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Technical Artist (APAC)

Argus Labs is building the next generation of massively multiplayer online (MMO) games by empowering players with the extensive freedom to build, extend, and influence the game worlds they inhabit. Our approach is centered around World Engine, our state-of-the-art onchain game server framework.

World Engine leverages a novel sharded rollup blockchain architecture, which allows games to use smart contracts for user-generated content (UGC) while scaling to tens of thousands of concurrent users without compromising performance. To date, World Engine is the most performant blockchain designed from the ground up for games and has been used in production for games like Dark Frontier, processing 700K+ player transactions within a week.

Backed by the best

We raised $10 million in seed funding led by Haun Ventures ($1.5B crypto fund led by former a16z GP, Katie Haun) with participation from influential angel investors in tech and gaming such as Elad Gil and Balaji Srinivasan (ex-Coinbase CTO).

Learn about who we are and our technology

Key Responsibilities:

  • Lead and mentor technical artists, ensuring high-quality, high-performance deliverables.

  • Collaborate with art and engineering teams to optimize workflows, game performance, and resolve technical challenges.

  • Design tools to streamline artist workflows, enhance efficiency, and support multi-platform asset creation.

  • Optimize assets to meet texture, polygon, and memory requirements for performance goals.

  • Develop shaders and visual effects that balance visual quality with performance.

  • Provide technical guidance on asset creation, rigging, and animation to support pipeline integrity.

  • Prototype and troubleshoot visual features for new mechanics, integrating assets with engineering support.

  • Research and implement new technologies to enhance the art and animation pipeline.

  • Document tools, workflows, and processes for consistent project alignment.

Requirements:

  • APAC- based candidates only. Must reside in and have the legal right to work in APAC countries.

  • Proven experience as a Technical Artist in the gaming industry, with at least 3+ years in a lead or senior role.

  • Proficiency in 3D art tools such as Maya, Blender, 3ds Max, and game engines like Unity or Unreal Engine.

  • Strong knowledge of shader development, rendering pipelines, and performance optimization for multiple platforms.

  • Experience with scripting/programming languages (e.g., Python, MEL, C#) to develop tools and automate workflows.

  • Excellent problem-solving skills and the ability to troubleshoot and address technical challenges efficiently.

  • Leadership skills with a proven track record of mentoring and guiding a team of technical artists.

  • This position is open only to candidates based in the United States region. Applicants must currently reside in and have the legal right to work in United States.

Perks & benefits

For full-time employees

  • A note for the game industry veterans: no crunch :-)

  • Flexible PTO (2 weeks required) + holidays

  • 100% employer-covered medical, dental, and vision insurance (US)

  • 401k (US)

  • Up to $1500 desk set-up stipend

  • Company retreats

We’re an equal-opportunity employer. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran, or disability status.

Average salary estimate

$125000 / YEARLY (est.)
min
max
$100000K
$150000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Technical Artist (APAC), Argus Labs

Join Argus Labs as a Technical Artist (APAC) in the vibrant city of San Francisco, where you will play an essential role in shaping the future of massively multiplayer online games! At Argus Labs, we are on a mission to empower players with unprecedented freedom in the digital landscapes they explore. With our groundbreaking World Engine, leveraging cutting-edge blockchain technology, we push the limits of what in-game content can be. As a Technical Artist, you will lead and mentor a talented team while collaborating closely with both the art and engineering teams to optimize workflows and resolve any technical challenges. Your expertise in 3D art tools like Maya and Unity will help ensure that our visual assets meet high-performance benchmarks, while your skills in shader development and asset optimization keep our games running smoothly on multiple platforms. We’re not just looking for someone to fill a position; we’re on the hunt for a creative problem-solver, a technical innovator, and a collaborative spirit ready to make an impact. If you have a proven track record in the gaming industry and a passion for developing intuitive tools that enhance artist productivity, we want to hear from you! Let’s redefine gaming together!

Frequently Asked Questions (FAQs) for Technical Artist (APAC) Role at Argus Labs
What are the main responsibilities of a Technical Artist at Argus Labs?

