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Sr. Art Director, Interactive Experiences

Marcom is the creatively-led global team that oversees Apple’s consumer facing marketing. We ensure the flawless development and execution of world-class communications across all medias and platforms. Every day, hundreds of millions of Apple customers around the world interact with our products. We drive the strategy and creative work that provide both new and existing customers with simple, engaging, and inspiring marketing experiences. The Interactive Experiences group is part of Apple Marcom and supports the shopping and buying experiences of Apple products, software, and services on its digital platforms — places like apple.com (http://apple.com), Apple Store App, Apple Store Online, and third-party retailers. We partner with teams across the company to create, scale, and deliver outstanding commerce experiences that brings the magic of Apple to every touchpoint in the customer experience.

Description


In the Sr Art Director role, you will be responsible for leading the design and development of interactive digital experiences that engage and support our customers through their Apple customer journey. This position requires a proven track record of visual design and art direction for the web and iOS devices, particularly for the marketing and commerce of major brands online and in-stores; a strong knowledge of interactive creative development processes; and experience developing creative solutions with a relatively high level of autonomy. You’ll oversee medium to large sized projects and present the work to Creative Directors and cross-functional partners. RESPONSIBILITIES: - Leads and directs the execution of an interactive project and presents persuasively and clearly to partners, effectively articulating design rationale. - Develops innovative and on-strategy designs and experiences, which are highly resolved from a formal perspective and which meet the objectives of the assignment. - Solves problems conceptually in collaboration with the broader interactive team, including writers, visual designers, UX designers, creative technologists, developers and other cross-functional partners. - Regularly reviews creative work with the group’s senior creative staff to get feedback on direction and to confirm that work is aligned with other activities in the group.

Minimum Qualifications


At least 10 years relevant experience specializing in user interface design and design systems for the web and apps. Knowledge of the creative process including typical time and resources needed to produce with efficiency quality work on time, and to specification. A portfolio that showcases strategic insight and visual design talent for a range of digital experiences and interfaces including web, mobile, and/or apps. Bachelor's degree

Preferred Qualifications


Excellent design and conceptual skills accompanied by the ability to guide, evaluate, and redirect creative development when necessary Skilled with design software, including Adobe Creative Suite and Sketch. Experience with motion, prototyping and 3D software is a plus. Strong strategic and design thinking, and validated expertise in content strategy, system design, usability, and analytics. Strong communicator with exceptional presentation and diplomatic skills. Able to actively engage in healthy debate with stakeholders. Experience defining the product vision and customer experience for a digital product or service. Has provided thoughtful guidance to junior creative staff, with an eye on mentorship and development. A collaborator and mentor who thrives in a group environment and knows how to bring out the best in the team – design, copy, UX, and development. Willing to take risks, fail, and learn from mistakes.
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Average salary estimate

$140000 / YEARLY (est.)
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$160000K

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What You Should Know About Sr. Art Director, Interactive Experiences, Apple

At Apple, we are constantly seeking to enhance the way customers experience our products through innovative design and storytelling. As the Sr. Art Director of Interactive Experiences, you'll be at the forefront of crafting engaging digital interfaces that spark joy and connection for users navigating our platforms. You’ll be part of the creative powerhouse known as Marcom, leading the charge in ensuring that our marketing resonates across apple.com, the Apple Store App, and third-party retailers. This role gives you the opportunity to shape the online shopping experience for millions of customers, allowing you to showcase your talented design skills by developing cutting-edge, interactive experiences. You’ll collaborate with a talented team of writers, UX designers, and technologists, presenting your creative vision with confidence and clarity. Your passion for visual design specifically tailored for web and iOS devices will be a major asset as you oversee medium to large-scale projects. You have a wealth of experience and autonomy, enabling you to effectively strategize and execute designs that meet our marketing goals. We’re excited to find someone who thrives on collaboration and mentorship, guiding junior creatives and growing alongside our exceptional team. If you’re ready to embrace challenges and push the boundaries of design, join us in Sunnyvale, California, and help us create something truly magical at Apple.

Frequently Asked Questions (FAQs) for Sr. Art Director, Interactive Experiences Role at Apple
What are the responsibilities of the Sr. Art Director, Interactive Experiences at Apple?

The Sr. Art Director, Interactive Experiences at Apple is responsible for leading the design and execution of interactive projects that enhance the customer journey across Apple's platforms. Key responsibilities include presenting work persuasively, developing innovative designs, collaborating with a diverse team, and ensuring alignment with overall marketing strategies.

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What qualifications are needed for the Sr. Art Director, Interactive Experiences role at Apple?

