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Technical Artist : Python / C++ / C# - MMORPG

Company Description

Company Description 

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

Job Description

We are seeking an experienced Technical Artist to join our team.

The ideal candidate will bridge the gap between the art and development teams, ensuring the seamless integration of visual assets while optimizing performance and maintaining high artistic standards.

This role requires a strong technical background in game development combined with a deep understanding of art pipelines and visual systems.

The Technical Artist will report to and work under the management of the Associate Producer.

Key Responsibilities

  • Collaborate with artists and developers to ensure that visual assets are efficiently integrated into the game while maintaining performance and quality.
  • Develop and optimize shaders, lighting systems, and visual effects to enhance the artistic vision and ensure smooth performance across platforms.
  • Work closely with cross-functional teams, including designers, developers, and producers, to ensure that all visual components meet the project's aesthetic and technical
  • requirements.
  • Troubleshoot and resolve technical challenges related to asset integration, performance optimization, and memory management.
  • Drive innovation by staying current with industry trends, tools, and best practices in both game development and visual design.
  • Implement tools and processes that improve the efficiency and quality of the asset creation pipeline.
  • Conduct and facilitate art and technical reviews to ensure the highest standards of visual quality and technical performance.
  • Report to and work under the guidance of the Technical Director, ensuring alignment with the project’s artistic and technical goals.

Qualifications

Relevant experience, skills and knowledge

  • Proven experience as a Technical Artist within a game development team, with a deep understanding of art and technical workflows.
  • Experience shipping at least 1 game
  • Strong knowledge of game engines (e.g., Unreal Engine, Unity) and art tools (e.g., Maya, Blender).
  • Expertise in shader development, lighting systems, and VFX.
  • Excellent problem-solving skills, with the ability to address both artistic and technical challenges.
  • Strong communication and collaboration skills, with the ability to work effectively across disciplines.
  • Ability to mentor and support junior artists and developers, fostering a collaborative and innovative environment.
  • Experience with mobile game development and online multiplayer systems is desirable.

Additional Information

Ubisoft's perks (for a position based in Saint-Mandé)
💰 Profit Sharing, yearly company saving plan. 25 paid time off + 12 additional paid days off. 50% of your transportation pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks. 
👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks. 
📍 Our office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building. Ability to work with a hybrid work arrangement according to the Ubisoft Work From Home policy.  

Recruitment process 
Recruitment process: Dominique + Chris Richards > Antoine + Gautier >  Pierre-Hugues Puechlong 
Hiring Manager: Chris Richards


Additional Information 
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community. 
The job reports to Ubisoft Mobile Games. Location: Saint-Mandé, France 

Duration of work: Full-time 
Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

This role requires candidates to be based in the Paris area, and to be on-site in our Saint-Mandé office 3 days a week. This role is not eligible for relocation support.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Average salary estimate

$50000 / YEARLY (est.)
min
max
$40000K
$60000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Technical Artist : Python / C++ / C# - MMORPG, Ubisoft

Join Ubisoft as a Technical Artist specializing in Python, C++, and C# for an MMORPG project in vibrant Saint-Mandé, France! As part of our talented team of over 19,000 members across 30 countries, you’ll play a pivotal role in bridging the gap between our art and development teams. Your expertise will ensure the seamless integration of visual assets while maintaining high-performance standards and artistic quality. You will collaborate closely with our artists and developers to enhance the overall artistic vision by developing and optimizing shaders, lighting systems, and visual effects. Embrace the challenge of troubleshooting technical hurdles and innovating new solutions as you stay abreast of industry trends. Additionally, your mentoring skills will help foster a creative and dynamic environment, making a lasting impact on junior artists and developers. If you're passionate about pushing the boundaries of entertainment and delivering memorable gaming experiences, this is the perfect opportunity for you! You'll enjoy a competitive benefits package, including generous paid time off, profit sharing, and support for a healthy work-life balance. Ready to embark on this journey with us? Let's create the unknown together!

