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Global Art Manager | AAA Games | Remote image - Rise Careers
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Global Art Manager | AAA Games | Remote

Title: Art Management Team

Location: Anywhere in Poland

The Art Manager will have remarkable leadership skills with the ability to share their knowledge and be a skilled communicator with excellent team management skills They will also have to be able to work independently under pressure to produce results under a tight schedule.

The projects in question are for video games on all platforms – PC, console, mobile. As a key member of the development team, you’ll take charge of the initial concept and see it through to final delivery.

Job Responsibilities

  • Defining game’s art style, while complying with the creative vision of the initial art direction
  • Conveying expectations, both in terms of the level of quality and content (backgrounds, environments, characters), to the graphics team (lead artists, concept artists, environment artists, character artists, animation team) by making use of the pertinent visual references, concept art, production design, and atmosphere materials
  • Developing high standards of quality
  • Supervising and approving work completed by the team to ensure that the elements produced comply with the vision for the game, as well as meeting standards for quality
  • Guiding the development and ensuring the maintenance of the flow of artistic tasks
  • Providing guidance and advice to the team, as well as managing freelancers and outside studios, if necessary
  • Ensuring that the artistic framework, schedule and budget are all abided by
  • Employee management

Requirements

  • A minimum of 3+ years of experience as an art manager, or project manager on AAA console/PC projects (games published on mobile platforms are an asset)
  • Excellent artistic and technical skill sets (concept art, illustration, high-resolution sculpting/modelling, UI design)
  • Expertise with 2D/3D next-gen production tools (knowledge of rendering engines and of compositing is an asset)
  • Technical expertise with the main graphics engines on the market (knowledge of iOS platforms is an asset)
  • Able to adapt to different management/data-monitoring systems

Skills and Profile

  • Passionate about video games, with a strong interest for both stylistic and photorealistic art styles
  • Demonstrates mastery of illustration, animation, and 3D design with versatility regarding backgrounds, characters and UI elements
  • Possesses excellent knowledge of the principles behind anatomy and design
  • Possesses a positive track record in terms of developing, mentoring, and managing multidisciplinary graphics teams
  • Excellent knowledge/reasoning when it comes to game development and the realities of production, both from technical and conceptual standpoints
  • Tactful and a strong communicator, able to mobilize and inspire a team
  • Critical with a keen sense of observation, and able to express their ideas
  • Independent, rigorous and equipped with excellent organizational skills
  • Competitive remuneration
  • Excellent Holiday entitlement plus public holidays
  • Dynamic and entrepreneurial culture
  • You get to work with the latest technologies
  • You will be working for one of the worlds leading providers of specialist services to the games industry.

Who we are

PTW is a video games services company which supports video game developers and publishers through outsourced production services. We started 25 years ago and since then, have grown exponentially year-on-year to where we are today. Our history is in gaming, and we are gamers at heart. In our time within the games industry, we have worked on over 1500 titles across all genres and all platforms, including 8 out of the past 10 Game-Of-The-Year-winning titles.

We have grown rapidly over the past few years and now have 35 sites spanning the globe. The PTW umbrella of companies includes SIDE and Orange Rock. SIDE works at the cutting edge of interactive media as a provider of audio services for the global entertainment market. Orange Rock is our in-house game and product development studio.

Welcome to PTW

What You Should Know About Global Art Manager | AAA Games | Remote, Side

Are you ready to take your game art management skills to the next level? PTW is on the lookout for a Global Art Manager to join our dynamic team! If you have a passion for video games and a knack for leading creative teams, this remote position might just be your dream job. Picture yourself orchestrating the artistic vision for AAA titles across PC, console, and mobile platforms, guiding talented artists to bring their artistry to life. You’ll be the linchpin of our art management team, ensuring that every character, environment, and detail aligns perfectly with the game’s creative direction. Your role will involve defining art styles, managing production quality, and cultivating an inspiring creative atmosphere. With 3+ years of experience under your belt, you’ll not only lead in-house artists but also oversee freelancers and external studios, guaranteeing the highest quality standards are met within budget and schedule. At PTW, we pride ourselves on our entrepreneurial culture, where your ideas are valued and your passion for games shines through. You’ll enjoy competitive remuneration, excellent holiday benefits, and the opportunity to work with cutting-edge technologies. Join us and be part of a legacy that has celebrated significant successes, having contributed to over 1500 titles, including several Game-of-the-Year winners. If you’re ready to inspire, mentor, and change the gaming landscape, we can’t wait to see your application!

Frequently Asked Questions (FAQs) for Global Art Manager | AAA Games | Remote Role at Side
What are the key responsibilities of a Global Art Manager at PTW?

