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UX Research Scientist

At Meta Reality Labs (RL), we are inventing the future. We bring together a team of researchers, developers, & engineers to build the future of connection within virtual and augmented reality. You will be leveraging a background in human perception, cognition, motor control and movement (or related) to define, assess and enhance the form, function and dynamics of our hardware and software. You must be a data enthusiast, and creatively develop metrics for investigating novel challenges in a variety of areas, including sensors, displays, wearable device form factors, etc. You will break down ambiguous problems and master research methods, including but, not limited to, design of experiments, critical literature reviews, psychophysics & threshold detection, visual and cognitive attention paradigms, biomechanics & ergonomics, and safety research approaches. You will prove highly effective at driving insights into actionable product engineering & development outcomes and metrics and collaborate closely with cross functional partners to help shape critical product and technology decisions across the product design and development life cycle. You will work across multi-disciplinary hardware and software teams to push the boundaries of RL products while enhancing the value users get from these products. Ultimately, your expertise and ingenuity in research must do more than just contribute to knowledge and assessment – you must also be skilled at driving measurable impact on the user experience of our products.

Responsibilities

In Reality Labs, the focus areas of UX Research Scientists can vary from health & safety to visual perception to biomechanics & ergonomics. Regardless of the focus area, the primary responsibility is to develop frameworks that clearly define the trade space between user variables and technology variables, and to develop methodologies for investigating novel challenges. Develop ergonomic, perceptual, or psychological research studies by utilizing appropriate methods, which may include experimental design critical literature reviews psychophysical and attentional paradigms motion tracking and kinematics analysis behavioral analytics and relevant applied research approaches for ergonomics and user safety. Develop and track subjective and objective metrics for quality of performing fundamental AR/VR tasks across a variety of use contexts, such as inside the home, walking in public spaces, or driving. Investigate effects of human multisensory interactions, attention, and control dynamics on performance and safety of AR/VR tasks. Analyze rich and multidimensional data, develop descriptive and analytical models, and shape actionable insights from research findings. Effectively communicate outcomes and insights from studies support decision-making and specifications development for RL hardware and software products and drive measurable impact on the user experience. Create close partnerships with a variety of leadership, research and product stakeholders to ensure a broad understanding of the product needs and priorities while driving UX goals.

Qualifications

Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. PhD in Perceptual/Cognitive/Experimental Psychology, Cognitive Science, Kinesiology, Biomedical Engineering, Industrial Engineering, Human-Computer Interaction or a closely related scientific or engineering field. Demonstrated scientific background in human perception, cognition, or motor control, with experience applying such knowledge in analyzing and interpreting relevant human behaviors associated with novel systems. 5+ years of experience in experimental design, behavioral analysis, literature review, and proficiency with inferential statistics. Proven track record of rigorous scientific research, including development of metrics and novel scientific approaches. Demonstrated track record of clear and concise communication, demonstrated experience translating technical concepts to drive understanding and buy-in from audiences, and proven experience of successfully building effective partnerships. Demonstrated experience in understanding humans’ performance and limitations to directly influence product design. 2+ years of experience in conducting research for novel products headed to market. Experience in research for emerging consumer technologies, AR/VR/MR or wearable technology, or driver assistive technologies. Experience in research across the full product life-cycle. Experience evaluating product safety, quality or usability across realistic use contexts. Training and experience in both basic and applied research techniques, such as psychophysical judgment tasks, perception-response time paradigms, eye tracking, body motion tracking, postural stability measures, and human motor control and kinematics analysis. The right candidate will be an effective communicator, interested in understanding people, and curious about the evolving complex relationship between humans’ sensorimotor and cognitive systems and the novel hardware and software technologies in development at RL

Average salary estimate

$145000 / YEARLY (est.)
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$120000K
$170000K

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What You Should Know About UX Research Scientist, Meta

Are you ready to step into the future with Meta Reality Labs as a UX Research Scientist in Redmond, Washington? Here, we’re on a mission to redefine the way we connect through virtual and augmented reality. You will dive deep into a world where your background in human perception, cognition, and motor control will be essential. Think of yourself as the bridge between innovative hardware and user experience. You will develop creative metrics to tackle novel challenges across sensors, displays, and wearable devices. Your role will involve utilizing a wide variety of research methods, from experimental design to biomechanics and safety research approaches, enabling you to tackle ambiguous problems with confidence. Collaboration is key! Working closely with multidisciplinary teams, you will influence critical product decisions that shape the future of technology. You'll analyze data, develop actionable insights, and ultimately drive measurable improvement in user experience, ensuring that every product not only serves its purpose but enhances connectivity. Your work will directly impact users, making their interactions seamless and more enjoyable. If you have a passion for research and an eagerness to push boundaries in the AR/VR space, this is the perfect opportunity for you. Let’s innovate together at Meta Reality Labs and create products that transform how people experience connection and technology.