Candidates should have at least 10 years of relevant experience in user interface design and design systems for web and apps. A strong portfolio showcasing strategic insight and design talent, as well as a bachelor's degree, is essential. Knowledge of design software and strong communication skills are also preferred.

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How does the Sr. Art Director, Interactive Experiences at Apple contribute to the customer experience?

The Sr. Art Director plays a crucial role by designing engaging interactive experiences that resonate with customers. By leading projects and collaborating closely with cross-functional teams, they ensure that the design aligns with Apple’s brand, enhancing the shopping experience and emotionally connecting with users.

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What type of projects will a Sr. Art Director work on at Apple?

As a Sr. Art Director at Apple, you'll oversee medium to large-scale projects focused on improving the online shopping experience across various platforms, including the Apple Store App and apple.com. Projects may involve innovative designs, user interfaces, and collaborating with creative teams to develop interactive strategies.

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What skills are valued in a Sr. Art Director, Interactive Experiences at Apple?

Valued skills include excellent design and conceptual thinking, proficiency with design software like Adobe Creative Suite, and experience in motion graphics or 3D software. Strong communication and presentation skills are crucial for articulating design rationale and mentoring junior staff.

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Common Interview Questions for Sr. Art Director, Interactive Experiences
Can you describe your design process when leading an interactive project?

When leading an interactive project, I start by understanding the project goals and user needs. I gather insights from UX research and align them with branding strategies, before sketching initial concepts. Following that, I collaborate with my team to develop prototypes, incorporating feedback at each stage until we achieve a design that meets the objectives.

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How do you ensure your designs align with the overall marketing strategies at Apple?

I ensure alignment by actively engaging with marketing and product teams from the onset of a project. I prioritize open communication to understand objectives, and I integrate brand guidelines into my designs, verifying that both the aesthetic and functional aspects support Apple’s core messaging.

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What role does collaboration play in your design process?

Collaboration is fundamental in my design process. I believe that diverse perspectives lead to better solutions. I frequently involve writers, UX designers, and developers, facilitating workshops to generate ideas and feedback, which ultimately enrich the project and foster a positive team dynamic.

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How do you handle feedback on your design work?

I approach feedback with an open mind, seeing it as an opportunity for improvement. I appreciate constructive criticism and actively seek it from my peers and stakeholders. By re-evaluating my designs based on insights received, I can refine my work to better meet the project objectives.

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Describe a challenging project you led. What was your approach?

One particularly challenging project involved redesigning the Apple Store App’s checkout experience. I initiated the project by analyzing user pain points through data analytics. Collaborating with cross-functional teams, we brainstormed solutions and became agile in our approach, iterating based on user testing to achieve a seamless design.

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What is your approach to mentorship within creative teams?

I strongly believe in fostering a supportive environment for junior creatives. I aim to provide constructive feedback, share knowledge on best practices, and encourage open discussions. I also facilitate opportunities for them to take on responsibilities, allowing them to challenge themselves while having guidance.

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How do you stay updated with design trends and technologies?

I stay updated through various channels like design blogs, webinars, and industry conferences. I also engage with design communities on platforms like Behance and Dribbble to discover emerging trends. Moreover, I dedicate time to explore new tools and software that could enhance my workflow.

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In your opinion, what makes a compelling digital experience?

A compelling digital experience seamlessly integrates user needs with intuitive design. It should be visually engaging, provide clear navigation, and evoke emotion. The experience must foster a connection, making users feel empowered and satisfied throughout their journey.

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What techniques do you use to present your design ideas effectively?

I focus on storytelling when presenting my designs, using visuals and real-life scenarios to convey my vision. I aim to highlight user benefits while communicating the rationale behind design decisions. Engaging my audience through questions and discussions also helps reinforce my points.

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What are the key elements of your design philosophy?

My design philosophy centers around user-centered design, simplicity, and functionality. I believe that great designs should not only look good but must also provide a solution to users' problems. Balance between aesthetic appeal and usability is crucial in every project.

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312 jobs
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CULTURE VALUES
Inclusive & Diverse
Diversity of Opinions
Work/Life Harmony
Dare to be Different
Reward & Recognition
Empathetic
Take Risks
Growth & Learning
Transparent & Candid
Mission Driven
Passion for Exploration
Feedback Forward
BENEFITS & PERKS
Medical Insurance
Dental Insurance
Vision Insurance
Mental Health Resources
Life insurance
Disability Insurance
Health Savings Account (HSA)
Flexible Spending Account (FSA)
Learning & Development
Paid Time-Off
Maternity Leave
Social Gatherings
FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
EMPLOYMENT TYPE
Full-time, on-site
DATE POSTED
April 4, 2025

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