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Scrum Master / Producer (Video Game Industry)

Your purpose (how you help mod.io)

You enable us to deliver industry leading features at the right time, across our in-game tech stack. Features that make UGC success massive and repeatable for every game using mod.io.  

You do this by managing the delivery of the prioritised work for our in-game tech which includes plugins for major game engines such as Unreal Engine and Unity, SDKs for C# and C++ and other associated technology of our UGC service. 

What you’ll be doing in the role (your responsibilities)

Product Priorities

  • Convert the priorities provided by the Head of Game Services into a delivery plan (sprint plan), ensuring the highest priority work is delivered on time and to spec.  This involves managing delivery of multiple concurrent features, bug fixes, enhancements and other requests.
  • Your comprehensive understanding of mod.io’s product priorities and technology enables you to make great calls when setting plans and resolving blockers.
  • You easily recognise and adjust for nuances when dealing with requests as diverse as tech issues, bugs, studio requests, Product Focus Group priorities, new features, enhancements and tech debt.   
  • Understand our in-game tech stack and can accurately identify the following at a level which enables you to efficiently set and deliver plans:
    • technical impacts (eg: plugin relies on SDK),
    • complexity (high, medium, low)
    • required skill sets 
    • effort (small, medium, large) 

Product Specifications

  • For simple requests, you convert requirements into an agile delivery plan, write required cards, confirm estimates and add to sprints.  On very rare occasions, this may require input from the Tech Lead.
  • For complex requests, you convert high level requirements (One Pager) and/or Technical Specifications (provided by the Tech Lead), into an agile delivery plan.  Some requests may involve discussions with the Tech Lead and/or Head of Game Services to clarify, discuss and refine the plan, including estimates and order of delivery.
  • Ensure the designer is briefed on UX/UI requirements, write UX/UI tasks and ensure designs are signed-off.  Head of Game Services or Head of Product Services brief and sign-off on designs.
  • Write tasks (epics / stories) for all work, ensuring they are sufficiently detailed to enable an engineer and QA to pick up the card and easily build and test without needing to seek additional (missing) information. 
  • Ensure post-delivery maintenance and support is covered.

Product Delivery (driving an Engineering team)

  • You understand desired live dates and the type of solution this dictates, and develop a plan to suit (resource allocation, scheduling, scope etc.).
  • Manage sprint planning to ensure the most important work is done first (as set by the Head of Game Services), and we meet our desired live dates.  
  • Provide advice on the impact of requested changes to current or future sprints to enable Head of Game Services to finalise decisions.
  • Minimise changes to current sprint through great planning: you are constantly reviewing and refining the backlog and adjusting the allocation of tasks in future sprints.
  • You keep the team accountable so they deliver the work allocated to the current sprint.
  • Facilitate daily stand ups to ensure accountability for delivery of tasks, progress is made each day, and we remain on track on a daily basis.
  • Work with the team to identify blockers and remove or resolve them. 
  • Have a focus on constant improvement, ensuring we don’t repeat the mistakes of the past and recognise what is working well (via retros or other approaches).
  • Work with the QA to ensure testing is accurate, robust, efficient and timely and support QA efforts as needed with hands-on testing / UAT.
  • Confirm which tasks are ready for release as part of the deployment process. 
  • Provide progress updates to Head of Game Services (via stand Ups, ClickUp boards or other mechanisms).
  • Ensure all work has a task in ClickUp and status of work is clearly visible.
  • Enable reporting as desired from ClickUp (eg: bugs v studio requests etc.) .
  • Ensure Technical Support is completed for each feature going live.

Culture

  • Embody our values, setting an example for others to follow, which strives for and delivers the best outcomes for our partners and prospects with the available resources.
  • Embrace feedback, ensuring constructive feedback is given and received in the right way.
  • Provide clear communication ensuring all interactions (meetings etc.) are effective and ensure processes are lightweight and serve a clear purpose.

Your skills and experience (what we think you need to be successful)

To be successful, you are an engineer who is happy to manage the work for a team of engineers, or an engineer who has already transitioned to a scrum master role. 

  • Exceptional delivery capabilities including identifying value and prioritising competing requests in a complex, ambiguous environment.
  • An engineer by trade, you have extensive experience coding in C++ or C# and experience with Unity, Unreal, and/or other commercial game engines. 
  • You are Agile certified or have equivalent on-the-job experience.
  • Ideally you have worked in the video game industry as an engineer, or worked as  part of a team(s) that shipped a commercial title, or maintained a live service game.
  • You have excellent organisational skills and can effectively coordinate work across a large team (10+ engineers, one tester and one UX/UI designer).
  • You easily convert high level requirements into detailed tasks ready for engineers to build and QAs to test.
  • Excellent facilitation skills.
  • Familiar with task-management software (ClickUp, Trello etc.).
  • Excitement to dig in and experiment, with real attention to detail.
  • It would be great if you also have:
    • a solid technical understanding of APIs, data pipelines, web and mobile applications.
  • a passion for video games and an understanding of the unique challenges UGC presents us and similar businesses like YouTube and Steam.

