Disclaimer:
Due to the current economic climate and the impact of ongoing tariffs on China, we’ve temporarily paused the final stages of our hiring process for this role. However, we are still moving forward with the initial steps — including HR screening and an initial assessment — so we encourage interested candidates to apply.
These early stages will remain valid for future consideration, and once the hiring freeze is lifted, we’ll be ready to proceed without delay. We appreciate your interest and want to be transparent about the temporary limitations affecting our industry. Your time and effort in applying are valued, and we look forward to reconnecting as soon as the situation allows.
The project
We want to make the design of houses and their direct manufacturing accessible to everyone through an architectural design software, with an astonishing graphical visualization and very simple to use.
What we’re developing is the first BIM software able to realize real buildings! Brilliant inventions take shape from brilliant minds. We all believe our product is extraordinary so we’re looking for extraordinary people too.
Role and Responsibilities
First of all you’ll be part of a team of brilliant people, with many different specialties: coding, graphics, artist, ui/ux design and machine learning. Starting from day one, you’ll join our three-month long on-board training about the use of C++ for Unreal Engine, followed by an internal tutor, who will take care of you developing adequate skills to work on. At the end of the training, you’ll be able to develop your first mini-BIM ! Then you’ll join your coding team and, with a Lead supervisor, you’ll be responsible of implementing graphic algorithms in C ++ and building software solutions for the automatic design of buildings and interior design. You’ll research current trends in emerging technologies and implementing them. Interacting with the UI/UX team and collaborating with other offices (primarily India and China) to create our multiplatform software (Windows, iOS, MacOs, Android, VR).
WORKING CENTER : MODENA
The research is addressed to both sexes (Legislative Decree No. 198/2006) and to people of all ages and all nationalities, pursuant to legislative decrees 215/03 and 216/03. Candidates interested and in possession of the requirements are invited to send their curriculum vitae, including the authorization to process personal data, pursuant to Legislative Decree 196/03 and to the art. 13 GDPR 679/16.
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Join our fantastic team in Modena, Italy as an Unreal Engine C++ Software Engineer! At our innovative company, we're on a mission to revolutionize architectural design through cutting-edge software, and we're looking for someone just like you to help us bring this vision to life. As part of a diverse group encompassing coding, graphics, UI/UX design, and machine learning, you'll be integral to the development of our groundbreaking BIM software that simplifies the design and manufacturing of buildings, making it accessible to everyone. Although our hiring process is temporarily paused due to economic factors, we encourage you to apply and participate in initial screening and assessments. Once the freeze is lifted, we’re all set to move forward quickly! You'll start with a comprehensive three-month onboarding program tailored to enhance your C++ skills for Unreal Engine, followed by mentorship from a dedicated tutor. Your responsibilities will include developing graphic algorithms in C++ and collaborating closely with our UI/UX teams to create a multiplatform experience across Windows, iOS, MacOS, Android, and VR. We're excited to bring someone on board who thrives in teamwork and possesses a passion for mathematics and 3D graphics. If you're ready to be part of something extraordinary, we can’t wait to hear from you!
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