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Senior Voice Designer

Join Cloud Chamber as a Senior Voice Designer, responsible for enhancing the auditory experience of BioShock 4 through impactful voice design and collaboration with a multidisciplinary audio team.

Skills

  • Voice design in AAA games
  • Storytelling in games
  • Directing voice performances
  • Audio recording techniques
  • Collaboration and feedback management

Responsibilities

  • Select voice actors and guide performances
  • Track recording sessions for quality assurance
  • Integrate voice recordings into the game environment
  • Oversee editing of narrative voice work
  • Collaborate with design and narrative teams

Education

  • Degree in audio engineering or related field
  • Experience in voice direction

Benefits

  • Collaborative work environment
  • Focus on diversity and inclusion
  • Commitment to employee well-being
  • Opportunity to work on a beloved franchise
To read the complete job description, please click on the ‘Apply’ button
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Average salary estimate

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$80000K
$120000K

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What You Should Know About Senior Voice Designer, Cloud Chamber

At Cloud Chamber, we're on the lookout for a Senior Voice Designer to join our dedicated audio team in beautiful Montréal, Quebec! This role is all about shaping the sonic landscape for the much-anticipated BioShock 4. Reporting directly to the Lead Voice Designer, you’ll dive into the narrative heart of the game, crafting voice interactions that resonate with players. Your creative mind will help in selecting the perfect voice actors and guiding them to deliver performances that truly embody the game’s emotional depth. You'll also collaborate closely with our audio experts to ensure the voice work integrates seamlessly into the thrilling gameplay experience. Your work will involve attending recording sessions to maintain high audio standards and overseeing the editing process for flawless dialogue. A strong understanding of storytelling in games is key, as you’ll be directing voice performances that align with character arcs and plot developments. We're looking for someone with experience in AAA games, especially in narrative-rich environments, who can communicate effectively, provide constructive feedback, and lead a diverse team toward a unified vision. If you’re a creative problem-solver with a passion for storytelling through sound, we want to hear from you. Join us in building worlds that not only entertain but also evoke powerful emotions in our players. At Cloud Chamber, we believe that together we can create experiences that leave a lasting impact, and we’re excited to meet someone who shares our vision!

Frequently Asked Questions (FAQs) for Senior Voice Designer Role at Cloud Chamber
What are the key responsibilities of a Senior Voice Designer at Cloud Chamber?

As a Senior Voice Designer at Cloud Chamber, you will manage the auditory experience for BioShock 4 by selecting voice actors, directing performances, and overseeing the audio integration into the game. You will ensure that the voice work enhances the emotional storytelling, collaborate with teams to maintain narrative consistency, and handle the editing process to deliver high-quality audio that fits seamlessly within the game's environments.

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What qualifications are needed to become a Senior Voice Designer at Cloud Chamber?

To qualify for the Senior Voice Designer position at Cloud Chamber, candidates should have prior experience in a similar role within AAA game development, particularly on narrative-driven projects. A deep understanding of storytelling techniques in games, familiarity with industry-standard audio software, and strong collaborative skills are also essential. Previous experience working with professional voice talent and leading creative teams will give you a strong advantage.

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How does the Senior Voice Designer work with voice actors at Cloud Chamber?

In the position of Senior Voice Designer at Cloud Chamber, you will work closely with voice actors to shape their performances, guiding them on emotional delivery, tone, and pacing. You’ll attend studio recording sessions and provide continuous feedback to ensure that the performances align perfectly with the game's narrative and enhance character development. Your role will involve creating a supportive environment in which actors can thrive and express the intricate dynamics of the game’s storyline.

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What software tools should a Senior Voice Designer at Cloud Chamber be proficient in?

A Senior Voice Designer at Cloud Chamber should be proficient with industry-standard audio tools and software such as Wwise, Unreal Engine 5, and digital audio workstations like ProTools and Reaper. These tools will be instrumental in creating, editing, and integrating voice recordings into the game, ensuring that the sound quality meets the high standards expected in AAA game development.

