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UI Technical Designer

UI Technical Designer

Remote – US and Canada only

 

At thatgamecompany, we strive to create beautiful and intuitive UI, which embraces and contributes to the emotional experiences of our games. Our company is known for having a distinct perspective on what games can be, and crafting unique experiences that players can’t find elsewhere as a result; our approach to UI is no different. Our mission is to take risks in our designs, to break new ground with solutions that players haven’t seen before, and are hand-tailored towards the unique goals of our games.

We are looking for a talented UI Technical Designer to join our UI team. This individual will collaborate with our UI Lead, along with art, design, and engineering teams to craft attractive, minimal interfaces. The ideal candidate will have exceptional UI art and design skills, with a passion for developing new interfaces from scratch, along with doing polish passes on pre-existing interfaces and wireframes. They should be confident in contributing in all disciplines required to execute on a UI design– from creating wireframes, to designing highly polished mockups, to implementing the final product in code.

 

Responsibilities:

  • Work closely with the UI Lead to develop intuitive, beautiful, innovative interfaces for our games

  • Conceptualize new interfaces to solve design problems, and make new features possible

  • Create wireframes, mockups, and animations to drive development

  • Do polish passes on pre-existing interfaces and wireframes, to ensure the UI is up to our aesthetic and usability standards game-wide

  • Create quick-and-dirty prototypes, perform UX tests to validate our hypotheses, and iterate based on the results

  • Implement the final interface in C++ to be pixel-perfect

  • Collaborate with team members across various disciplines, and be a general advocate for usability and UI consistency


Must-Haves:

  • Professional UI Design experience

  • Strong Graphic Design skills (excellent eye for typography, color usage, etc.)

  • Ability to work in a clean, minimal aesthetic

  • Experience working with Style Guides, and iterating based on art direction

  • Proficiency in C#, C++, or C for quickly prototyping interfaces

  • Experienced in industry-standard programs (ie. Illustrator, Photoshop)

  • Be a self-starter, capable of wearing many hats, and ensuring projects meet their deadlines

  • Understanding of, and ability to communicate, the user-centered design process

 

Nice to Haves:

  • Illustration skills

  • Experience developing multi-platform interfaces, with varying input methods (ie. touch vs. gamepad input)

  • Experience with UI design/prototyping tools such as Figma

  • Experience with motion design and animation (After Effects, etc.)

  • Understanding of HTML Flexbox layout system

  • Degree in Graphic Design, UI/UX, Fine Arts, or related field

We look forward to meeting you!

Applicants must be authorized to work for any employer in the U.S. We are unable to sponsor or take over sponsorship of an employment Visa at this time.

#LI-Remote 

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Average salary estimate

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What You Should Know About UI Technical Designer, thatgamecompany

At thatgamecompany, we’re on the lookout for a talented UI Technical Designer to join our dynamic team in Los Angeles, working remotely only from the US and Canada. If crafting beautiful and intuitive user interfaces that enhance the emotional experiences of our games excites you, then this is your chance to shine! As a UI Technical Designer, you will collaborate closely with our UI Lead and cross-disciplinary teams, including art and engineering, to bring innovative designs to life. Your role will involve everything from conceptualizing new interfaces to executing final products in code, ensuring every pixel aligns with our aesthetic and usability standards. The ideal candidate will have professional UI design experience, a strong graphic design background, and the ability to iterate based on feedback. If you love working in a minimal, clean aesthetic and are skilled in tools like Illustrator and Photoshop, while also being proficient in C#, C++, or C for prototyping, then you are a perfect fit for us. We are all about taking creative risks and exploring groundbreaking UI innovations unique to our games. We can't wait to welcome you to our team where creativity knows no bounds!

Frequently Asked Questions (FAQs) for UI Technical Designer Role at thatgamecompany
What are the key responsibilities of a UI Technical Designer at thatgamecompany?

As a UI Technical Designer at thatgamecompany, your main responsibilities will include developing innovative and user-friendly interfaces for our games. You’ll work closely with the UI Lead and collaborate with teams across design, art, and engineering to create wireframes, mockups, and animations. Another important aspect of the role involves executing final designs in C++, performing polish passes on existing interfaces, and conducting UX tests to ensure the UI meets our high aesthetic and usability standards.

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What qualifications are required to become a UI Technical Designer with thatgamecompany?

