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Technical Artist (World of Warships)

Wargaming is seeking a Technical Artist with extended knowledge of programming languages and Game Engines to join the Tech Art team.

Skills

  • Proficiency in Blender
  • Strong scripting skills in Python
  • Solid understanding of version control systems
  • Good understanding of 3D graphics principles
  • Proven experience in a similar role

Responsibilities

  • Collaborate with both the art and programming teams
  • Develop tools, scripts, and workflows in Blender
  • Provide technical support to artists
  • Integrate and test art assets in the game engine
  • Stay updated with the latest technologies

Benefits

  • Annual leave of 20 working days
  • Additional paid time off
  • Sick Leave Compensation
  • Premium Private Health Insurance
  • Career development and education opportunities
To read the complete job description, please click on the ‘Apply’ button
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What You Should Know About Technical Artist (World of Warships), Wargaming

Wargaming is on the lookout for a talented Technical Artist to join our Visual Department's Tech Art team in Belgrade, specializing in our popular title, World of Warships. In this exciting role, you'll be diving into various tasks that range from supporting art routines to implementing infrastructural changes for the entire project. Your creativity will shine as you collaborate closely with both artists and programmers to enhance our graphics production workflows. You'll utilize Blender to develop tools and scripts, making the creation and optimization of art assets easier and more efficient. Plus, you'll be integral to integrating and testing art assets in our proprietary game engine, ensuring they meet high standards of visual quality and performance. Staying up-to-date with the latest technology trends is key, as you’ll continually refine our graphics pipeline. We’re seeking someone with substantial Blender experience and solid scripting skills in Python. If you have a knack for problem-solving and an understanding of 3D graphics principles, you’ll fit right in. Join Wargaming, and help us push the boundaries of gaming graphics while enjoying a supportive and creative work environment. Don't miss out on this chance to be part of a team that's passionate about creating exceptional gaming experiences!

Frequently Asked Questions (FAQs) for Technical Artist (World of Warships) Role at Wargaming
What are the main responsibilities of a Technical Artist at Wargaming?

As a Technical Artist at Wargaming, your main responsibilities include collaborating with art and programming teams to improve graphics production, developing tools and scripts in Blender, providing technical support to artists, integrating art assets into our game engine, and staying current with new technologies to enhance our graphics pipeline.

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What skills are required for the Technical Artist position at Wargaming?

To excel as a Technical Artist at Wargaming, you need proficiency in Blender, strong scripting skills in Python, a solid understanding of 3D graphics principles, and experience with version control systems like Git. Additional skills, such as familiarity with other 3D tools and game engines, are a plus.

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What educational background is preferred for a Technical Artist at Wargaming?

While a specific educational background is not mandated for the Technical Artist position at Wargaming, a degree in computer graphics, game design, or a related field can be advantageous. Having a demonstrable portfolio showcasing relevant experience in a similar role is essential.

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What does the work model look like for a Technical Artist at Wargaming?

At Wargaming, the work model for a Technical Artist is onsite during the probation period, transitioning to a hybrid model afterward. This means you would work three days from the office and can work remotely for the remainder of the week, providing you the flexibility to combine in-person collaboration with home-based productivity.

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What benefits does Wargaming offer for Technical Artists in Belgrade?

Wargaming offers a variety of benefits for Technical Artists in Belgrade, including 20 to 25 days of annual leave, additional paid time off, premium private health insurance, learning opportunities, and a supportive workplace culture aimed at enhancing your mental well-being and career development.

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Common Interview Questions for Technical Artist (World of Warships)
Can you explain your experience with Blender as a Technical Artist?

When answering this question, emphasize specific projects where you utilized Blender, detailing the tools and techniques you used. Highlight your involvement in art asset creation, optimization, and any scripts you’ve developed to facilitate workflows.

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How do you approach collaboration between art and programming teams?

Discuss your communication strategies and how you facilitate discussions between artists and programmers. Share examples of past experiences where your collaborative approach helped resolve issues or streamlined a project.

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What scripting languages are you proficient in?

Be sure to mention Python as your primary language, and discuss any experience you have with other relevant languages. Explain specific projects or scripts you've developed, showcasing your problem-solving skills.

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How do you ensure the quality and performance of art assets in a game engine?

Talk about the processes you employ to test and integrate assets, including quality checks, performance profiling, and working closely with team members for feedback. Mention any tools or techniques you've used to optimize assets.

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Can you give an example of a challenging problem you faced in your previous role?

Provide a concise narrative about a challenge you overcame, focusing on your analytical and problem-solving skills. Detail the steps you took to resolve the issue and the outcomes of your efforts.

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What experiences do you have with version control systems?

Discuss your familiarity with systems like Git, explaining how you utilize them in your work to ensure seamless collaboration with others, maintain asset versions, and integrate workflows across different teams.

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How do you stay updated with the latest trends in game graphics and technology?

Share methods you use to keep your skills current, such as online courses, workshops, industry conferences, or engaging with online communities. This shows your dedication to professional development.

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What do you believe makes a strong Technical Artist?

Identify key attributes such as strong problem-solving skills, ability to communicate effectively with both technical and artistic teams, and a passion for continuous learning, supporting your claims with examples.

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Discuss a time when you had to provide technical support to artists.

Describe a scenario in which you assisted artists with a specific issue they were experiencing. Emphasize your approach to troubleshooting and resolving their challenges, showcasing your teamwork and communication skills.

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Why do you want to work for Wargaming as a Technical Artist?

Express your enthusiasm for Wargaming’s commitment to creating engaging gaming experiences. Emphasize how your skills align with the company’s mission, and mention any specific aspects of the company culture or projects that appeal to you.

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24 jobs
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FUNDING
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Full-time, hybrid
DATE POSTED
March 11, 2025

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