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Principal Game Server Engineer

As a Senior Server Engineer, you will be responsible for implementing new complex games features that will scale to millions of users world-wide. In this role you will work closely with cross functional team members including design, product, art, qa, and other engineers to bring joy to our players through creating a more socially connected experience. You will drive both process and technical improvements to allow us to achieve our goals more efficiently. You will demonstrate ownership and autonomy to deliver on pragmatic solutions that will drive significant impact to one of the top word game franchises in the world.

Responsibilities

  • Architect and implement complex gameplay systems that scale to millions of players worldwide leveraging engineering best practices.

  • Own and maintain the server infrastructure with a DevOps mindset.

  • Write clean, efficient, and scalable server code.

  • Write clear technical and process documentation.

  • Architect and implement internal tools and services used for customer support, moderation and liveops .

  • Work effectively as part of a multi-disciplinary team of engineers, designers, artists, producers, product managers, and QA.

  • Identify gaps in our systems/processes and effectively prioritize work to address those gaps.

Requirements

  • 8+ years of professional experience in server development, having delivered on backend services that have scaled to millions of users.

  • Extensive knowledge of cloud technologies (GCP, Azure, and/or AWS).

  • Extensive knowledge of distributed systems, databases, and caching.

  • Extensive working experience in DevOps practices and philosophies.

  • Basic working knowledge of Unity, Unreal or other game engines.

  • An embodiment of PeopleFun's Values, working collaboratively and checking your ego at the door

  • Experience working on cross-functional teams with ability to communicate effectively through verbal and written communications

Average salary estimate

$135000 / YEARLY (est.)
min
max
$120000K
$150000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Principal Game Server Engineer, FS Studio

Are you ready to take your game development skills to the next level? Come join PeopleFun as a Principal Game Server Engineer in the vibrant city of Denver! In this incredible role, you'll have the chance to implement complex game features that will be enjoyed by millions worldwide. Collaborating with a talented cross-functional team, including designers, product managers, artists, and QA professionals, you’ll create a socially connected experience that brings joy to players all around the globe. With your strong ownership and autonomy, you’ll drive both process and technical improvements to help us achieve our ambitious goals efficiently. You'll get to architect sophisticated gameplay systems that accommodate vast numbers of users, ensuring they all experience seamless game mechanics. Plus, your knowledge in cloud technologies and DevOps practices will allow you to maintain and enhance our robust server infrastructure. At PeopleFun, we value collaboration and encourage an ego-free environment where everyone can thrive. If you're excited about developing tools and services for customer support and liveops while identifying and addressing gaps in processes, this could be the perfect fit for you. Join us in making a significant impact in the world of gaming, where your expertise will play a crucial role in one of the top word game franchises. Your journey starts here, and we can't wait for you to make your mark with us!

Frequently Asked Questions (FAQs) for Principal Game Server Engineer Role at FS Studio
What are the main responsibilities of a Principal Game Server Engineer at PeopleFun?

As a Principal Game Server Engineer at PeopleFun, your main responsibilities include architecting and implementing complex gameplay systems, ensuring they can scale to millions of users. You will also own and maintain our server infrastructure, write clean and efficient server code, and create helpful technical documentation. Additionally, you will collaborate with cross-functional teams to drive improvements in both processes and technical aspects of game development, ensuring that our offerings meet the needs of players and enhance their experience.

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What qualifications do you need to become a Principal Game Server Engineer at PeopleFun?

To become a Principal Game Server Engineer at PeopleFun, you should have over 8 years of professional experience in server development, with a strong portfolio of backend services that have supported millions of users. You'll need extensive knowledge of cloud technologies (GCP, Azure, or AWS), distributed systems, databases, and caching techniques. A basic understanding of game engines like Unity or Unreal and experience in DevOps practices are also essential. Furthermore, strong communication skills and the ability to work collaboratively in a team setting are crucial for this role.

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How does a Principal Game Server Engineer contribute to the player experience at PeopleFun?

