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Senior Game Designer (TrainingPeaks Virtual) - TrainingPeaks image - Rise Careers
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Senior Game Designer (TrainingPeaks Virtual) - TrainingPeaks

We are musicians, athletes, coaches and teachers who truly believe in our mission to help people achieve their best. Our software platforms connect performers, instructors and creators enabling them to publish, teach and train using the principles of deliberate practice.

You may know us as TrainingPeaks, MakeMusic, TrainHeroic and Alfred Music. All these brands are under the Peaksware umbrella. TrainingPeaks develops software for coaches and athletes to track, analyze and plan endurance training. TrainHeroic develops software solutions for the strength and conditioning needs of coaches and athletes. MakeMusic develops software to transform how music is composed, taught, learned and performed. Alfred Music creates and publishes educational music to help teachers, students, professionals and hobbyists experience the joy of making music.

We would love to have you join our ever-growing team! All applicants will receive equal consideration for employment regardless of gender, race, national origin, age, sexual orientation, gender identity, physical disability, religion, or length of time spent unemployed.

General Summary

As a Senior Game Designer, first and foremost, you are a designer. You will be designing intuitive, meaningful and elegant design solutions for our coach-led indoor virtual bike training platform, TrainingPeaks Virtual. Your designs, guided by your experience cultivating immersive gaming experiences, will reflect our commitment to a customer-obsessed bias towards action. You’ll partner with product and engineering leadership to help grow virtual training visually for a performant and aesthetically engaging experience. While you will be committed to the TrainingPeaks Virtual team, you’ll also be working alongside other designers across other customer value teams, providing mentorship in design and initiating effective collaboration for raising the competencies of the team. 

You are a continuous learner with a hunger for knowledge. You approach challenges as opportunities to improve. You value team members’ input from all levels and you actively seek ways to support your colleagues.

You will be embedded with the TrainingPeaks Virtual Team, work in close collaboration with the Product Manager and Engineering, and report to the Director of UX.

Core Functions 

  • Conceptualizing, designing, and implementing high-quality 3D assets, including environments, props, vehicles, characters, and other in-game elements, ensuring visual consistency and technical performance.
  • Collaborating with engineers to optimize assets for real-time performance across multiple platforms.
  • Designing engaging in-game experiences, such as interactive challenges, dynamic environments, and event-based gameplay.
  • Creating and iterating on level designs to enhance player immersion, motivation, and progression.
  • Developing compelling narratives, objectives, and gameplay loops to keep users engaged.
  • Designing with solid expertise using Blender and Unity from visual conception to debugging design related issues, ensuring smooth gameplay and optimized performance.
  • Producing animated sequences for gameplay, developing an overall understanding of animation as it applies to the game industry with a focus on game-engine constraints and requirements.
  • Working closely with engineers and product managers to align 3D designs with gameplay objectives and technical constraints.
  • Incorporate user feedback and analytics data to refine designs and improve user satisfaction.
  • Staying up-to-date with industry trends, tools, and technologies to push the boundaries of what’s possible in virtual fitness training.
  • Experimenting with new design concepts to enhance the realism and interactivity of 3D assets and environments.
  • Innovating on gameplay mechanics to create a rewarding customer experience.
  • Creating clear design documentation, including asset requirements, gameplay flowcharts, and user experience guidelines.
  • Maintaining design libraries and pipelines for efficient team collaboration.

The work characteristics described here are representative of those an employee encounters while performing the essential functions of this job.  Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.  

Required Qualifications

  • Minimum of 7 years experience in game design and 3D asset creation.
  • Experience in design and development with game engines such as Unity and Unreal.
  • Experience organizing and leading design reviews and workshops with cross-functional team members including Product Managers and Software Engineers.
  • Expertise with design fundamentals such as visual design principles, platform human interface guidelines, prototypes, mockups, pattern libraries, and the use of industry standard tools.
  • Experience in developing design systems and style guides.
  • Superior knowledge and execution of best practices and platform specific design/UI patterns for mobile and web app platforms.
  • Experience strategizing with Product Managers to set the expectations for research and design priorities to guide the team’s backlog priority, working collaboratively and independently.
  • Effective design execution within an agile product development team.
  • Design portfolio/reel that reflects your ability to design emergent experiences in massively multiplayer online games for web, mobile and desktop platforms with UX/UI conventional design strategies.

