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Senior Principal Animator

Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres.You will work with an experienced team that has collectively built and worked on games and backend services for more than two decades. You will work with multiple developers and other talented team members to build something truly awesome. Become a foundational part of joining and building a respectful and diverse team, as the Principal Animator for a brand new project.We're looking for an experienced core gameplay Principal Animator to join us in building a AAA open world action RPG with an emphasis on emergent and genre-spanning gameplay. We are looking for a candidate capable of motion editing, prototyping, who can also produce high-quality hand-keyframe animation.You will report to the studio head and work as part of the core gameplay team. You'll use prototypes and real-time visualizations to help realize and shape the vision set by peer studio leadership.Responsibilities• You will implement and polish full movement, interaction, and combat sets for a third personaction game.• Technical Artists/Animators and Engineers will work with you to manage and solve any technicalproblems that arise.• You'll work with the Design team to establish and create animations that align with designrequirements.• Using Frostbite, you will prototype and implement both movement and combat features.Requirements• At least 10+ years of experience working on AAA console games.• Experience in motion editing and keyframing characters to a very high standard.• Experience working with designers/engineers to brainstorm ideas to then iterate in-engine.• Experience with modern combat and movement systems.We encourage you to apply, even if you don't match every qualification listed above. Let us know whythis role appeals to you, why you will be great, what unique perspectives you'll bring, and whichrequirements will challenge you to growCOMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES• California (depending on location e.g. Los Angeles vs. Sacramento)• $202,700 - $308,800 USD• Colorado (depending on location e.g. Denver vs. Colorado Springs)• $211,700 - $282,200 USD• Jersey City, NJ• $241,300 - $308,800 USD• New York (depending on location e.g. Manhattan vs. Buffalo)• $191,100 - $308,800 USD• Washington (depending on location e.g. Seattle vs. Spokane)• $191,100 - $281,600 USDIn the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.Note: Posting is subject to change so please refer to career site for latest availability (SBJ-G337).

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What You Should Know About Senior Principal Animator, Electronic Arts

Are you ready to take your animation skills to the next level? Electronic Arts Inc., a global leader in interactive entertainment, is searching for a Senior Principal Animator to join our vibrant team in Kirkland, WA. With over two decades of experience across various genres, we're dedicated to creating exceptional gaming experiences. In this role, you will collaborate with a diverse and talented group of developers to build a AAA open-world action RPG that emphasizes emergent gameplay. Your day-to-day will involve implementing and refining movements, interactions, and combat mechanics for a thrilling third-person action game. With your extensive experience—10 years or more in AAA console game development—you'll utilize your expertise in motion editing and high-quality hand-keyframe animation to bring our visions to life. You will also work closely with Technical Artists/Animators and Engineers to solve any technical challenges you face, ensuring everything runs smoothly. Creativity is key, as you'll brainstorm and iterate with designers to create animations that resonate with gameplay mechanics. If you’re passionate about animation and eager to contribute to something groundbreaking, we would love for you to apply and tell us how you can help shape the future of gaming with Electronic Arts.

Frequently Asked Questions (FAQs) for Senior Principal Animator Role at Electronic Arts
What are the responsibilities of a Senior Principal Animator at Electronic Arts?

As a Senior Principal Animator at Electronic Arts, you'll be responsible for implementing and polishing full movement, interaction, and combat sets for a third-person action game. You’ll work with a core gameplay team and collaborate closely with Technical Artists, Animators, and Engineers to manage technical challenges, making sure that each animation aligns with both design requirements and the overall game vision.

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What qualifications are required for the Senior Principal Animator position at Electronic Arts?

To qualify for the Senior Principal Animator role at Electronic Arts, candidates should have at least 10 years of experience working on AAA console games, demonstrating expertise in motion editing and high-standard keyframing of characters. Additionally, familiarity with modern combat and movement systems is essential, along with a collaborative spirit to brainstorm ideas with designers and engineers.

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What is the work environment like for a Senior Principal Animator at Electronic Arts?

At Electronic Arts, a Senior Principal Animator will thrive in a dynamic, collaborative environment where innovation is fostered. You’ll join a team of experienced professionals who are passionate about gaming and animation. The culture values diversity and respect, with an emphasis on building relationships to produce high-quality gaming experiences.

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How does Electronic Arts support the professional development of a Senior Principal Animator?

Electronic Arts is committed to the growth of its employees, including Senior Principal Animators. We encourage our team members to pursue challenges and unique projects that foster professional growth. You'll have opportunities to learn from experienced peers and may also access workshops and resources to further develop your animation and technical skills.

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What software tools should a Senior Principal Animator be familiar with at Electronic Arts?

A Senior Principal Animator at Electronic Arts should have a strong working knowledge of animation software, particularly Frostbite, as it will be essential for prototyping and implementing movement and combat features. A solid understanding of real-time visualization tools and motion editing software will also greatly benefit your work.

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Common Interview Questions for Senior Principal Animator
Can you describe your animation process when working on a new character for a game?

When discussing your animation process, start by emphasizing the importance of understanding the character's traits and the gameplay they will be involved in. Outline your steps from initial sketches to keyframing and motion editing, highlighting any collaboration with designers to ensure the animations enhance their gameplay.

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How do you approach troubleshooting technical problems in your animations?

Talk about your problem-solving skills and how you collaborate with Technical Artists and Engineers to address issues effectively. Highlight your process for identifying problems, testing solutions, and confirming that animations perform well within the game engine.

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What techniques do you use to keep animations realistic in a fast-paced action environment?

Discuss your knowledge of physics and human movement, along with techniques like motion capture. Highlight how you balance realism with gameplay fluidity by making strategic choices in keyframing and motion editing that maintain excitement without sacrificing believability.

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How do you collaborate with the design and engineering teams during the animation process?

Explain your collaborative approach, highlighting how you actively engage in brainstorming sessions with designers and participate in discussions with engineers. Describe how you ensure that your animations meet game design needs while also considering technical limitations.

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What challenges have you faced in animating complex movements, and how did you overcome them?

Share specific examples of challenges you've faced, such as timing intricacies or motion fluidity. Focus on your adaptability and how you utilized feedback from teammates, iterated in-engine, and refined animations until they met both aesthetic and gameplay standards.

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What is your favorite project you've worked on as an animator, and why?

Talk about a project that resonates with you, detailing your specific contributions and what made the experience enjoyable. Highlight any innovative techniques you used or creative ideas you implemented that enhanced the final product.

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How do you ensure that your animations align with the gameplay design vision?

Emphasize the importance of communication with the design team. Explain how you seek clarifications and feedback, then adapt your animation workflows to weave the design’s vision seamlessly into your animations, ensuring cohesiveness in the overall game experience.

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How do you stay current with the latest trends in animation technology and techniques?

Discuss your commitment to professional development, mentioning resources like industry conferences, online courses, and community forums where you engage with other animators. Highlight how staying informed helps you incorporate fresh, innovative techniques into your work.

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Can you provide an example of a successful collaboration between animators and programmers you've been a part of?

Share an anecdote that highlights a successful project where communication was key. Discuss how you worked closely with programmers to optimize animation performance, solve technical issues, and enhance gameplay elements.

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What do you think is the most important quality for a Senior Principal Animator at Electronic Arts?

Convey your belief that adaptability is crucial. An animator should be able to pivot based on feedback, new ideas, and technological advancements while maintaining an open mindset to grow and take on new challenges within the fast-paced gaming industry.

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EMPLOYMENT TYPE
Full-time, on-site
DATE POSTED
December 23, 2024

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