A Principal Game Server Engineer contributes significantly to the player experience at PeopleFun by architecting and implementing scalable gameplay systems that ensure smooth and engaging interactions for millions of users. By collaborating with designers and QA teams, you’ll help create a game environment that feels connected and enjoyable. Furthermore, maintaining the server infrastructure allows for quicker updates and fixes, ensuring that any issues are resolved promptly, enhancing the overall gameplay experience.

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What is the work culture like for a Principal Game Server Engineer at PeopleFun?

The work culture for a Principal Game Server Engineer at PeopleFun is one rooted in collaboration, respect, and innovation. The company encourages open communication and values each team member's contributions by promoting an ego-free zone. You’ll work alongside diverse teams of talented professionals, including designers, producers, and other engineers. This collaborative environment enables creativity and rapid problem-solving, allowing everyone to thrive as they work toward creating exceptional gaming experiences.

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What tools and technologies should a Principal Game Server Engineer be familiar with at PeopleFun?

A Principal Game Server Engineer at PeopleFun should be familiar with cloud technologies such as Google Cloud Platform (GCP), Microsoft Azure, or Amazon Web Services (AWS). Additionally, a solid understanding of distributed systems, databases, and caching is essential. Experience with DevOps practices is crucial for maintaining server infrastructure, while basic knowledge of game engines such as Unity or Unreal can be beneficial for collaborating closely with game development teams.

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Common Interview Questions for Principal Game Server Engineer
Can you explain your experience with server development and how it relates to scalable game systems?

In answering this question, provide specific examples from your experiences where you successfully developed backend services that managed large-scale user interactions. Highlight technologies you used and frameworks that facilitated scaling, and discuss any challenges faced and how you overcame them.

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What is your approach to collaboration with cross-functional teams in game development?

Discuss your strategies for effective communication and teamwork, emphasizing the importance of being clear, open, and receptive to feedback. Provide examples of past collaborations and how these experiences contributed to the success of projects.

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How do you prioritize tasks when managing server infrastructure?

Explain your method for assessing and prioritizing workloads, including how you identify gaps in your systems or processes. Discuss tools or strategies you use to manage workload effectively and ensure timely deliverables.

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Describe your experience with cloud technologies in the context of game development.

Provide an overview of the cloud technologies you have utilized, detailing how they supported game development and enhanced server capabilities. Emphasize any specific projects where these technologies were crucial to success.

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What steps do you take to write clean and efficient server code?

Outline your coding practices, such as using code reviews, adhering to style guides, and implementing testing protocols. Discuss the importance of maintainability and scalability in your server code and how you achieve that.

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How do you ensure documentation is clear and useful for technical processes?

Share your approach to documenting technical processes, emphasizing clarity and accessibility. Discuss how you gather and present information to cater to different audiences, including non-technical team members.

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Can you provide an example of a complex gameplay system you have developed?

Describe a specific project where you built a complex gameplay system, detailing your role, responsibilities, and the technologies used. Highlight the impact your work had on player experience and overall game performance.

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What challenges have you faced in server development, and how did you overcome them?

Share specific challenges you encountered in past projects, detailing the approaches you took to resolve them. This could include scaling issues, performance bottlenecks, or changes in project scope.

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How familiar are you with DevOps practices, and how do you apply them to your work?

Discuss your experience with DevOps and how you implement these practices to enhance collaboration, automate processes, and improve the deployment of server updates. Mention any tools you're proficient in that facilitate DevOps methodologies.

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What are your thoughts on user feedback and how do you integrate it into server development?

Discuss the importance of user feedback in shaping server functionalities and game features. Share methods you have used to collect and integrate this feedback into ongoing development cycles effectively.

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For years, FS Studio has been solving the hard R&D problems that others cannot. There are three key reasons for this: 1) We specialize in multiple areas of technology, such as embedded device development and machine learning, and we synthesize th...

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April 18, 2025

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