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Object Bank Specialist

Cloud Chamber is looking for an Object Bank Specialist with a keen artistic eye and a love for organization to join our studio in Montreal. You will work with a team of artists to ensure the quality and usability of game assets.

Skills

  • 3D modeling
  • Texturing
  • Maya
  • Zbrush
  • Substance Painter
  • Unreal Engine 5

Responsibilities

  • Inspect placeholder and final game assets and manage integration
  • Review and improve existing assets and outsourced props
  • Optimize assets for integration
  • Demonstrate enthusiasm for learning and enhancing technical guidelines
  • Work closely with Art and Technical Direction
  • Help streamline the asset production process
  • Accurately report and fix defects found on props

Education

  • Bachelor’s Degree in Fine Art, Studio Art, Digital Art, or equivalent experience

Benefits

  • Collaborative work environment
  • Focus on overall well-being
  • Encouragement of diversity and open communication
To read the complete job description, please click on the ‘Apply’ button
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Average salary estimate

$60000 / YEARLY (est.)
min
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$50000K
$70000K

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What You Should Know About Object Bank Specialist, Cloud Chamber

Cloud Chamber is on the lookout for an enthusiastic Object Bank Specialist to become a part of our vibrant studio in Montreal. If you have a sharp artistic vision and an innate talent for organization, this might just be the perfect fit for you! In this role, you’ll report directly to the Lead Object Bank Specialist and collaborate with a talented team of artists. Your mission will be to ensure that the Modeling and Texture team’s output meets our high standards and integrates seamlessly into the game, enhancing the player experience. You’ll inspect placeholder and final game assets, refine existing assets, optimize them for integration, and even lend a hand in fixing issues that may arise. We value your creativity and willingness to learn as you work closely with our Environment Artists and Level Designers to elevate the quality of our assets. Utilizing software like Confluence and Slack, you’ll help us streamline our asset production process, while documenting and addressing any defects using databases such as Jira. If you have a Bachelor’s Degree in Fine Art, Studio Art, or Digital Art, plus 1-3 years of experience in AAA gaming or a similar environment, we want to hear from you! Your keen eye for detail and proactive mindset will help us merge artistry with technical prowess as we work on the next BioShock. Join us as we create visual experiences that captivate players and push the boundaries of gaming. We’re a diverse team passionate about our work, and we believe in the power of collaboration. Let's make magic together!

Frequently Asked Questions (FAQs) for Object Bank Specialist Role at Cloud Chamber
What are the responsibilities of an Object Bank Specialist at Cloud Chamber?

As an Object Bank Specialist at Cloud Chamber, your primary responsibilities include inspecting placeholder and final game assets, managing the integration of these assets, and ensuring that the Modeling and Texture team's work meets rigid quality standards. You will review and improve existing assets and outsourced props, optimize them for integration, and assist in fixing any issues that may arise. Additionally, you will work closely with Environment Artists and Level Designers to enhance the quality of assets and streamline the production process.

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What qualifications are needed for the Object Bank Specialist position at Cloud Chamber?

To qualify for the Object Bank Specialist role at Cloud Chamber, candidates should possess a Bachelor’s Degree in Fine Art, Studio Art, or Digital Art, or equivalent experience in the games or animation industry. A minimum of 1-3 years of AAA experience in modeling and texturing or working with an Object Bank is also required. Familiarity with Maya, Zbrush, Substance Painter, and Unreal Engine 5, along with a strong understanding of modeling and texture workflows, is crucial for success in this role.

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How does an Object Bank Specialist contribute to the game development process at Cloud Chamber?

An Object Bank Specialist plays a vital role in the game development process at Cloud Chamber by ensuring that all game assets are of the highest quality and integrate seamlessly into the gameplay. By collaborating with artists and designers, you’ll help refine and optimize assets, manage bug entries using Jira, and ensure that documentation processes align with company standards. Your contributions will significantly impact the overall visual experience of the game, particularly as we develop the next BioShock.

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What tools and software should an Object Bank Specialist at Cloud Chamber be familiar with?

An Object Bank Specialist at Cloud Chamber should be proficient in several tools and software, including Maya, Zbrush, Substance Painter, and Unreal Engine 5. Additionally, familiarity with project management and content collaboration tools such as Confluence, Slack, and Jira is essential. Knowledge of bug tracking databases and version control systems like Perforce will also enhance your ability to effectively manage and report on asset-related issues.

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What personal qualities are desirable for an Object Bank Specialist at Cloud Chamber?

Ideal candidates for the Object Bank Specialist position at Cloud Chamber should demonstrate a proactive, motivated, and autonomous work ethic, along with excellent communication skills. A humble attitude, openness to feedback, and a collaborative mindset are key to thriving in our diverse team environment. Attention to detail, strong organizational capabilities, and a commitment to learning and advancing one's craft are highly valued qualities in this role.

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Common Interview Questions for Object Bank Specialist
Can you describe your experience with 3D modeling and texturing as it relates to the Object Bank Specialist role?

In your response, highlight specific projects you've worked on and the software you've used, such as Maya or ZBrush. Discuss how your experience aligns with the requirements at Cloud Chamber, emphasizing your capabilities in optimizing assets and adhering to quality standards.

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How do you manage and prioritize your workload when working with multiple assets?

Talk about your strategies for time management, prioritization, and organization. Provide examples of how you have balanced competing deadlines in the past, ensuring that quality is never compromised while maintaining an efficient workflow.

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What techniques do you use to inspect and improve existing game assets?

Explain your process for evaluating assets critically. Discuss how you incorporate feedback from team members and utilize tools like Jira to track issues, ensuring a systematic approach to improving asset quality while working collaboratively with other artists.

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Can you describe a time you identified and solved a problem with a game asset?

Share a specific instance where you encountered an asset issue and the steps you took to resolve it. Highlight your analytical skills, collaboration with team members, and any tools used to achieve a successful outcome.

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How familiar are you with using version control systems in game development?

Discuss your experience with version control systems such as Perforce. Explain how you ensure that assets are correctly managed and how you coordinate with your team to minimize conflicts and maintain an organized workflow.

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What is your approach to receiving and providing feedback in a team setting?

Elaborate on your philosophy regarding constructive criticism. Talk about how you have effectively given and received feedback in the past and how this has influenced the quality of the work created within a team.

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How do you stay updated on new techniques and tools in 3D modeling and texturing?

Discuss your commitment to professional development and the resources you use, such as online courses, webinars, forums, or industry publications, to stay informed about the latest trends and technologies in the gaming industry.

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Can you explain your experience working collaboratively with Environment Artists and Level Designers?

Describe specific collaborative projects you have been involved in and your approach to communication and cooperation with these groups. Emphasize the importance of teamwork and shared goals in achieving high-quality game assets.

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What measures do you take to ensure clean data entry for bug tracking and asset management?

Talk about the processes you follow to maintain accuracy and consistency in data entry. Discuss using software such as Jira to document bugs or asset changes efficiently while aligning with team protocols.

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Why do you want to work at Cloud Chamber as an Object Bank Specialist?

Articulate your passion for the BioShock franchise and the type of creative environment Cloud Chamber fosters. Discuss how your skills and aspirations align with the studio's vision and your excitement about contributing to a project of such significance.

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MATCH
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FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
SALARY RANGE
$50,000/yr - $70,000/yr
EMPLOYMENT TYPE
Full-time, hybrid
DATE POSTED
December 5, 2024

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