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3D Environment Artist - Talent Pool

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.  

Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets.  

Help us bring stories to the world. Join Side's global team of passionate gamers and contribute to top-notch game development. Discover opportunities in Asia, North America, South America, Europe, and beyond.   

Experience our side of life! For more information, visit www.side.inc

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Create high-quality 3D environment assets, including landscapes, architecture, and props, ensuring alignment with the project’s creative vision and gameplay requirements.
  • Work closely with art leads, game designers, and other team members to craft immersive, visually appealing game worlds.
  • Utilize industry-standard tools to model, texture, and optimize assets for real-time performance across platforms.
  • Contribute to the development and maintenance of art pipelines and workflows to ensure efficient production.
  • Ensure consistency in environmental art style and quality across the project.
  • Collaborate in troubleshooting and resolving artistic or technical issues that arise during production.
  • Stay updated on industry trends and techniques to continuously improve the quality of environment art.

Experience:

      • 3+ years of experience as an Environment Artist in the video game industry.
      • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

      • Proficiency with industry-standard tools such as Maya, Blender, Photoshop, Substance Painter/Designer, and either Unity or Unreal Engine.
      • Strong understanding of 3D modeling, UV mapping, texturing, and material creation.
      • Familiarity with optimization techniques for real-time environments.

Artistic Skills:

      • Strong eye for composition, lighting, color theory, and detail.
      • Ability to create both realistic and stylized environments as needed.

Collaboration Skills:

      • Strong communication and teamwork abilities to collaborate effectively with cross-disciplinary teams.
      • Problem-solving mindset and the ability to adapt to feedback and iterative processes.

Passion for Gaming: Genuine enthusiasm for crafting immersive game worlds.

Preferred Skills

    • Experience working with procedural tools or pipelines (e.g., Houdini).
    • Familiarity with photogrammetry workflows.
    • Knowledge of scripting or technical art tools for workflow efficiency.


Note: Specific requirements may vary depending on project needs.

What You Should Know About 3D Environment Artist - Talent Pool, Side

Are you a passionate 3D Environment Artist dreaming of crafting breathtaking virtual worlds? Join Side, a leading global video game development company with a stellar reputation since 1994! While this isn’t for an immediate opening, we’re building a talent pool for upcoming project-based co-development roles, and we’d love to consider you for future opportunities. As a 3D Environment Artist at Side, you’ll have the chance to create high-quality 3D assets, such as landscapes, architecture, and props, all aligned with our projects' unique creative vision. You’ll collaborate with talented art leads and game designers, bringing your artistic flair into immersive game worlds. Your expertise with industry-standard tools like Maya, Blender, and Unity or Unreal Engine will allow you to model, texture, and optimize assets for real-time performance, ensuring they stand out on any platform. With your strong problem-solving skills and teamwork abilities, you'll help address any artistic or technical challenges that arise during production. Though there are no immediate openings, your application will keep you connected with exciting projects at Side as they become available. Plus, we keep our talent pool engaged with regular updates and insights into upcoming opportunities. If you’re ready to dive into this dynamic environment and contribute to top-notch game development, we encourage you to apply and be part of our vibrant community of gamers and creators!

Frequently Asked Questions (FAQs) for 3D Environment Artist - Talent Pool Role at Side
What responsibilities do 3D Environment Artists at Side have?

As a 3D Environment Artist at Side, you will be responsible for creating high-quality assets such as landscapes and props, collaborating with art leads and designers, and ensuring the visual consistency of game environments. You’ll also engage in troubleshooting to resolve any issues that arise during production.

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What experience is required for the 3D Environment Artist position at Side?

Candidates applying for the 3D Environment Artist talent pool at Side should have a minimum of 3 years of experience in the video game industry, with demonstrated contributions to at least one shipped title across various platforms, including PC, console, mobile, or VR/AR.

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What technical skills should a 3D Environment Artist possess to work at Side?

A prospective 3D Environment Artist at Side should be proficient in industry-standard tools like Maya, Blender, and Substance Painter. A strong understanding of 3D modeling, UV mapping, and performance optimization techniques for real-time environments is essential to succeed in this role.

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How does Side engage with its talent pool for future project opportunities?

At Side, we keep our talent pool engaged through regular updates, industry insights, and information on upcoming opportunities. We also check in to confirm availability and interest, ensuring candidates are matched with the right projects when they become available.

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What additional skills can benefit a 3D Environment Artist at Side?

While not required, having experience with procedural tools like Houdini, familiarity with photogrammetry workflows, and knowledge of scripting for technical art tools can significantly enhance your application as a 3D Environment Artist at Side.

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Common Interview Questions for 3D Environment Artist - Talent Pool
How do you approach creating 3D environment assets?

When asked how I approach creating 3D environment assets, I emphasize my process starting from research and concept gathering. I like to align with the game's creative vision and utilize industry-standard tools to model and texture while ensuring optimization for real-time performance.

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Can you describe your experience with optimization techniques for real-time environments?

In discussing my experience with optimization techniques, I outline how I assess assets for polygon counts, texture resolutions, and draw calls. I ensure assets are efficient without compromising visual quality, providing a smooth gaming experience.

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How do you ensure consistency in environmental art styles across project assets?

I maintain consistency by adhering to established art guidelines and collaborating closely with other artists and designers. Regular feedback sessions and artistic reviews help keep the team aligned on the project's visual direction.

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What tools do you find most effective for 3D modeling and texturing?

I find tools like Maya and Blender incredibly effective for modeling due to their flexibility. For texturing, I rely on Substance Painter and Photoshop to create detailed and engaging surfaces that enhance the overall visual storytelling of the environment.

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How do you incorporate feedback during the production process?

During production, I actively seek and incorporate feedback through regular check-ins with team leads. I view feedback as an opportunity to enhance my work and align more closely with the team's goals, fostering a collaborative environment.

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Can you share an example of a challenging artistic problem you solved?

One time I faced a challenge in achieving a specific look for a stylized environment. I experimented with various texturing techniques and lighting setups, ultimately finding a balance that satisfied both my vision and the art director's requirements, showcasing my adaptability.

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What inspires your creativity as a 3D Environment Artist?

I draw inspiration from various sources, including nature, architecture, and other forms of visual art. I constantly explore new techniques and trends in the gaming industry, which fuels my creativity and helps me stay innovative in my designs.

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How do you stay updated on industry trends?

I stay updated on industry trends through online forums, art communities, and following influencers on social media. Participating in webinars and workshops also allows me to learn new techniques and connect with other professionals in the field.

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How do you handle tight deadlines and project pressure?

I handle tight deadlines by prioritizing my tasks and maintaining clear communication with my team. I focus on creating a production plan that breaks larger tasks into manageable units, ensuring I meet deadlines without compromising quality.

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Why are you interested in working at Side as a 3D Environment Artist?

I am drawn to Side because of its stellar reputation in the gaming industry and its commitment to creative excellence. The opportunity to collaborate with talented teams on innovative projects aligns perfectly with my career goals as a 3D Environment Artist.

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SIDE is a multi-award-winning provider of creative services, and has worked with many of the leading developers and publishers in the video games industry. Founded in 1997, SIDE's team of experienced casting and performance directors, production m...

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DATE POSTED
April 16, 2025

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