Frequently Asked Questions (FAQs) for Technical Artist : Python / C++ / C# - MMORPG Role at Ubisoft
What are the main responsibilities of a Technical Artist at Ubisoft?

As a Technical Artist at Ubisoft, you'll collaborate with both artists and developers to integrate visual assets while optimizing performance and maintaining artistic standards. Your responsibilities will include developing shaders and lighting systems, troubleshooting technical challenges, and leading art reviews to uphold visual quality.

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What qualifications does Ubisoft look for in a Technical Artist?

Ubisoft seeks candidates with proven experience as a Technical Artist in game development, a solid understanding of art and technical workflows, and familiarity with game engines like Unreal Engine or Unity. Expertise in shader development and strong problem-solving skills are also crucial.

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How does Ubisoft support career growth for Technical Artists?

At Ubisoft, we champion personal growth and development through structured mentorship opportunities and collaborative team environments. As a Technical Artist, not only will you refine your own skills, but you'll also support and guide junior colleagues, fostering a vibrant community of innovation.

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Can I apply for the Technical Artist position if I have experience in mobile game development?

Absolutely! Experience in mobile game development and online multiplayer systems is highly regarded for the Technical Artist position at Ubisoft. We value diverse skill sets that can contribute to our creative projects.

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What benefits can a Technical Artist expect while working at Ubisoft in Saint-Mandé?

Ubisoft offers a comprehensive benefits package, which includes a profit-sharing program, extensive paid time off, transportation subsidies, lunch vouchers, and healthcare coverage for you and your family. We understand the importance of a healthy work-life balance and are committed to supporting our staff.

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Common Interview Questions for Technical Artist : Python / C++ / C# - MMORPG
Can you describe your experience with shader development in previous projects?

When answering this question, provide specific examples of projects where you've successfully developed or optimized shaders. Highlight the challenges you faced and the solutions you implemented, emphasizing how your work enhanced visual performance.

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How do you approach troubleshooting performance issues in game assets?

Discuss your systematic approach to diagnosing performance problems, including how you collect data, analyze it, and test potential solutions. Mention any tools or techniques you've used to ensure efficient asset integration.

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What is your experience working with cross-functional teams?

Emphasize your teamwork skills by providing examples of successful collaborations with artists, developers, and producers. Highlight your communication strategies and how they contributed to achieving project goals.

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Can you give an example of a time you mentored a junior colleague?

Share a specific story about mentoring, focusing on the impact you've made. Discuss the techniques you used to support your colleague's growth and the resulting improvements in their work.

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What tools and software are you proficient with in the context of game development?

List relevant software and tools you are skilled in, such as Unreal Engine, Unity, Maya, or Blender. Discuss how you've utilized these tools in previous roles and the value they brought to the projects.

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How do you stay current with industry trends in visual design and game development?

Talk about your methods for keeping up-to-date, such as attending conferences, participating in online forums, or taking courses. Mention how this ongoing learning has positively influenced your work.

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What strategies do you use to ensure high standards of visual quality in projects?

Discuss your approach to maintaining visual quality, including conducting regular reviews, implementing feedback loops, and encouraging open communication among team members.

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What do you consider the most challenging aspect of being a Technical Artist?

Identify a specific challenge you’ve faced as a Technical Artist, explaining how you addressed it. This shows your problem-solving skills and your readiness to tackle difficult situations.

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Describe a successful project you’ve worked on in the past.

Detail a project where you played a critical role, articulating your contributions and the outcomes. Focus on the specific challenges you overcame and what you learned from the experience.

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Why are you interested in working for Ubisoft as a Technical Artist?

Share your passion for Ubisoft’s mission and values, particularly how they align with your personal and professional goals. Highlight specific Ubisoft projects that inspire you and how you see yourself contributing to future successes.

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DATE POSTED
April 17, 2025

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