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Rigger (Senior)

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.

From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.

What you'll do

  • Collaborate with the art team to understand the overall game vision and rigging and skinning needs;
  • Study concept art and research your own references.
  • Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.).
  • Find balance between artistic aspects and technical constraints with the help of technical directors.
  • Partner with character modellers to troubleshoot models when need be.
  • Work closely with animators to make models move believably and overcome any motion-related limitations.
  • Iterate to improve your work based on feedback from interdependent teams.

Qualifications

What you bring

  • A minimum of 4-5 years experience in video game rigging, modelling and/or animation or other relevant experience.
  • Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) + familiarity with scripting.
  • Solid understanding of anatomy and cloth.
  • Excellent observation, problem-solving, organization, communication, and interpersonal skills.
  • A highly collaborative, creative, and innovative spirit.
  • Flexibility and resourcefulness.
  • Motivation to reach out for feedback and adapt to it.
  • Knowledge of game engines (e.g. Unity or Unreal), a plus.

Additional Information

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

Please note we are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our office and the remaining 2 days working from home. Also, if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.

We look forward to reading your application ! 😊

Average salary estimate

$80000 / YEARLY (est.)
min
max
$70000K
$90000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Rigger (Senior), Ubisoft

If you are passionate about animation and love bringing characters to life in the gaming world, then becoming a Senior Rigger at Ubisoft Montreal is the perfect opportunity for you! At Ubisoft, we're dedicated to creating memorable gaming experiences, and as part of a vibrant team of 19,000 people, you will contribute to beloved franchises like Assassin's Creed and Rainbow Six. In this role, you will work closely with our talented art team to bring characters and objects to life with flexibly designed rigs. Thanks to our variety of advanced tools, you will efficiently rig and skin characters while focusing on quality and consistency, allowing your creativity to shine. You’ll collaborate with animators to ensure that everything moves realistically, overcoming any challenges along the way. Your expertise in 3D software is essential, as a strong knowledge of anatomy and cloth will help you create lifelike movements. With at least 4-5 years of experience in video game rigging or animation, you’re well-equipped to undertake the technical demands of the job while also showcasing your artistic flair. Plus, our supportive environment encourages you to seek feedback and grow as you iterate on your work. If you’re ready to tackle exciting challenges in the gaming industry and contribute to the magic of Ubisoft, we can't wait to see your application! 😊

Frequently Asked Questions (FAQs) for Rigger (Senior) Role at Ubisoft
What are the primary responsibilities of a Senior Rigger at Ubisoft?

As a Senior Rigger at Ubisoft, your primary responsibilities include collaborating with the art team to understand the game vision, rigging and skinning characters and objects, and ensuring a high-quality blend of artistic elements with technical constraints. You will work closely with animators to make character movements believable and iterate on your work based on team feedback.

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What qualifications do I need to apply for the Senior Rigger position at Ubisoft?

To apply for the Senior Rigger position at Ubisoft, you should have a minimum of 4-5 years of experience in video game rigging, modeling, or animation. A strong knowledge of 3D software like 3DS Max, Maya, or MotionBuilder, along with a solid understanding of anatomy and cloth is essential. Familiarity with game engines like Unity or Unreal is a plus.

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How does collaboration work for the Senior Rigger role at Ubisoft?

Collaboration is key for a Senior Rigger at Ubisoft. You’ll work closely with the art team, character modelers, and animators to align on rigging and skinning requirements and troubleshoot any challenges that arise. This collective approach ensures that the characters and objects move naturally and align with the game’s artistic vision.

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What skills are most important for a Senior Rigger at Ubisoft?

The most important skills for a Senior Rigger at Ubisoft include excellent observation and problem-solving abilities, strong organization, and effective communication skills. A collaborative spirit, creativity, and flexibility are vital, along with the motivation to seek feedback and adapt your work.

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How does the work environment look for a Senior Rigger at Ubisoft?

At Ubisoft, the work environment for a Senior Rigger is dynamic and supportive. You'll be part of a hybrid model that combines in-person collaboration with remote work, allowing for a balance that fosters creativity and teamwork. Plus, the company values diverse perspectives, enriching the overall gaming experience.

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Common Interview Questions for Rigger (Senior)
Can you explain your rigging process?

Certainly! My rigging process first involves thoroughly understanding the character requirements and the artistic vision from the art team. I scout for reference materials and concept art, then proceed to model the rig, ensuring flexibility and functionality while keeping the structure organized and clean.

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How do you ensure that your rigs are user-friendly for animators?

To ensure my rigs are user-friendly for animators, I communicate closely with them to gather their input during the development phase. I create intuitive controls that support their animation needs, and I incorporate their feedback after testing the rig to make adjustments that enhance usability.

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What challenges have you faced in rigging, and how did you overcome them?

One challenge I often face is balancing the artistic vision with technical constraints. To overcome this, I leverage strong problem-solving skills and collaborate with technical directors to ensure the rig meets both the aesthetic needs and the functional requirements. Open communication is key to resolving these challenges.

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Could you describe a project where you improved efficiency in your rigging process?

In one project, I developed a library of reusable rig components, which significantly sped up the rigging process for multiple characters. By streamlining the rigging workflow and standardizing naming conventions, I improved efficiency while maintaining high-quality results.

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What software do you prefer for rigging, and why?

I prefer using Maya for rigging due to its robust toolset and versatility. Its powerful modeling and animation features make it ideal for creating intricate rigs, and I find that it allows for great creativity while also being efficient for technical tasks.

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How do you handle feedback on your rigs?

I view feedback as an opportunity for growth. When I receive feedback on my rigs, I analyze it thoroughly and prioritize the aspects that need adjustments. I then implement the changes and often follow up with the team for further input to ensure satisfaction.

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What approaches do you take in character skinning?

In character skinning, I focus on aligning the weight paints with the character's anatomy for natural movement. I adjust the skin influences based on the character’s motion range while continually testing the rig in various poses to identify and resolve any issues.

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How do you keep up-to-date with rigging trends and techniques?

I regularly engage with online communities, partake in courses, and attend workshops focused on rigging and animation. Staying connected with industry experts and participating in forums helps me understand emerging trends and best practices.

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Describe how you would approach rigging a character with complex cloth simulations.

When rigging a character with complex cloth simulations, I first analyze how the cloth interacts with the character's movements. I then create a rig that accommodates the fabric’s behavior, ensuring that skinning weights support the cloth dynamics, and work collaboratively with animators to test and adjust.

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What motivates you to work in the gaming industry as a Rigger?

My motivation stems from my passion for storytelling and creativity. Working in the gaming industry as a Rigger allows me to play a critical role in bringing fantastical worlds and characters to life, which directly impacts player engagement and experience. It's incredibly rewarding!

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At Ubisoft, we are dedicated to enriching players' lives with original and memorable moments of play.

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Full-time, hybrid
DATE POSTED
April 17, 2025

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