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Senior UI/UX Designer

Please note that this is a hybrid position with a mixture of in-office and home-based working. 

Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay.

But Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape -- and with offices in Albany, NY; Austin, TX; and Cardiff, UK, we thrive at the opportunity to Get Sh!t Done on a global scale. 

About the Role:

Crafting first-class player experiences is the core of our process; as a Senior UI/UX Designer, you'll create intuitive and visually stunning user interfaces to enhance gaming experiences for players around the world. UI designers and artists should thrive in collaborative co-development environments and possess a strong understanding of games and supporting web products. You also prioritise accessibility and relish the opportunity to implement frictionless experiences that enable all types of players to deeply engage with our partners' games; in this capacity, you will work closely with our UI engineers and should be comfortable delving into game engines to build user interfaces.

Our ideal candidates will have experience working within game development teams to create impactful user experiences, as well as a passion for games themselves

What We Value:

  • Experience designing UI/UX for AAA or independent game titles or entertainment products, as well as a strong portfolio showcasing the work.

  • Shipped at least one game or product in an equivalent industry position.

  • Understanding of game development pipelines and a willingness to work with game engines (e.g., Unreal, Unity). 

  • Proficiency in design tools e.g., Figma, Photoshop, Illustrator, and After Effects. (Knowledge of motion graphics, animation and 3D design would also be nice-to-haves).

  • Ability to design, implement, and maintain robust UI systems. (Experience designing and implementing UI features, screens, menus, or HUDs in a shipped product).

  • Excellent problem-solving abilities and a keen attention to detail, coupled with a passion for creating immersive gaming experiences across smaller and/or larger teams.

  • Ability to thrive in a fast-paced, deadline-driven environment while maintaining high standards of quality. 

You May Also Have:

  • Experience leading the implementation of an impactful feature in a game.

  • Experience working with larger teams and/or collaborating on large projects.  

  • Experience implementing UI features, screens, menus, or HUDs in a shipped product.

  • Experience working on globalisation, accessibility features, or live-service content.

  • Knowledge of motion graphics, animation, and 3D design.

  • Have a current understanding of industry trends in modern game development processes (Experience working on globalisation, accessibility features, or live-service content).

What We Can Offer: 

  • Hybrid Working Arrangement: Our office in Cardiff is located right in City Centre, just a couple minutes away from the Cardiff Central Train Station! As a member of our team, you’ll have the flexibility to work at home and collaborate with your fellow crew mates in person.

  • Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: 

    • Private Pension via Salary Sacrifice

    • Optional Private Medical, Dental, and Vision Coverage

    • Annual Leave, Plus Bank Holidays and Winter Break Office Closure

  • Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! 

  • Professional Development: We offer biannual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. 

  • Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don’t crunch! 

  • Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time!

  • Office Perks: In addition to everything above, we also provide: 

    • Weekly Team Lunches

    • Snacks, Including the Good (Yorkshire) Tea

    • Fully Equipped Team Lounge, Including our Favourite Consoles and Games

    • And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects – if we do say so ourselves!

A Friendly Note from the Recruitment Team:

Let us do the work for you: Even if your profile isn't an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities.

Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.

#li-hybrid

Average salary estimate

$105000 / YEARLY (est.)
min
max
$90000K
$120000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Senior UI/UX Designer, Rocket Science Group

Are you ready to take your design skills to the next level? Join Atomic Theory, part of the Rocket Science Group, as a Senior UI/UX Designer in Albany! In this hybrid role, you’ll fuse your artistic talent and technical expertise to craft captivating player experiences for our diverse audience of gamers worldwide. Collaborating with passionate individuals who hail from AAA backgrounds like Blizzard and Epic Games, you will not only design stunning user interfaces but also ensure accessibility and smooth interactions in each game we develop. You’ll have the chance to dive into game engines like Unreal and Unity, working closely with our UI engineers to turn concepts into reality. Bring your unique approach to UI/UX design, and together we can shape the future of gaming. You'll thrive here if you're someone who doesn’t just create designs but also deeply understands player needs and enjoys collaborative, innovative environments. Plus, if you have experience working in game development teams or have shipped titles in similar roles, this is the perfect opportunity for you to shine. At Atomic Theory, we celebrate diversity, welcome different perspectives, and believe in the power of shared experiences. Let’s create groundbreaking games together, all while enjoying the perks of hybrid work, competitive salaries, and a community that values work-life balance. Sounds like a fit for you? Let’s make it happen!

Frequently Asked Questions (FAQs) for Senior UI/UX Designer Role at Rocket Science Group
What are the primary responsibilities of a Senior UI/UX Designer at Atomic Theory?

As a Senior UI/UX Designer at Atomic Theory, your primary responsibilities will include designing intuitive and visually striking user interfaces that enhance gaming experiences. You will collaborate closely with UI engineers, engage in co-development environments, and ensure accessibility is at the forefront of your designs. Being part of a skilled team, you’ll also dive into game engines like Unreal and Unity to bring your concepts to life, ultimately delivering AAA-quality experiences to players.

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What qualifications are required for the Senior UI/UX Designer position at Atomic Theory?