Frequently Asked Questions (FAQs) for UX Research Scientist Role at Meta
What qualifications are needed to become a UX Research Scientist at Meta Reality Labs?

To qualify for the UX Research Scientist position at Meta Reality Labs, you should hold a Bachelor's degree in a relevant technical field and a PhD in a related discipline such as Cognitive Science or Human-Computer Interaction. Additionally, a background in human perception, cognition, and motor control, with at least 5 years of experience in experimental design and behavioral analysis, is essential.

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What kind of projects will UX Research Scientists work on at Meta Reality Labs?

UX Research Scientists at Meta Reality Labs will work on groundbreaking projects related to AR and VR, focusing on diverse areas like safety, visual perception, and human ergonomics. You will conduct research to improve wearable devices and explore the multisensory interactions that impact performance and safety in various use contexts.

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How does a UX Research Scientist at Meta Reality Labs contribute to product design?

A UX Research Scientist at Meta Reality Labs plays a crucial role in product design by conducting research that provides insights into user behavior and needs. You will create studies that analyze the interactions users have with technology, which can ultimately influence decisions about design choices, device usability, and product safety.

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Common Interview Questions for UX Research Scientist
What research methods are you most comfortable using as a UX Research Scientist?

As a UX Research Scientist, I'm comfortable employing a variety of research methods, ranging from experimental designs to behavioral analytics. I find that using psychophysical tasks and kinematic analyses can yield valuable insights into user interactions with AR and VR technologies.

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How do you ensure that your research translates into actionable product insights?

I ensure my research translates into actionable insights by clearly communicating my findings to stakeholders and collaborating with cross-functional teams throughout the product development lifecycle. By framing my results in the context of user experience, I help guide decisions that enhance our products.

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Can you describe a successful project you worked on in a similar role?

In my previous role, I led a project focused on evaluating user interactions with AR interfaces in a real-world setting. By employing a combination of psychophysical experiments and user feedback, we discovered critical usability issues that prompted design adjustments, resulting in a more intuitive user experience.

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How do you approach experimental design for UX research?

My approach to experimental design starts with defining specific research questions and objectives. I focus on identifying key variables to measure and selecting appropriate methodologies that align with our goals. I also prioritize piloting the study to iron out any potential issues before full implementation.

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What challenges have you faced in UX research, and how did you overcome them?

A common challenge in UX research is dealing with ambiguous or unexpected results. I address this by revisiting the research objectives and re-evaluating my methodologies, often consulting with peers for fresh perspectives to ensure I'm accurately interpreting the data.

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How do you stay current with advancements in AR/VR technologies?

I actively engage with relevant academic journals, attend industry conferences, and participate in online forums centered around AR/VR innovations. This not only enhances my knowledge but also allows me to implement the latest trends and findings in my research work.

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What role does user feedback play in your research process?

User feedback is critical in my research process, as it provides firsthand insights into user experiences and preferences. I incorporate feedback throughout various stages, from initial studies to post-launch evaluations, to refine and improve our products continually.

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How do you balance user needs with technical constraints in your research?

Balancing user needs with technical constraints requires effective communication with both users and technical teams. I work to understand user priorities and technical limitations, ensuring that my research goals align with feasible product development timelines and capabilities.

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What techniques do you find most effective for analyzing behavioral data?

I find that employing a mix of descriptive statistics and inferential modeling techniques serves me best in analyzing behavioral data. It allows me to uncover patterns and draw meaningful conclusions from complex datasets to inform product development effectively.

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How would you measure the success of a UX research project?

The success of a UX research project can be measured through various metrics, such as user satisfaction scores, usability test results, and the degree to which my recommendations have been implemented and positively impacted user experience. I also assess the extent of cross-team collaboration and engagement in the project.

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Meta's mission is to build the future of human connection and the technology that makes it possible.

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CULTURE VALUES
Inclusive & Diverse
Rise from Within
Mission Driven
Diversity of Opinions
Work/Life Harmony
Take Risks
Collaboration over Competition
Fast-Paced
Growth & Learning
Transparent & Candid
Feedback Forward
Dare to be Different
BENEFITS & PERKS
Medical Insurance
Paid Time-Off
Maternity Leave
Mental Health Resources
Equity
Paternity Leave
Flex-Friendly
Snacks
Social Gatherings
Company Retreats
Fitness Stipend
Paid Holidays
Summer Fridays
Work Visa Sponsorship
Bias Training
Flexible Spending Account (FSA)
Health Savings Account (HSA)
Vision Insurance
Dental Insurance
Life insurance
FUNDING
SENIORITY LEVEL REQUIREMENT
INDUSTRY
TEAM SIZE
EMPLOYMENT TYPE
Full-time, on-site
DATE POSTED
April 9, 2025

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