As a Technical Artist at Argus Labs, your responsibilities will include leading and mentoring the technical art team, optimizing workflows for enhanced game performance, and developing tools that streamline asset creation across platforms. You will also be deeply involved in shader development and visual effects, ensuring a perfect balance between visual quality and performance.

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What qualifications are required for the Technical Artist position at Argus Labs?

To be considered for the Technical Artist role at Argus Labs, you must possess at least three years of proven experience in a lead or senior role within the gaming industry, demonstrating proficiency in 3D art tools like Maya and Blender, as well as game engines such as Unity or Unreal Engine. Strong knowledge of shader development and scripting languages like Python or C# is also essential.

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Is the Technical Artist position at Argus Labs open to international applicants?

No, the Technical Artist position at Argus Labs is specifically for candidates residing in the APAC region who also have the legal right to work in APAC countries. This position is not open to international applicants without the relevant work permissions.

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What perks and benefits can a Technical Artist expect at Argus Labs?

As a full-time Technical Artist at Argus Labs, you will enjoy flexible PTO, 100% employer-covered medical, dental, and vision insurance, a 401k plan, and a generous desk setup stipend. We are committed to maintaining a healthy work-life balance, and our policies reflect that ethos, free from crunch.

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What skills should a Technical Artist possess to succeed at Argus Labs?

To thrive as a Technical Artist at Argus Labs, you should have exceptional problem-solving skills, a solid understanding of rendering pipelines, and experience in mentoring and leading a team. Additionally, familiarity with various scripting languages will enable you to automate workflows effectively, contributing to a more streamlined production pipeline.

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Common Interview Questions for Technical Artist (APAC)
Can you describe your experience with shader development as a Technical Artist?

When answering this question, share specific examples of shaders you have developed in past projects. Highlight how your shader work contributed to visual performance and showcase any challenges you faced during that process and how you overcame them.

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How do you approach optimizing assets for performance in games?

To answer this effectively, discuss your step-by-step process for optimizing assets, including tools you use for profiling, techniques for reducing texture sizes, and how you ensure that the visual quality remains high while meeting the performance goals of the game.

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How have you mentored junior technical artists in previous roles?

Here, it’s important to provide concrete examples of successful mentoring experiences. Talk about any workshops or one-on-one sessions you conducted, and emphasize how you helped junior artists improve their skills and increase their independence within the team.

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What tools do you prefer to use for streamlining workflows?

Answer this question by listing the tools you find most effective and explain why you prefer them. Discuss how these tools have helped enhance team efficiency and facilitate collaboration between artists and engineers.

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How do you balance artistic vision with technical constraints?

This is a great opportunity to discuss your philosophy regarding art and technology balance. Emphasize how you prioritize communication between art and engineering teams and share examples of successful compromises that honored both aspects.

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What challenges have you faced as a Technical Artist, and how did you overcome them?

To respond to this question, select a significant challenge and describe your thought process during the issue. Highlight your problem-solving methods and the outcome, demonstrating your resilience and adaptability.

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Can you provide an example of a project where you improved performance metrics?

In your response, outline the project scope, your specific contributions, and the tools you employed to enhance performance. Include any measurable results to show how your efforts positively impacted the game.

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How do you stay updated on new technologies in game development?

Demonstrate your passion for continuous learning by citing the resources you rely on, such as industry blogs, forums, conferences, or online courses. Discuss how you have applied new knowledge to your work in the past.

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What is your experience with cross-platform development as a Technical Artist?

Share any specific projects you have worked on across multiple platforms. Highlight your understanding of the different technical requirements and challenges that come with cross-platform game development and how you addressed them.

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How do you approach documenting tools and processes for your team?

In your answer, emphasize the importance of documentation in maintaining consistency and line alignment within projects. Share your methods for documenting tools and workflows clearly and effectively, and mention any platforms you use for this purpose.

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EMPLOYMENT TYPE
Full-time, on-site
DATE POSTED
March 24, 2025

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