Desired Qualifications

  • Expertise in visual experience design with demonstrative examples of design principles (layout, typography, color theory, composition) and motion design concepts.
  • Established 3D asset, terrain, and worlds design and development supporting game play experiences.
  • Passion for sports performance fitness tech.
  • Demonstrated contributions toward the growth of your previous Product Design teams through guidance and mentorship.

Degrees are not required, and we value all forms of continued education including traditional four-year degrees, post-graduate degrees, associate degrees, bootcamps, online training, professional certifications, self-teaching, and more.

Don’t meet every single requirement? Don’t worry. We still want to hear from you and encourage you to apply.

Compensation

Peaksware/TrainingPeaks is committed to fair and equitable compensation practices. The salary range for this role is $107,065 - $178,441. Final compensation for this role will be determined by various factors such as a candidate’s relevant work experience, skills, and certifications.

This role is eligible for variable compensation, including bonus.

Benefits and Perks

Health

  • Medical
  • Dental
  • Vision
  • Health Savings Account
  • Flexible Spending Account
  • Dependent Care Flexible Spending Account
  • Paid Parental Leave
  • Teladoc
  • Employee Assistance Program (EAP)
  • Additional coverage options such as accident and critical illness insurance and hospital indemnity

Disability and Life

  • Company-paid Short Term Disability
  • Company-paid Long Term Disability
  • Company-paid Basic Life Insurance and AD&D
  • Employee-paid Supplemental Life Insurance for Employee, Spouse, and/or Child

Additional

  • 401(K)
  • 401(K) Matching
  • Pet Insurance
  • 9 paid holidays annually and unlimited Flexible Time Off (FTO)
  • Free TrainingPeaks, TrainHeroic, MakeMusic accounts, and Alfred Music product
  • Access to the Performance and Recovery Center (PARC), our on-site fitness facility
  • Employee only access to on-site locker rooms and showers
  • Employee only access to secure, indoor bike storage
  • Access to our onsite Music Studio
  • An assortment of “grab’n go” fruit and snacks as well as on tap cold brew, kombucha, and beer.
  • Beautiful onsite cafe that includes indoor and outdoor seating and lounge areas.
  • Access to e-bikes available exclusively to Peaksware employees
  • Significant investment in resources for employee growth and development
  • Corporate discounts on select gym memberships and top brand gear
  • Flexible work schedule in a culture of trust

Please contact careers@peaksware.com if you require a reasonable accommodation to review our website or to apply online.

Work Environment

This job operates in a professional office environment that is well-lighted, heated, and/or air-conditioned with adequate ventilation and a noise level that is usually moderate. This role routinely uses standard office equipment such as computers, phones, photocopiers and filing cabinets.

All employees must comply with all safety policies, practices and procedures. Report all unsafe activities to your manager and/or Human Resources.

Physical Demands

While performing the duties of this job, the employee is regularly required to sit and move about the facility; use hands to handle, or feel; talk by expressing ideas by means of the spoken word; and hear by perceiving the nature of sounds. The employee is occasionally required to stand, walk, and reach with hands and arms. The employee must occasionally lift and/or move up to 10 pounds. Specific vision abilities required by this job include close vision, distance vision, color vision, peripheral vision, depth perception, and ability to adjust focus.

To view the Peaksware Privacy Policy, click here. By submitting an application, you acknowledge and agree to the Peaksware Privacy Policy.

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Average salary estimate

$142753 / YEARLY (est.)
min
max
$107065K
$178441K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Senior Game Designer (TrainingPeaks Virtual) - TrainingPeaks, Peaksware

Join the talented team at TrainingPeaks as a Senior Game Designer, where your creativity meets a mission to empower athletes, coaches, and musicians! Working on our innovative TrainingPeaks Virtual platform, you will be at the forefront of designing captivating 3D environments, characters, and gameplay that keeps users motivated and engaged. This isn't just any design role—your expertise in creating immersive gaming experiences will directly shape how our users interact with our virtual training tools. You'll be collaborating closely with product managers and engineers, ensuring that your designs are not only visually stunning but also technically sound, optimizing performance across different platforms. You'll dive into designing interactive challenges and dynamic environments that make exercising enjoyable and rewarding. Your passion for continuous learning and mentorship will shine as you guide other designers, sharing knowledge and fostering collaboration within the team. With at least seven years of experience in game design and a strong proficiency in Unity and Blender, your contributions will elevate the user experience. If you’re an enthusiastic designer looking to innovate in the realm of fitness technology and game design, TrainingPeaks is excited to welcome you to a supportive, inclusive, and engaging work environment!