Average salary estimate

$80000 / YEARLY (est.)
min
max
$70000K
$90000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Scrum Master / Producer (Video Game Industry), mod.io

If you're looking for an exciting opportunity in the gaming industry, look no further! We're searching for a dynamic Scrum Master / Producer to join the fantastic team at mod.io. Your role will be pivotal in delivering top-notch features across our in-game tech stack, which powers user-generated content (UGC) success for games using mod.io. You'll manage the delivery of high-priority work, ensuring that major plugins for game engines like Unreal Engine and Unity, as well as SDKs for C# and C++, are delivered with precision and on time. As a Scrum Master / Producer, you’ll convert priorities from the Head of Game Services into actionable sprint plans, juggling multiple features, bug fixes, and enhancements with ease. Your deep understanding of mod.io's tech will help you address tech issues, studio requests, and product priorities, making you an essential part of our vibrant team. Not only will you engage with our tech leads to refine complex requests, but you’ll also ensure that every task is well-documented and ready for the developers and QA teams. With daily stand-ups and collaborative problem-solving, you'll lead the charge to ensure everything runs smoothly and efficiently. We’re looking for someone with a passion for gaming, a solid technical background in C++ or C#, and an agile mindset. If you’re ready to embody our values and drive fantastic results for our partners, mod.io is the place for you!

Frequently Asked Questions (FAQs) for Scrum Master / Producer (Video Game Industry) Role at mod.io
What are the responsibilities of a Scrum Master / Producer at mod.io?

As a Scrum Master / Producer at mod.io, you will be responsible for converting high-level priorities into actionable sprint plans, managing the delivery of multiple features and bug fixes, and ensuring timely progress across our in-game tech stack. You’ll facilitate daily stand-ups, coordinate tasks among engineers and designers, and remove blockers to maintain momentum on projects.

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What skills are necessary for the Scrum Master / Producer position at mod.io?

To thrive as a Scrum Master / Producer at mod.io, you should have exceptional delivery capabilities, extensive coding experience in C++ or C#, and familiarity with game engines like Unity and Unreal. Agile certification or relevant experience is a plus, along with excellent organizational and facilitation skills to coordinate large teams effectively.

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What experience is required for a Scrum Master / Producer in the gaming industry?

Candidates for the Scrum Master / Producer position at mod.io ideally have previous experience as engineers in the video game industry or as part of a team that has shipped commercial titles. Experience managing a live service game is also beneficial, enabling you to understand the unique challenges associated with UGC.

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How does mod.io support team members in their roles as Scrum Master / Producer?

At mod.io, team members as Scrum Master / Producer are supported through clear communication, constructive feedback, and a culture that embraces continuous improvement. You will work alongside talented professionals and have access to the tools needed for effective project management and team collaboration.

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What is the impact of a Scrum Master / Producer on UGC success at mod.io?

The Scrum Master / Producer at mod.io plays a critical role in ensuring that features are delivered on time and meet specifications, which directly affects the success of user-generated content across various games. By managing the workflow and facilitating collaboration among team members, you contribute to creating a seamless experience for developers using the mod.io platform.

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Common Interview Questions for Scrum Master / Producer (Video Game Industry)
How do you prioritize tasks as a Scrum Master / Producer?

To prioritize tasks effectively, I assess the urgency and impact of each request, aligning them with the overall product roadmap provided by the Head of Game Services. By communicating regularly with the team and stakeholders, I ensure that the highest priority tasks are allocated first.

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Can you describe your experience working with agile methodologies?

I have been working with Agile methodologies for several years, obtaining certification and applying its principles in real-world scenarios. My hands-on experience has taught me the value of sprints and retrospectives in identifying areas for improvement and enhancing team collaboration.

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What strategies do you use to handle team conflicts?

In handling team conflicts, I first ensure that I facilitate open communication between team members. By creating a safe environment for discussion and understanding different perspectives, we can collaboratively find constructive solutions to the issues at hand.

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How do you ensure the successful delivery of a feature?

I ensure successful delivery by breaking down the requirements into clear tasks, closely monitoring progress during sprints, and maintaining open lines of communication with the team. I also remove any blockers as they arise to ensure smooth operation.

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What tools do you use for task management?

I am familiar with several task management tools, including ClickUp and Trello. These tools help in organizing tasks, visualizing progress, and ensuring that everyone on the team knows their responsibilities and deadlines.

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How do you keep yourself updated with the latest trends in the gaming industry?

I stay updated by following industry news, participating in online communities, attending gaming conferences, and pursuing continuous learning opportunities such as webinars and courses focused on game development and project management.

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How do you measure the success of a sprint?

The success of a sprint can be measured by the completion of tasks against the planned sprint goals. I also consider team feedback and any learning outcomes identified during retrospectives to adjust future sprint planning.

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Describe a challenging situation you faced in your previous role and how you overcame it.

In my previous role, we encountered significant delays due to unexpected technical challenges. I organized a series of focused meetings to address these issues, allowing the team to collaborate on solutions. This proactive approach enabled us to get back on track and meet our project deadlines.

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What is your approach to facilitating effective stand-up meetings?

My approach to stand-up meetings involves keeping them focused and time-boxed. I encourage each team member to share their progress, any challenges they're facing, and what they'll work on next. This structure helps maintain accountability and drive productive discussions.

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How do you handle changes in project scope during a sprint?

When changes in project scope occur, I evaluate the impact on current sprint tasks and consult with the team to adjust priorities accordingly. If necessary, I work with stakeholders to redefine our goals while still aiming to meet deadlines.

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Ignite a world of creativity with mod.io, an API for developers to add mod support to their games. It’s a plug and play system that is completely decoupled from any clients, storefronts or gaming plat...forms - so your modding community can go whe...

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Full-time, remote
DATE POSTED
December 4, 2024

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