To qualify for the Senior UI/UX Designer role at Atomic Theory, candidates should possess experience designing UI/UX for AAA or independent game titles, along with a strong portfolio showcasing their work. It's essential to have shipped at least one game or product from a similar industry role. Proficiency in design tools, including Figma and Photoshop, is critical, as is a solid understanding of game development pipelines and engine tools.

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How does Atomic Theory support the professional development of a Senior UI/UX Designer?

Atomic Theory is committed to the professional growth of all team members, including Senior UI/UX Designers. Our support includes biannual reviews, opportunities for collaboration across disciplines, and annual research credits that encourage personal skill development. By engaging with industry specialists through tech talks and workshops, you'll continuously improve your craft while working on exciting game projects.

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What is the work environment like for a Senior UI/UX Designer at Atomic Theory?

The work environment at Atomic Theory is collaborative, inclusive, and flexible. As a Senior UI/UX Designer, you will be part of a multinational team of passionate individuals dedicated to crafting exceptional gaming experiences. We promote a hybrid working arrangement, allowing you to work from home while also enjoying in-person collaboration at our Albany office. Experience a friendly atmosphere filled with talented minds and a strong emphasis on work-life balance.

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Can you explain the expected career path for a Senior UI/UX Designer at Atomic Theory?

A career path for a Senior UI/UX Designer at Atomic Theory is filled with opportunities for growth and leadership. You can expect to take on more significant design projects and possibly lead UI feature implementations. Additionally, collaborating on larger-scale games will enable you to mentor junior designers and contribute to strategic decision-making in the design process, enhancing both your skillset and your standing within the team.

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Common Interview Questions for Senior UI/UX Designer
What design tools and software are you proficient in as a Senior UI/UX Designer?

As a Senior UI/UX Designer, I am proficient in various design tools such as Figma, Photoshop, Illustrator, and After Effects. I have experience in crafting user interfaces and can leverage these tools to create visually compelling designs. Additionally, I keep myself updated with new features in these software platforms to enhance my workflow and design quality.

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Can you describe your experience with game engines like Unreal or Unity?

I have hands-on experience working with both Unreal and Unity game engines, where I designed and implemented user interfaces directly within these environments. This experience has equipped me with a solid understanding of game object hierarchies, asset management, and best practices for utilizing UI components effectively, ensuring that player experiences are seamless and engaging.

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How do you ensure accessibility is integrated into your designs?

Integrating accessibility into my designs begins with understanding the diverse needs of players. I apply guidelines such as the Web Content Accessibility Guidelines (WCAG) to ensure color contrast, navigability, and usability for those with disabilities. By constantly testing my designs with different user groups and soliciting feedback, I can create inclusive interfaces that allow every player to enjoy the gaming experience.

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Describe a challenging project you worked on and how you overcame obstacles.

In a previous project, I encountered significant challenges with the integration of a new UI feature that users found confusing. By conducting user testing sessions, I gathered valuable feedback and identified common pain points. I then iterated on the design, emphasizing clarity and ease of use in the interface. Finally, the redesigned feature was well-received by users during subsequent tests, leading to higher engagement and satisfaction.

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What motivates you to create immersive gaming experiences?

My motivation comes from a passion for gaming and the desire to enhance player experiences. I believe that good design can evoke strong emotional responses and foster connection. Creating intuitive interfaces that allow players to immerse themselves in the game world fuels my creativity and inspires me to innovate continually, ensuring that every aspect of gameplay is enjoyable.

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How do you prioritize tasks and manage deadlines in a fast-paced environment?

In a fast-paced environment, I prioritize tasks by breaking projects into smaller, manageable components and setting clear deadlines. I utilize project management tools to keep track of progress and adhere to timelines. Regularly communicating with my team also helps us stay aligned and adapt to any changes efficiently, ensuring that quality is never compromised in the process.

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What role does collaboration play in your design process?

Collaboration is central to my design process. I work closely with cross-functional teams, including developers and product managers, to ensure that the designs align with technical capabilities and overall vision. Regular feedback sessions allow us to refine ideas, promote creativity, and foster a shared commitment to creating exceptional user experiences that resonate with players.

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Have you ever had to lead a design project? What was the outcome?

Yes, I had the opportunity to lead a design project for a major game update, where my role involved overseeing the UI/UX implementation and coordinating a small team of designers. The project involved a tight timeline, but by clearly defining the objectives and maintaining open communication, we delivered a successful update that enhanced player engagement and garnered positive reviews.

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Can you provide an example of how you handle constructive criticism?

I view constructive criticism as an integral part of growth. For instance, after presenting a design concept that received mixed feedback, I invited teammates for a brainstorming session to explore alternative ideas. This collaborative approach not only refined the design but also fostered a culture where everyone felt empowered to share insights, leading to a better final product.

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What are some current trends in UI/UX design for the gaming industry?

Current trends in UI/UX design for gaming emphasize personalization, immersive experiences, and minimalistic interfaces. Trends like dark mode, adaptive UI elements, and vibrant color schemes enhance player engagement. Additionally, integrating motion design and feedback animations aligns with players’ expectations for dynamic and responsive interfaces, improving overall interaction and satisfaction.

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DATE POSTED
December 20, 2024

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