To join thatgamecompany as a UI Technical Designer, candidates should have professional UI design experience and strong graphic design skills, including a keen eye for typography and color usage. They should also be proficient in C#, C++, or C for interface prototyping. Familiarity with industry-standard design programs like Adobe Illustrator and Photoshop is essential. A self-starter attitude and the ability to iterate based on art direction will be greatly valued.

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What tools and technologies should a UI Technical Designer at thatgamecompany be familiar with?

A UI Technical Designer at thatgamecompany should be well-versed in several tools and technologies. Experience with UI design and prototyping tools such as Figma is advantageous. Moreover, familiarity with motion design software such as After Effects can boost your candidacy. An understanding of HTML Flexbox layout system and the ability to articulate the user-centered design process will also be beneficial for this role.

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What personal traits are valuable for the role of a UI Technical Designer at thatgamecompany?

Valuable personal traits for a UI Technical Designer at thatgamecompany include a strong sense of creativity and an eye for minimalist design. Being a self-starter, capable of multitasking while meeting deadlines, and an advocate for usability are key traits that will contribute to the success of your projects. Additionally, a collaborative spirit and excellent communication skills are essential to effectively work alongside cross-functional teams in a dynamic environment.

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Can you tell me about the work culture at thatgamecompany for UI Technical Designers?

The work culture at thatgamecompany is one of innovation, creativity, and collaboration. As a UI Technical Designer, you will be part of a dedicated team that values unique perspectives on game design and interface development. We encourage taking risks in our designs to deliver groundbreaking solutions that enhance the gaming experience. Team members are supported to share their ideas freely and are engaged in an environment where creativity knows no bounds.

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Common Interview Questions for UI Technical Designer
Can you explain your design process when creating a new user interface?

When answering this question, detail how you begin with research and gathering user feedback, followed by conceptualizing ideas and developing wireframes. Discuss your iterative approach, which includes prototyping, testing with users, and refining designs based on feedback to ensure the interface meets usability standards.

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How do you handle feedback on your designs?

Talk about your openness to constructive criticism and how you see it as an opportunity for growth. Share examples of times when feedback has improved your designs and explain your process for incorporating it into your work.

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Describe a challenging design problem you've solved in the past.

Provide a specific example regarding a challenging project. Detail the issue you faced, your analysis and proposed solution, and the successful outcome. This will show your problem-solving skills and ability to create effective designs.

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What role does user research play in your design process?

Emphasize the importance of user research by discussing how it informs your designs. Explain how you gather insights about user needs and behaviors and mention techniques such as surveys or usability testing you might use to validate your conclusions.

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What design tools do you prefer to use and why?

Discuss your familiarity with design tools such as Figma, Illustrator, or Photoshop, highlighting which tools you prefer for different tasks. Explain your reasoning, such as ease of use, collaboration features, or specific functionalities that align with your design philosophy.

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How do you ensure consistency across a game's user interface?

Explain your understanding of branding and style guides. Share techniques you utilize to maintain design consistency, including creating reusable components, following established style guidelines, and conducting regular reviews of the UI across the gaming project.

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Can you provide an example of when you had to incorporate motion design into a user interface?

Outline a project where you included motion design elements. Describe how you approached this task, the tools you used, and the positive impact it had on user experience by enhancing clarity or transitions within the UI.

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What do you consider to be the most important aspect of user-centered design?

Share your beliefs about user-centered design, highlighting elements like empathy for users, ensuring functionality matches user expectations, and iterating designs based on real user feedback. Use examples from your past work to substantiate your views.

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How do you prototype your designs, and what methods do you find effective?

Discuss your prototyping strategies, whether it's low-fidelity sketches or high-fidelity interactive mockups. Highlight your personal methods for user testing prototypes and iterating based on findings to ensure effectiveness in design.

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How do you stay updated with the latest design trends and technologies?

Explain how you prioritize continual learning in your career. Mention specific design blogs, websites, or communities you follow, the role of online courses or workshops, and how you apply new knowledge to your design practice.

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thatgamecompany is an American independent video game development company known for creating immersive role-playing, adventure, and action games like "flow," "Journey," and "Flower".

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Mission Driven
Dare to be Different
Inclusive & Diverse
Empathetic
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EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
January 12, 2025

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