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Technical Artist - job 1 of 3

Firaxis Games is seeking a skilled Character Technical Artist to support character creation and optimization for real-time content in Unreal Engine. The ideal candidate is a proactive, collaborative technical artist dedicated to enhancing character quality.

Skills

  • Proficiency in Unreal Engine
  • Experience with DCC tools like Maya or Blender
  • Understanding of character customization pipelines
  • Strong problem-solving skills

Responsibilities

  • Support the design, creation, and optimization of character assets.
  • Develop character customization pipelines.
  • Set up character equipment systems.
  • Prototype new technical solutions for character creation.
  • Integrate advanced material and UV workflows.

Education

  • Bachelor's degree in Computer Science, Game Design, or related field

Benefits

  • Medical, Dental, and Vision coverage
  • 401K retirement savings
  • Wellbeing initiative with cash rewards
  • Employer-assisted volunteering opportunities
To read the complete job description, please click on the ‘Apply’ button
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Average salary estimate

$75000 / YEARLY (est.)
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$60000K
$90000K

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What You Should Know About Technical Artist, 2K

Are you ready to dive into the dynamic world of game development? Join Firaxis Games as a Technical Artist in Sparks Glencoe, Maryland, where your skills can truly shine! In this exciting role, you'll support the creation and optimization of characters and their systems using Unreal Engine. Having a solid technical foundation is essential, as you'll work with DCC tools like 3ds Max, Maya, or Blender to ensure our characters not only look outstanding but also perform at peak efficiency. Collaborating with our talented team, including the Lead Character Artist and Technical Animator, you’ll design and implement character systems and contribute to the development of cutting-edge solutions for character creation and animation. If you are passionate about crafting engaging gaming experiences and thrive on problem-solving in a collaborative environment, this is the place for you. We are committed to fostering a culture where creativity can flourish, with perks including fitness classes, fun events, and a robust benefits package. Let's make life epic together!

Frequently Asked Questions (FAQs) for Technical Artist Role at 2K
What responsibilities does a Technical Artist at Firaxis Games have?

As a Technical Artist at Firaxis Games, your primary responsibilities include supporting the design, creation, and optimization of character assets, specifically focusing on elements like skeletons, cloth simulations, and ragdoll systems. You'll also develop character customization pipelines and ensure compatibility across various body types. Your role involves integrating advanced material workflows and supporting the interpolation of character assets from DCC software to Unreal Engine, all while maintaining performance standards.

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What qualifications are needed for the Technical Artist position at Firaxis Games?

To succeed as a Technical Artist at Firaxis Games, candidates should have a minimum of 4 years of game development experience, with a strong emphasis on Tech Art. Proficiency in Unreal Engine and DCC tools such as Maya or Blender is essential, especially for character modeling and animation. Additionally, having knowledge of Python and/or Houdini can be advantageous for pipeline tool development. Experience with character customization pipelines and optimizing assets for performance are key prerequisites.

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How does a Technical Artist contribute to the game development process at Firaxis Games?

A Technical Artist at Firaxis Games plays a vital role in ensuring that character systems are both visually stunning and performance-optimized. This includes creating processes for modular control rigs, equipment systems, and character assets that can adapt to various entities. Collaboration with various teams is essential, as Technical Artists help integrate character systems with engineering, VFX, and other departments, ensuring that all assets contribute to a seamless gaming experience.

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What tools and technologies should a Technical Artist at Firaxis Games be familiar with?

Technical Artists at Firaxis Games should be well-versed in Unreal Engine, specifically regarding character tools, Blueprints, and material creation. Familiarity with DCC tools such as Maya and Blender is crucial for character modeling and animation. Additionally, a good grasp of UV generation, blend shapes for customization, and performance capture workflows will greatly enhance your ability to deliver high-quality assets.

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How can a Technical Artist at Firaxis Games advance in their career?

Advancing as a Technical Artist at Firaxis Games typically involves continual learning and embracing new tools and methods in the industry. Engaging in collaborative projects across disciplines and showcasing your problem-solving skills can also lead to growth opportunities. Staying updated with emerging technologies and actively participating in innovative character projects will set you on a path toward career progression within the studio.

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Common Interview Questions for Technical Artist
Can you describe your experience with Unreal Engine as a Technical Artist?

When asked about your experience with Unreal Engine, focus on specific projects where you utilized Unreal's character tools, Analytics, and Blueprints. Illustrate how you optimized assets and integrated them into real-time environments, emphasizing your problem-solving skills and collaborative efforts with other artists or engineers.

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What techniques do you use for character asset optimization?

In your response, discuss methods such as LOD creation, texture compression, and adjusting polygon counts without sacrificing quality. Mention any tools or workflows you've developed to streamline asset optimization, such as automation scripts in Python or Houdini, which showcase your technical proficiency.

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How do you approach the integration of character systems and materials?

Emphasize your collaborative approach with artists and engineers in your response. Discuss how you establish standards for material creation and asset integration while ensuring consistency and visual fidelity across the project. Providing examples of past successful integrations can help bolster your answer.

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What is your process for creating character customization features?

Outline your methodology for developing customization features, from planning and prototyping to implementation. Mention how you incorporate feedback and iterate on your designs, ensuring that the character customization system is both user-friendly and robust.

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Have you worked with procedural fitting solutions for character assets?

If you've experienced procedural fitting solutions, explain how you applied them to enhance customization pipelines. Discuss the technology involved, such as blend shapes, and how you executed the design to support varying body types. If you haven't yet, express your eagerness to learn and develop this skill.

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How do you stay updated with the latest tools and techniques in character art?

Share your strategies for professional development, such as following industry news, participating in forums, or attending workshops. Mention specific resources or communities that help you stay at the forefront of technical art, demonstrating your commitment to growth in the field.

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What are some of the challenges you've faced in character rigging or setup?

Discuss specific challenges you've encountered in character rigging and setup, such as troubleshooting asset import issues or balancing visual quality with performance requirements. Highlight your problem-solving strategies and any tools you created or adapted to overcome these obstacles.

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Can you give an example of a collaborative project you worked on?

Provide a brief overview of a specific collaborative project, detailing your role and how you interacted with various teams like engineering, art, and design. Highlight successful outcomes resulting from group efforts, demonstrating your ability to work harmoniously in a team setting.

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What motivates you as a Technical Artist in the gaming industry?

When answering this question, focus on your passion for creating immersive gaming experiences, collaborating with creative individuals, and the technical challenges inherent in character art. Share specific instances where your motivation led to noteworthy success in your craft.

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How do you handle feedback on your work?

Convey your openness to constructive criticism and show that you view feedback as an opportunity for learning and growth. Explain your process for incorporating feedback, ensuring that your work evolves into an even more refined product that aligns with team goals.

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2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms an...

168 jobs
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FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
No info
SALARY RANGE
$60,000/yr - $90,000/yr
EMPLOYMENT TYPE
Full-time, hybrid
DATE POSTED
December 18, 2024

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