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Game Designer

Please note that while this position is currently fully remote, we are planning to eventually move to a hybrid model as we continue to grow our team in Brighton.

Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay.

But Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape -- and with offices in Albany, NY; Austin, TX; and Cardiff, UK, we thrive at the opportunity to Get Sh!t Done on a global scale. 

About the Role:

Engaging players through thoughtful, well-crafted game systems is at the heart of our design philosophy. As a Mid-Level or Senior Game Designer, you’ll play a key role in shaping compelling gameplay experiences that resonate with players. From system balancing to feature development, you’ll work in collaborative co-development environments alongside designers, engineers, and artists to bring innovative game mechanics to life.

This role is ideal for experienced game designers who thrive on iteration, feedback, and teamwork—whether designing combat systems, game economies, level progression, or live-service content.

What You'll Do:

  • Design and iterate on game mechanics, systems, and features that align with project goals and player experience objectives.

  • Develop clear and detailed design documentation, ensuring effective communication across teams.

  • Prototype gameplay elements and test mechanics in-engine (e.g., Unreal Engine, Unity, Godot), iterating based on player feedback and internal testing.

  • Collaborate with cross-disciplinary teams to ensure features are both engaging and technically feasible.

  • Balance game systems, progression, and economies, ensuring an engaging player experience across different playstyles.

  • Contribute to the co-development workflow, working seamlessly with partner studios.

  • Analyse player behaviour and feedback, using data to refine game balance and engagement strategies.

  • Advocate for accessibility and usability, ensuring designs are intuitive and inclusive for all types of players.

  • Manage and maintain high-quality standards in a fast-paced, deadline-driven environment.

What We Value:

  • Experience designing gameplay systems and features for AAA or independent game titles.

  • Deep understanding of game design fundamentals, including player psychology, game loops, and progression mechanics.

  • Proficiency in game engines like Unreal Engine or Unity, with experience implementing and testing game mechanics.

  • Strong analytical and problem-solving skills, with a commitment to data-driven design decisions.

  • Ability to document and present design ideas effectively, fostering collaboration across disciplines.

  • Experience working in fast-paced, iterative development environments, with an understanding of agile methodologies.

  • Passion for gaming and a strong understanding of player motivations across different genres.

You May Also Have:

  • Experience designing multiplayer, live-service, or systemic games.

  • Background in game economy design, balance, or monetisation strategies.

  • Experience with scripting in Blueprint, Lua, or other game development languages.

  • Familiarity with AI behaviour, mission design, or player progression systems.

  • Experience working in co-development environments, collaborating with external studios.

What We Can Offer: 

  • Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: 

    • Private Pension via Salary Sacrifice

    • Optional Private Medical, Dental, and Vision Coverage

    • Annual Leave, Plus Bank Holidays and Winter Break Office Closure

  • Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! 

  • Professional Development: We offer biannual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. 

  • Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don’t crunch! 

  • Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time!

A Friendly Note from the Recruitment Team:

Even if your profile isn't an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities.

Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.

#li-hybrid

Average salary estimate

$70000 / YEARLY (est.)
min
max
$60000K
$80000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Game Designer, Rocket Science Group

Are you ready to level up your career as a Game Designer at Atomic Theory? Located in the vibrant city of Brighton, we're part of the Rocket Science Group, comprised of an amazing multinational team made up of AAA veterans from some of the biggest names in gaming. While this position is currently fully remote, we are excited to move to a hybrid model as our team grows, which means you'll have the best of both worlds! As a Mid-Level or Senior Game Designer, you'll be at the forefront of crafting engaging gameplay experiences that resonate with players across the globe. Your days will be filled with exciting tasks such as designing and iterating on game mechanics, developing detailed design documents, and prototyping in popular engines like Unreal and Unity. Collaboration is key in our co-development environments, where you’ll work alongside talented designers, engineers, and artists. If you love balancing game systems and enhancing player economies, this role offers you the chance to truly make your mark. We value creativity, analytical skills, and a passion for gaming, so if you thrive on innovative design, thoughtful feedback, and teamwork, we want to hear from you. Join us in creating AAA-quality gaming experiences that unite and inspire players worldwide. Your adventure starts now!