As a Global Art Manager at PTW, you will oversee the artistic direction of AAA video game projects, managing everything from concept to delivery. Your key responsibilities will include defining the game’s art style, communicating expectations to the graphics team, supervising the quality of artistic work, and ensuring all production meets the creative vision. Additionally, you’ll provide guidance to your team and manage freelancers or outside studios when necessary.

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What qualifications are required for the Global Art Manager position at PTW?

The ideal Global Art Manager at PTW should have a minimum of 3 years of experience managing art teams on AAA games for console or PC. Strong artistic and technical skills in areas like concept art, 3D modeling, and UI design are essential. Experience with next-gen production tools and a solid knowledge of game development principles will be key to succeeding in this role.

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What skills will help me succeed as a Global Art Manager at PTW?

To excel as a Global Art Manager at PTW, you’ll need excellent communication and leadership skills to inspire your team. A deep understanding of artistic principles, combined with technical expertise in graphics engines and production tools, will help you guide your team effectively. Being adaptable, organized, and having a critical eye for detail will also contribute significantly to your success.

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What is the work culture like at PTW for the Global Art Manager role?

At PTW, the work culture is dynamic and entrepreneurial, where creativity and new ideas are encouraged. As a Global Art Manager, you can expect open collaboration with talented professionals who share your passion for gaming. The company values innovation, offering you the chance to work with the latest technologies while being part of an organization that has a long-standing history in the gaming industry.

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What kind of projects will a Global Art Manager work on at PTW?

As a Global Art Manager at PTW, you will work on an exciting range of AAA video game projects across various platforms including PC, console, and mobile. Your creative input will shape the games’ art styles and ensure that they align with modern gaming trends and player expectations, making a significant impact on the final product.

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Common Interview Questions for Global Art Manager | AAA Games | Remote
How do you approach defining an art style for a game?

When defining an art style, I begin by closely examining the game's concept and narrative, ensuring that the style aligns with the overall vision. I gather visual references, create mood boards, and collaborate with the team to brainstorm ideas that reflect the intended atmosphere and player experience. My goal is to inspire the team while adhering to the creative direction set by the project.

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Can you describe your management style as a Global Art Manager?

My management style is inclusive and collaborative. I believe in fostering an environment where each team member feels valued and encouraged to share their ideas. By maintaining open lines of communication and providing constructive feedback, I help the team stay motivated and aligned with our artistic goals. I also prioritize mentorship, supporting artists in their professional development.

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How do you ensure the quality of art produced by your team?

To ensure the highest quality of art, I establish clear expectations and provide detailed feedback throughout the production process. Regular check-ins and reviews help track progress and address any issues early on. I also promote best practices and encourage the use of reference materials, guiding the team to maintain a consistent level of excellence.

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What tools and technologies do you prefer for art management?

I prefer using a variety of advanced tools like Unreal Engine, Maya, and Adobe Creative Suite, as well as project management software like Trello or Asana for task tracking. These tools facilitate collaboration, streamline workflows, and help the team stay organized and productive. Staying updated with the latest technologies is essential for producing cutting-edge art.

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How do you handle tight deadlines in game art production?

Handling tight deadlines requires effective planning and prioritization. I assess the task requirements and break the project into manageable milestones, which allows the team to stay focused and productive. I communicate openly about the timelines and encourage the team to share their progress and any challenges they encounter, ensuring we stay on track together.

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What steps do you take to mentor junior artists?

Mentoring junior artists is an important part of my role. I start by understanding their strengths and areas for improvement, then create tailored development plans. Regular one-on-one sessions allow me to provide guidance, answer questions, and offer constructive critiques. I also encourage them to participate in team discussions and present their work for further learning.

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How would you approach a creative disagreement within your team?

In the event of a creative disagreement, I prioritize open dialogue to understand differing perspectives. I facilitate discussions where team members can express their ideas, backed by rationale. My goal is to find common ground and align our vision with the project’s goals, ensuring that the final decision respects the creative input of all involved.

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Can you share an example of a successful project you managed?

One successful project I managed involved the development of a visually stunning game set in a post-apocalyptic world. Through clear communication, a strong thematic direction, and an organized workflow, we were able to meet our deadlines and deliver high-quality art that resonated with players. Positive feedback from both our client and players was a highlight of the project.

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What trends in game art are you currently excited about?

I'm particularly excited about the use of AI in art production, which is enhancing creative processes and addressing technical challenges. Additionally, the blending of photorealism with unique artistic styles is creating diverse visual experiences in games. I believe staying current with these trends allows us to push boundaries and create innovative art.

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What advice would you give to someone applying for the Global Art Manager position?

My advice would be to showcase your leadership experience and artistic portfolio effectively. Highlight specific projects where you've made an impact. Understand PTW's mission and values, and be prepared to discuss how you can contribute to our team's creative vision. Finally, demonstrate your passion for gaming and the arts, as this enthusiasm is a key part of our culture.

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Full-time, remote
DATE POSTED
March 30, 2025

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