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Software Engineer (Interactives)

About Brilliant


Brilliant's mission is to create a world of better problem solvers. We make games for learning in math, science, computer science, and data analysis, for iOS, Android, and web. On Brilliant, you learn by doing – there are no videos, everything is interactive. We get you hands-on, figuring things out on your own. We help learners develop intuition through interaction, build understanding through experimentation, and have fun.


We serve hundreds of thousands of paid subscribers, and we’re hoping you might be the right person to contribute to accelerating our footprint to millions of customers (and changed lives). In addition to what’s below, you can see all open roles and learn more about our team culture on our careers page.


We have always prioritized building a healthy business as the backbone of achieving our mission. We are default alive (will be profitable before needing to raise), don't over-hire, are growing new customers at an exciting pace (high double-digits year-over-year). Our investors are top-tier + mission aligned, and we’ve kept our valuations tethered to reality – we aren’t playing “catch up” like many others.


In our day-to-day, we value adventure, excellence, generosity, and candor. We are optimists in the face of uncertainty, we take pride in our work, we go the extra mile for each other, and we tell it like it is (the good and the bad). We’re all here to do the best work of our lives together, and have a lot of fun along the way. 


We believe that real-time collaboration and human connection are necessary ingredients in building a high-velocity, creatively-oriented consumer product. We maintain core hours (10am - 3pm Pacific) where everyone is online, regardless of timezone. Over half of us are located near our hubs in SF and NYC, and folks outside of those cities travel to attend team offsites once-per-quarter.


The Role


Engineers at Brilliant work in small, elite teams alongside colleagues from Product, Design, and Content. As an interactive engineer, you’ll build games that teach.


Our games blend thoughtful mechanics, intuitive level design, and deep pedagogical insights. Each game is driven by APIs designed for experts and LLMs where every possible configuration is guaranteed to be a correct, solvable, and meaningful puzzle. It's a tricky technical problem with a big payoff for our learners.


Solving this technical challenge enables us to build effective and engaging learning games at scale, helping our learners to get the reps they need to achieve mastery. With your help, we'll build the next 1,000 learning games to teach all of STEM.


Check out these blog posts to learn more:

- Hand-crafted, machine-made: How we make learning games with AI

- When “almost right” is catastrophically wrong: Evals for AI learning games


Responsibilities
  • Develop new educational games that captivate learners and make foundational concepts addictive to master.
  • Expand our world-class universe of interactive building blocks designed to be composed in the next generation of learning games.
  • Build clear and expressive APIs designed for experts and AIs.
  • Own the technical implementation of games from idea to launch on a cross-functional team that trusts you to do what's right for our users but is there to support you when you need it.
  • Write simple, robust, readable code that teammates and future engineers can easily maintain and extend.
  • Contribute to a culture of excellence within your pod, setting high standards for candor and mutual accountability, and striking a careful balance between velocity and quality.
  • Frequently ask: How does this impact our learners?


Who are you?
  • You have at least 3 years of professional experience in web-focused software engineering, ideally with meaningful experience in one or more of game development, animation, or interactive media.
  • You’re motivated by building robust, maintainable, AI-interoperable software systems that drive user and business outcomes.
  • You believe in using the right tool for the job — even when it’s an unfamiliar one, and especially when it's a boring one.
  • You enjoy solving technical challenges in a way simple enough for an intern to understand and build upon. You avoid introducing complex, novel, or "clever" solutions. You write code for humans and LLMs to comprehend.
  • You have a favorite product and can articulate your perspective on what makes using it delightful. You often think about how the products you use could be better.
  • You're constantly tinkering with AI tools and workflows and have used them to achieve surprising new levels of productivity.
  • Lack of experience in a specific technology is never disqualifying, but experience with Elm or other functional programming languages would allow you to hit the ground running.


$145,000 - $220,000 a year
Plus stock options.

Our Engineering Team


Brilliant's engineering team is small, elite, and AI-enabled. We believe in moving fast, fixing faster, and optimizing for outcomes over outputs. Our team is full of former founders, early employees, and engineering leaders turned ICs whose collective drive, judgement, and standards generate a palpable sense of momentum every day. The norm on this team is doing the very best work of our careers, and we both support and challenge each other every day to do exactly that.


Compensation and Benefits


We use a systematic compensation framework: salary scales are set each year for each job vertical, managers level folks on their team, and those levels are mapped directly to our compensation scales. A location-based adjustment is applied outside of SF and NYC (typically 5-10%) - feel free to ask us about your location!


Given the systematic approach, we always make First and Best offers - there is no negotiation (for new hires nor our existing teammates). This ensures people are paid based on their expected contribution, not their negotiation skills.


We offer top-notch health care plans, with 100% of the premiums covered for medical, dental, and vision for employees. About 1/3 of our team are parents, and we provide generous parental leave + up to $1900/mo in dependent healthcare coverage.


We offer flexible PTO, with a norm of taking off about 6 weeks per year (including federal holidays). We also provide home office equipment, a professional development stipend, and free food at our offices.


Our CCPA Privacy Notice can be found here.