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What is the work culture like at Cloud Chamber for a Senior Voice Designer?

Cloud Chamber fosters a collaborative and inclusive work culture that celebrates diversity and open communication. As a Senior Voice Designer, you’ll be part of a team dedicated to creating unique gaming experiences, where your ideas will be valued, and professional growth is encouraged. We believe in supporting our team's well-being while striving for excellence in our projects, making it an inspiring environment for creative individuals.

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Common Interview Questions for Senior Voice Designer
How do you approach character voice direction as a Senior Voice Designer?

When directing character voices, I first delve into the character's background and motivations to ensure the performance embodies their essence. I provide specific guidance on emotional delivery and pacing, often using examples from the gameplay to illustrate desired outcomes. Feedback loops with the actors are critical, and I aim to foster a collaborative environment where they feel free to explore various interpretations.

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Can you explain your process for integrating voice recordings into a game's environment?

Integrating voice recordings involves collaboration with the audio and game design teams. I ensure that the audio fits naturally within the game's soundscape, making adjustments based on the game's context, be it dialogue, combat, or exploration. Synchronization with character animations and real-time events is key for immersion, and I run multiple tests to assess how well the recordings mesh with the gameplay.

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What strategies do you use to maintain consistency in character voices throughout a game?

To maintain consistency, I create a comprehensive vocal profile for each character, detailing their emotional range, speech patterns, and key phrases. Regular check-ins with the voice actors ensure they stay aligned with this profile. I also track recordings and notes throughout the production to keep an overview, making adjustments as necessary to uphold the character's integrity across various scenes.

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How do you handle creative differences within your team?

I address creative differences by facilitating open discussions where everyone can share their perspectives. I encourage a culture of respect and understanding, often using consensus-building techniques to mediate. It's essential to focus on the game's goals and find a common ground that aligns with the narrative's vision while valuing each team member's contributions.

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What experience do you have with directing voice talent in a studio setting?

My experience with directing voice talent includes conducting numerous recording sessions across various projects. I prioritize creating a comfortable environment for the actors and utilize specific improvisational exercises to elicit the right emotional responses. Feedback is given in real time, allowing actors to fine-tune their performances to align with the narrative's needs.

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Describe a challenging problem you faced in your previous role and how you resolved it.

In my previous role, we encountered inconsistencies in character voices during recording sessions. To resolve this, I implemented more comprehensive pre-production meetings with the narrative and design teams to clarify character intentions. We also developed a character voice guide that served as a reference for all involved parties, which significantly improved alignment during sessions and editing.

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How do you stay updated with the latest trends in voice design?

I stay updated by attending industry conferences, participating in workshops, and following key thought leaders on social media. I also engage in online communities dedicated to game audio, allowing me to exchange ideas with peers. Continuous learning and adaptation are critical when working in a fast-evolving field like game design.

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What do you consider when selecting voice actors for a game?

When selecting voice actors, I prioritize their ability to convey emotion and connect with the character's backstory. I conduct auditions with various scenes to gauge their range and suitability. Understanding their past roles and experiences helps ensure they can bring the character to life in a way that aligns with the game’s artistic vision.

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How do you ensure voice recordings meet quality standards?

I ensure quality by establishing a stringent recording process. This includes using high-grade equipment, creating a soundproof environment, and implementing consistent audio checks. During editing, I double-check levels, dynamics, and clarity, and I collaborate closely with audio engineers to finalize the mix while maintaining the intended emotional impact.

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What role does feedback play in your process as a Senior Voice Designer?

Feedback is integral to my process. I actively seek it from peers, actors, and stakeholders to refine performances and dialogue. Constructive feedback loops not only improve the final product but also help foster a space where the team feels validated and engaged. Open communication around feedback ensures that we continuously iterate toward our best work.

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SENIORITY LEVEL REQUIREMENT
TEAM SIZE
SALARY RANGE
$80,000/yr - $120,000/yr
EMPLOYMENT TYPE
Full-time, hybrid
DATE POSTED
December 13, 2024

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