Frequently Asked Questions (FAQs) for Game Designer Role at Rocket Science Group
What responsibilities does a Game Designer at Atomic Theory have?

As a Game Designer at Atomic Theory, you will be responsible for designing and iterating on game mechanics, developing gameplay systems, and collaborating with cross-disciplinary teams to ensure features are engaging and technically feasible. You'll also balance game systems and analyze player behavior to refine gameplay experiences.

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What qualifications do I need to apply for the Game Designer position at Atomic Theory?

To apply for the Game Designer position at Atomic Theory, you should have experience designing gameplay systems for AAA or independent titles, a deep understanding of game design fundamentals, and proficiency in game engines like Unreal or Unity. Excellent communication skills and a passion for gaming are also crucial.

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How does Atomic Theory support career development for Game Designers?

Atomic Theory is committed to your professional growth! We offer annual research credits for skill enhancement, biannual reviews, and opportunities for cross-disciplinary collaboration, allowing you to learn from specialists within the industry.

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What is the team culture like for Game Designers at Atomic Theory?

The team culture at Atomic Theory is inclusive, collaborative, and driven by shared passion for gaming. We believe in fostering a respectful workplace that values diverse backgrounds, and we promote a flexible work-life balance, which includes no crunch time.

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Can I apply for the Game Designer role at Atomic Theory if I don’t meet all qualifications?

Absolutely! Atomic Theory encourages candidates from various backgrounds to apply, even if they don't meet every qualification. We value diverse experiences and are looking for those who can contribute to our innovative approaches in game design.

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Common Interview Questions for Game Designer
Can you describe your design process as a Game Designer?

When discussing your design process, outline how you research player psychology, brainstorm ideas, prototype mechanics, and test gameplay elements. Emphasize your collaboration with team members to iterate on designs based on feedback.

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What game mechanics have you designed in the past?

Be prepared to share specific examples of game mechanics you've designed, detailing the systems, challenges faced, and the player experiences you aimed to create. Highlight what worked, what didn't, and the lessons learned.

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How do you approach balancing game systems?

When answering this question, explain your analytical approach, including how you leverage player data and feedback while considering different playstyles. Discuss any tools or methodologies you've used for balancing.

Join Rise to see the full answer
What engines are you proficient in and how have you used them in previous projects?

Mention your proficiency in engines like Unreal or Unity, giving specific examples of how you've utilized these platforms for prototyping or implementing game mechanics. Be sure to link this back to your overall design philosophy.

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How do you handle feedback on your designs?

Talk about valuing constructive feedback and how it aids in your design iteration process. Share a story where you received feedback that led to significant improvements in your work and how you communicated changes to your team.

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What strategies do you use for player engagement?

Share your strategies for keeping players engaged through gameplay loops, character progression, and rewards. Discuss how you gather player data and feedback to refine engagement tactics effectively.

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How do you advocate for accessibility in game design?

Discuss specific steps you take to ensure designs are accessible to all players, including understanding different player needs, implementing inclusive design practices, and testing for usability across diverse player bases.

Join Rise to see the full answer
Tell me about a challenging project you've worked on as a Game Designer.

When answering this question, provide context on the project, the challenges faced, and how you overcame them through teamwork or innovative problem-solving. Highlight the outcome and any skills you gained from the experience.

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Which game design trend do you find most exciting right now?

Express your enthusiasm for a current trend in game design, such as live-service models, VR advancements, or AI in gaming. Explain why it excites you and how you see it shaping player experiences in the future.

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What are your thoughts on co-development environments?

Share your views on the value of collaboration in co-development, including the benefits of pooling diverse talents to tackle complex game design challenges. Highlight any past experiences where you've successfully collaborated with external studios.

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EMPLOYMENT TYPE
Full-time, hybrid
DATE POSTED
January 11, 2025

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