Frequently Asked Questions (FAQs) for Senior Game Designer (TrainingPeaks Virtual) - TrainingPeaks Role at Peaksware
What responsibilities does a Senior Game Designer have at TrainingPeaks?

As a Senior Game Designer at TrainingPeaks, your responsibilities will include conceptualizing and designing high-quality 3D assets, creating immersive in-game experiences, and collaborating with engineers to ensure technical performance. You'll also lead design reviews, mentor junior designers, and iterate on level designs to enhance player engagement.

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What qualifications are required for the Senior Game Designer role at TrainingPeaks?

To qualify for the Senior Game Designer position at TrainingPeaks, candidates should have a minimum of 7 years of experience in game design and 3D asset creation, expertise in design software like Unity and Blender, and a strong understanding of design fundamentals, including UI patterns and visual principles. Leadership experience in design workshops is also advantageous.

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How does TrainingPeaks support the growth of its Senior Game Designers?

TrainingPeaks is dedicated to the professional development of its team members. As a Senior Game Designer, you'll have opportunities to mentor others, expand your skill set through innovative projects, and access resources that foster continuous learning and growth in game design and user experience.

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What kind of projects will a Senior Game Designer work on at TrainingPeaks?

In the Senior Game Designer role at TrainingPeaks, you will focus on designing 3D environments and gameplay elements for our TrainingPeaks Virtual platform. Projects may include creating interactive challenges, dynamic game mechanics, and user-driven narratives that enhance the overall fitness training experience.

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What is the work environment like for a Senior Game Designer at TrainingPeaks?

The work environment for a Senior Game Designer at TrainingPeaks is collaborative and creative, with modern office amenities and resources. Employees are encouraged to foster camaraderie and enjoy a flexible work schedule in a culture of trust, ensuring a balanced and productive atmosphere.

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Common Interview Questions for Senior Game Designer (TrainingPeaks Virtual) - TrainingPeaks
Can you describe your experience with Unity and how it relates to game design?

In your answer, detail specific projects where you leveraged Unity to create engaging gameplay experiences. Highlight any unique features you developed and how your understanding of the engine's capabilities improved the overall user experience.

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What design methodologies do you use when creating user-centric gaming experiences?

Discuss the iterative design process, including user research, prototyping, and testing. Explain how you incorporate user feedback into your designs to make the gaming experience more enjoyable and intuitive.

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How do you ensure visual consistency in your 3D assets?

Explain your approach to maintaining a cohesive visual style through color schemes, textures, and design principles. Include examples of how you've implemented style guides or design systems in past projects.

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What steps do you take to collaborate effectively with engineers and product managers?

Outline your communication strategies, such as regular meetings to align expectations and sharing progress updates. Highlight any tools or platforms you use to facilitate collaboration in a cross-functional team.

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Can you share an example of how you incorporated user feedback into your game design?

Provide a scenario where user feedback led to significant changes in your design. Detail the feedback process, the adjustments you made, and the impact it had on user engagement and satisfaction.

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How do you stay updated with industry trends and technologies in game design?

Discuss the resources you utilize, such as online courses, industry conferences, forums, or developer communities. Highlight how continuous education translates to innovative designs in your work.

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What challenges have you faced in the game design process, and how did you overcome them?

Share specific challenges you've encountered, whether technical or creative. Discuss your problem-solving strategies and what you learned that could help you handle similar issues in the future.

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Describe your experience creating animated sequences for gameplay.

Explain the tools and techniques you use for animation, your understanding of how animation integrates with gameplay, and any specific projects that demonstrate your proficiency in this area.

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How do you approach designing in-game narratives that engage the player?

Discuss your techniques for developing compelling narratives, including character development, plot pacing, and thematic elements. Highlight examples where your narrative design enhanced player immersion.

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What do you think makes a game truly engaging and enjoyable for users?

Reflect on elements of game design such as interactivity, player agency, and the balance of challenge and reward. Share your philosophy on creating enjoyable experiences that foster long-term player retention.

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We provide funding, guidance, accountability and best practices to a growing portfolio of companies that connect performers, instructors and creators through content and software platforms to help people achieve their best through deliberate pract...

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December 13, 2024

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