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Lead Level Artist

Cloud Chamber is looking for an exceptional Lead Level Artist to join our creative team to help define and implement BioShock’s Creative Vision. Under the guidance of the Art Director and Associate Art Director, you will lead a team of environment artists to create compelling, stylized, high-quality level art and world-building. As a leader, you foster a collaborative process and proudly share your knowledge of industry standard tools and best practices with your team.As a Lead Artist, your years of experience in the games industry have given you a solid understanding of form, shape, structure, silhouette, and composition as well as the ability to work within time constraints, optimization restrictions, and harmoniously collaborate with Design. You have a deep knowledge of architectural structure, industrial design, and what specific details are needed to craft believable game environments. You are heavily invested in Gameplay and can balance the needs of both departments to create an immersive, compelling world. You delight in seeing a project come together, to see the world come to life from concept to reality through scene composition and environmental storytelling.At Cloud Chamber we ask for you to be courageous and kind, to have uncompromising ethics and unwavering integrity. Our goal is for you to model the behavior and qualities we like to see in our employees. We encourage you to champion high standards, push for progress, embrace change, and challenge the status quo. Above all else, we want you to foster a positive, proactive, and agile work environment that encourages innovation and collaboration on a stunning, immersive narrative and systems-driven experience. Come help us breathe life into this fantastical world.Job Details:• Partner with other art Leads to manage, mentor, and inspire a team of world builders/level artists.• Work closely with the Art Director, Associate Art Director, and other Leads to ensure artistic unity across the game.• Collaborate with Design and Narrative Leads to create immersive and believable environments.• Design and work out the details of modular systems of architecture for levels.• Provide objective feedback, and establish development schedules.• Manage the day-to-day activities of the World Environment Art Team.• Mentor and help with career development to assigned team members.• Create and manage asset lists in collaboration with internal partner teams.• Coordinate workflow, support interdisciplinary communication, and facilitate efficient and effective building of the game world.Skills, Experience and Qualifications:• 5 or more years of experience in internal game development with an emphasis on environmental art or level architecture.• At least 2 shipped titles, one shipped title in a leadership capacity. Experience with AAA titles preferred.• Prior experience leading other artists and managing their goal-setting and performance.• Ability to communicate and collaborate across multiple disciplines and locations effectively.• Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc.• Recent use of industry standard game editors (UE5/UE4 preferable).• Experience with industry-standard asset management tools.• Ability to inspire and bring out talent in others.• Classic drawing or painting techniques with the ability to sketch out ideas on paper.• Good sense of spatial composition and proportions.• Understanding of basic architecture.• Self-driven and a great-team player.• Excellent organizational, time management, and communication skills.• Work ethic focused on agility, dynamism, and collaboration.• Ability to perform multiple tasks, set priorities.• Outstanding problem solving abilities and capable of developing or optimizing new or existing pipelines.• Must be a team player and willing to incorporate ideas from other team members.• Attention to detail.• Ability to work with an iterative design process is a must.We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.We’re currently making the next BioShock. Our love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.If all of this sounds as exciting to you as it is to us we’d love to meet you. Join us in creating worlds that move people.Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com accounts.This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect:Colorado: $115,000 and $150,000 per yearCalifornia: $145,000 and $170,000 per yearNew York State (inclusive of New York City): $145,000 and $170,000 per yearWashington: $115,000 and $150,000 per yearBase pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan, in addition to a full range of medical, dental, vision, and basic life insurance. Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, 4 including for reasons related to individual performance, company or individual department/team performance, and market factors.#LI-Hybrid
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$145000K
$170000K

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What You Should Know About Lead Level Artist, 2K

Cloud Chamber is on the lookout for a talented Lead Level Artist to join our creative crew in San Francisco, CA, and help shape the future of the iconic BioShock franchise. As part of our artistic team, you'll work directly under the guidance of our Art Director and Associate Art Director, leading a dynamite bunch of environment artists to bring captivating and immersive game environments to life. Your extensive experience in the gaming industry has not only honed your skills in creating stunning level art but also equipped you with a profound understanding of essential visual principles like form, shape, and composition. This is a unique opportunity to blend your technical prowess with your passion for storytelling, creating unforgettable worlds that players will love exploring. You’ll oversee daily activities in the World Environment Art Team, ensuring that we foster a collaborative spirit while pushing for artistic unity across the board. Great communication and mentorship skills are vital as you inspire your team and guide them through their professional growth. Plus, your familiarity with major industry tools like 3D Studio Max, Maya, and Unreal Engine enables you to help build modular systems that enhance the game’s overall experience. If you’re ready to take a leadership role in a team that values creativity, integrity, and collaboration, then Cloud Chamber is the place for you. Join us and play a key role in crafting a compelling narrative that brings our fantastical world to life.

Frequently Asked Questions (FAQs) for Lead Level Artist Role at 2K
What are the responsibilities of a Lead Level Artist at Cloud Chamber?

