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Head of New Products

🚀 We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rockstar professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!

🔝 Cryptogram: Word Brain Puzzle  is our leader,  currently holding the #1 spot among all Word IOS, Android games in the US.

 🕵️ We're on the hunt for a skilled Head of New Products with previous successful experience to launch new products and shape a remarkably awesome team.

We are a date-oriented team - we have developed an innovative technology that allows us to search for and test the success of a game before its release. We would be happy to share our experience and launch new successful games together.

For which tasks (responsibilities)?

  • Act as a full business owner of the new product development direction within the company

  • Assess team potential, and formulate plans and goals for each team

  • Lead the process of searching for and generating new concepts

  • Curate the development of new products: discuss product vision from concept to completion, monitor product progress, and act as the Product Leader for several product teams

  • Discover new business opportunities in promising market niches

What kind of professional are we looking for?

  • Proven successful experience working with mobile games: including creating and managing products; experience in casual or puzzle games is a plus

  • Strong knowledge of game design

  • Experience in leading and managing multiple teams and products simultaneously.

  • Recent hands-on experience in relevant areas

  • Excellent networking skills and a deep understanding of the gaming market

  • Fluency in both Russian and English

  • High analytical skills

  • Entrepreneurial mindset with business ownership experience

🚀 You'll be at the forefront, crafting the idea and vision to conquer new niches.

🤝 Collaborate closely with our CEО and let's turn this vision into reality!

Compensation depends on the success of the games you release - there are no limitations.

What are the conditions and bonuses?

🌴 18 business days of compensated day-offs

 8 paid Personal Days a year + 1 day is added every year

👉 Flexible Public Holidays policy

🎓 Individual budget for training and growth

❤️‍🩹 100% Sick Leave compensation

💻 Payment for wear and tear on equipment while using a personal computer

🌐 Remote work

What You Should Know About Head of New Products, Joyteractive

At Joyteractive, a pioneering mobile game developer and publisher located in Lenesos, we are passionate about enthralling puzzle games and making them accessible to everyone. If you're ready to step into an exciting role, we are looking for a Head of New Products to join our dynamic team of over 70 talented professionals. As the Head of New Products, you will be at the forefront of our mission to create captivating gaming experiences, including our top-ranking Cryptogram: Word Brain Puzzle. Your knack for innovation and creativity is essential as you'll lead the charge in spotting and developing new game concepts that resonate with players. You'll not only curate the journey from idea to product launch, but also assess team potential and set strategic goals. Your expertise in mobile games, particularly casual or puzzle genres, will empower you to manage the intricacies of multiple product teams effectively. You'll collaborate closely with our CEO to craft our vision and discover exciting business opportunities in emerging market niches. Bonus perks like remote work flexibility, a comprehensive training budget, and generous paid time off make this an incredible opportunity. Join us at Joyteractive, where your entrepreneurial spirit will thrive, and together, we’ll pave the way for groundbreaking new products in the gaming industry!

Frequently Asked Questions (FAQs) for Head of New Products Role at Joyteractive
What are the main responsibilities of the Head of New Products at Joyteractive?

The Head of New Products at Joyteractive is responsible for overseeing the entirety of new product development. This includes being the business owner for the product direction, formulating plans for the team, leading the generation of innovative game concepts, and curating the development from inception to completion. They will also discover new business opportunities in the gaming niche.

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What qualifications should I have to be considered for the Head of New Products role at Joyteractive?

Candidates for the Head of New Products position at Joyteractive should possess proven success in the mobile gaming industry, particularly in creating and managing products. Strong knowledge of game design, experience in casual or puzzle games, and the ability to lead multiple teams simultaneously are crucial. Fluency in both Russian and English and excellent networking skills are also essential.

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What type of team will the Head of New Products be managing at Joyteractive?

The Head of New Products will manage a team of various professionals within the new product development direction. This role involves assessing team potential, formulating personalized goals, and ensuring seamless collaboration across product teams to ensure progressive and innovative game development.

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What is the work environment like for the Head of New Products at Joyteractive?

At Joyteractive, the work environment for the Head of New Products is vibrant and collaborative. We embrace a remote work policy that offers flexibility while allowing for effective communication and teamwork. You'll be part of a dynamic culture that encourages creativity and innovation in the mobile gaming industry.

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How is compensation structured for the Head of New Products at Joyteractive?

Compensation for the Head of New Products at Joyteractive is performance-based and directly tied to the success of the games released. We offer an attractive packages that include various bonuses along with a competitive salary, ensuring that hard work and innovation are rewarded.

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What benefits does Joyteractive offer to the Head of New Products?

Joyteractive provides an appealing array of benefits including 18 business days of compensated leave, 8 paid personal days annually, additional training budgets, remote work options, and complete sick leave compensation. Our flexible public holidays policy allows for work-life balance.

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What opportunities for growth can the Head of New Products expect at Joyteractive?

The Head of New Products at Joyteractive will have immense opportunities for personal and professional growth. We allocate individual training budgets, promoting skill development and continuous learning, and encouraging attendance at relevant industry events and workshops to stay ahead in the gaming market.

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Common Interview Questions for Head of New Products
How would you approach developing a new game concept as the Head of New Products?

To develop a new game concept, I would start with extensive market research to identify current trends and player preferences. I’d collaborate closely with my team to brainstorm and create prototypes, ensuring player feedback is integrated before launch to refine the product further.

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Can you describe your experience with leading multiple product teams?

I have managed multiple product teams by setting clear objectives and maintaining open lines of communication. I believe in fostering collaboration and ensuring that every team member understands their role in the larger project vision, using regular check-ins to track progress and address challenges.

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What strategies would you employ to find new business opportunities in the gaming industry?

I would employ a data-driven approach to analyze emerging trends and gaps in the market. Networking within industry circles and attending gaming expos would also provide insights into potential business avenues. Collaborating with analytics and user feedback can also guide product innovation.

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How do you ensure that the products developed meet player expectations?

To ensure our products meet player expectations, I prioritize user testing and feedback throughout the development process. Implementing iterative changes based on player input helps align the final product with user desires, creating a more engaging gaming experience.

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What do you consider when assessing team potential in product development?

When assessing team potential, I look at each member’s skills, experience, and prior achievements. I also evaluate their passion for gaming and creativity, alongside their ability to collaborate and contribute positively to the team dynamics to drive successful outcomes.

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What are your views on integrating analytics into game development?

Integrating analytics into game development is crucial. It provides insights into player behavior, preferences, and engagement metrics, allowing for data-driven decisions that can enhance gameplay and optimize game features based on direct player feedback.

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How do you handle creative differences within product teams?

Handling creative differences requires open communication and respect for diverse viewpoints. I encourage team members to share their opinions and facilitate discussions that focus on problem-solving, helping to find common ground that aligns with our project goals.

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How would you balance creativity with business objectives?

Balancing creativity with business objectives involves aligning innovative game ideas with market demands. I focus on fostering an environment where creativity can flourish while guiding it towards delivering products that fulfill both player enjoyment and the company’s financial goals.

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What key performance indicators do you consider important for the Head of New Products role?

Important KPIs include player engagement rates, retention rates, revenue generated from new products, user acquisition costs, and player feedback scores. These metrics guide the assessment of our products' success and help adjust strategies for future developments.

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What motivates you to lead the new product development team?

I am motivated by the opportunity to bring innovative ideas to life and to create engaging experiences for players. Leading a team towards a common vision, nurturing talent, and achieving commercial success in the gaming industry gives me immense satisfaction.

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EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
November 29, 2024

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