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CEO of Brilliant
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Average salary estimate

$182500 / YEARLY (est.)
min
max
$145000K
$220000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Software Engineer (Interactives), Brilliant

As a Software Engineer (Interactives) at Brilliant, you'll be part of an incredible mission to transform problem-solving in education. Brilliant focuses on creating interactive games that engage learners by offering hands-on experiences across mathematics, science, computer science, and data analysis. With a team that values collaboration, creativity, and excellence, you'll join forces with talented individuals from Product, Design, and Content to develop innovative educational games that spark curiosity and deepen understanding. At Brilliant, we believe in learning by doing, so you'll be building game mechanics that are not only fun but also pedagogically sound. Your role will involve owning the entire process from concept to launch, collaborating closely with cross-functional teammates. You'll create clear APIs for easy usability and build games that are rich with intricate designs and thoughtful interactions. This is a chance to leverage your technical skills to influence thousands of learners while you work in a culture that promotes accountability and open communication. Here, we prioritize high-quality outputs and strive for a balance between speed and excellence. With at least three years of experience in software engineering, particularly in game development and interactive media, you understand the importance of maintainable code and the joy of solving technical challenges in ways that are accessible to all. So if you're ready to dive into an adventure and help craft the next generation of learning experiences, Brilliant is where you belong.

Frequently Asked Questions (FAQs) for Software Engineer (Interactives) Role at Brilliant
What are the key responsibilities of a Software Engineer (Interactives) at Brilliant?

As a Software Engineer (Interactives) at Brilliant, your primary responsibilities include developing engaging educational games that make learning concepts addictive. You will collaborate with a cross-functional team to own the entire technical implementation of games, from idea through launch. Additionally, crafting clear and expressive APIs, maintaining high coding standards, and contributing to team culture are vital parts of your role.

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What qualifications do I need to apply for the Software Engineer (Interactives) position at Brilliant?

To qualify for the Software Engineer (Interactives) role at Brilliant, you'll need at least three years of experience in web-focused software engineering, with some background in game development, animation, or interactive media. A familiarity with functional programming languages, particularly Elm, is a plus. The ideal candidate is driven by creating maintainable software that enhances learning outcomes.

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What is the work culture like for Software Engineers at Brilliant?

Brilliant boasts a vibrant and collaborative work culture, emphasizing adventure, excellence, and candor. Software Engineers work in small elite teams where they support one another while holding high accountability standards. Core hours promote real-time collaboration, helping to foster a creative and dynamic environment where engineers can thrive and enjoy doing their best work.

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How does Brilliant approach collaboration among software engineers and other departments?

At Brilliant, collaboration is key. As a Software Engineer (Interactives), you will work closely with Product, Design, and Content teams. This cross-functional cooperation is essential for creating effective and engaging educational games. The team values real-time collaboration and maintains core hours to ensure everyone can engage and contribute meaningfully.

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What kind of projects would a Software Engineer (Interactives) work on at Brilliant?

A Software Engineer (Interactives) at Brilliant will work on developing a range of educational games designed to teach STEM concepts. You'll be developing thoughtful game mechanics, designing intuitive levels, and creating meaningful puzzles. Every project will have a significant impact on learners, making it a rewarding experience as you help them achieve mastery.

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Common Interview Questions for Software Engineer (Interactives)
How do you tackle debugging in software development as a Software Engineer?

When debugging, I first replicate the issue in a controlled environment. I break down the code step-by-step to pinpoint the problem. Using tools and logging effectively helps trace the issue's source, ensuring I gain a clear understanding to apply the correct fix.

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Can you explain the importance of APIs in interactive software development?

APIs are critical in interactive software development as they provide clear pathways for integrating various components and facilitate communication. Well-designed APIs ensure that software can be easily maintained and extended while allowing different systems, including AIs, to interact seamlessly.

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What factors do you consider when designing an educational game?

When designing an educational game, I prioritize engagement, educational value, and user experience. It's essential to balance enjoyment with learning objectives, ensuring that players find the game appealing while they grasp foundational concepts effectively.

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How do you ensure your code is maintainable for future engineers?

To ensure maintainability, I focus on writing clean, readable code that follows established conventions. I document my code thoroughly and use descriptive naming conventions, making it easier for future engineers to understand the logic behind the implementation.

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What role does user feedback play in your development process?

User feedback is invaluable in my development process. I actively seek input from users to understand their experiences and challenges. This feedback informs revisions and helps me create a more intuitive and effective product that aligns with the users' needs.

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Describe a challenging project you've worked on and how you handled it.

One challenging project involved developing an interactive game with an intricate mechanics system. I collaborated closely with designers and educators to ensure technical feasibility while reframing difficulties into manageable tasks. Using an iterative approach allowed us to enhance the game based on constant testing and feedback.

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What programming languages and technologies are you most comfortable with and why?

I am most comfortable with JavaScript, Python, and Elm. JavaScript's versatility in web development and Python's strength in data manipulation are key. Elm's functional programming paradigm appeals to me for crafting maintainable and error-resistant applications.

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How do you prioritize tasks when working on multiple projects?

I prioritize tasks based on project deadlines, dependencies, and team input. I use project management tools to track progress and ensure transparency, allowing the team to align better on priorities and maintain momentum across multiple projects.

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What strategies do you use to stay updated with the latest technologies in software development?

To stay updated with the latest technologies, I follow industry blogs, attend workshops, and participate in online communities. Engaging with fellow developers and experimenting with new tools and frameworks allows me to continue learning and growing in my field.

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How do you foster effective communication in a remote work environment?

Effective communication in a remote work environment is essential. I prioritize regular check-ins, clear documentation, and open forums for feedback. Using collaborative tools helps bridge the distance, ensuring everyone feels connected and informed about project progress.

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DATE POSTED
April 18, 2025

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