As a Lead Level Artist at Cloud Chamber, your primary responsibilities include managing and mentoring a team of world builders and level artists, ensuring artistic unity across various game components, and collaborating with Design and Narrative Leads. You’ll also design modular systems for levels, provide constructive feedback, manage development schedules, and foster a supportive and innovative team environment. Your leadership will be crucial in guiding your team through the project lifecycle from concept to execution.

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What qualifications do I need to apply for the Lead Level Artist position at Cloud Chamber?

To apply for the Lead Level Artist role at Cloud Chamber, you should have a minimum of 5 years of experience in game development, particularly focusing on environmental art or level architecture. Additionally, at least 2 shipped titles are required, with one of them in a leadership capacity, ideally within AAA game development. Proficiency in industry-standard tools like ZBrush, Substance, and Unreal Engine is essential, along with excellent communication skills and a knack for teamwork.

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How does Cloud Chamber foster a collaborative environment for Lead Level Artists?

Cloud Chamber places a strong emphasis on collaboration, especially for the Lead Level Artist role. You'll work closely with other artistic leads and department heads to ensure that creative visions align across the project. The company culture encourages sharing knowledge, open communication, and cultivating innovation amongst team members, creating a supportive atmosphere that empowers artists to thrive.

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What does career development look like for a Lead Level Artist at Cloud Chamber?

Career development for a Lead Level Artist at Cloud Chamber involves personalized mentorship and guidance to help you refine your skills and advance your career trajectory. You will mentor other artists, share best practices, and be a pivotal part of fostering a growth-oriented environment that encourages continuous learning and collaboration, thus empowering you and your team to reach new heights in their professional journeys.

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Can I work remotely as a Lead Level Artist at Cloud Chamber?

Yes! The Lead Level Artist position at Cloud Chamber is fully remote, allowing you flexibility in your work environment. This means you can join our creative team from anywhere in the United States while actively contributing to the development of our next BioShock game without the constraints of commuting.

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Common Interview Questions for Lead Level Artist
How do you handle feedback on your work as a Lead Level Artist?

When handling feedback, it’s important to approach it with an open mind and a positive attitude. Discuss the specific areas mentioned, ask clarifying questions, and focus on how to integrate the feedback constructively into your work. Remember, feedback is an opportunity for growth, especially in a collaborative environment like Cloud Chamber.

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What methods do you use to inspire and mentor junior artists?

Inspiring and mentoring junior artists involves actively engaging with them through regular one-on-one sessions, providing constructive critiques, and encouraging them to share ideas. Foster a creative environment where everyone feels valued, and champion their input to help them believe in their abilities.

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Can you explain your experience with modular level design?

When discussing your experience with modular level design, highlight specific projects where you've used modular systems effectively. Discuss how these systems promote efficiency, scalability, and creativity in world-building, allowing for more dynamic and immersive environments.

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In your opinion, what makes an environment truly immersive?

An immersive environment combines several elements: compelling storytelling, intricate detail, atmospheric lighting, and sound design. You should elaborate on how each element plays a role in engaging players and creating a believable world, ensuring that the environment feels alive and encourages exploration.

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How do you prioritize tasks and manage deadlines as a Lead Level Artist?

Prioritizing tasks involves breaking projects down into manageable parts and assessing their urgency or impact on the rest of the team’s workflow. Use project management tools and regular check-ins with your team to stay on track regarding deadlines while maintaining flexibility to adapt to any challenges that arise.

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What tools do you prefer for creating environmental assets?

I prefer using industry-standard tools like Unreal Engine, ZBrush, and Substance Designer, as these applications allow for high-quality visuals and efficient workflows. Discuss your specific experiences with these tools and how they enhance your process in creating environmental assets.

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Describe a challenging project you have worked on as a Lead Level Artist.

Talk about a specific project that posed challenges, focusing on the potential obstacles faced, how you overcame them, and what you learned from the experience. Highlight your problem-solving skills and your ability to motivate a team through difficulties.

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How do you ensure artistic unity within a game project?

Ensuring artistic unity involves conducting regular meetings with team leads, setting clear visual guidelines, and performing thorough reviews throughout development. Emphasize your proactive communication style and your ability to harmonize diverse artistic contributions into a cohesive final product.

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What experience do you have with gameplay integration in design?

Discuss any specific instances where you collaborated with designers to ensure environmental art supports gameplay mechanics. Explain how you balance visual aesthetics with functional gameplay elements to create an engaging experience for players.

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How do you stay updated on trends in level design and environmental art?

Staying updated involves not only following industry news and participating in forums but also consistently experimenting with emerging techniques and tools. Mention any specific workshops, conferences, or online resources you utilize to keep your skills sharp and relevant.

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2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms an...

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Full-time, remote
DATE POSTED
December 17, 2024

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