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Level Design Director (F/M/NB)

Company Description

Ubisoft’s 17,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft Bordeaux

Founded in 2017, Ubisoft Bordeaux works with passion on the biggest AAA titles to deliver the best gaming experiences. Today, the studio is composed of 400 talents from 20 different nationalities, working on licenses such as Assassin's Creed, Beyond Good & Evil 2 and a free to play game, BattleCore Arena. At the same time, the studio has set up a Tech branch which works on all Ubisoft's online services (named Online Services) as well as on the Anvil game engine. Ubisoft Bordeaux is also home to a R&D team, La Forge, which brings together engineers and researchers to work together on prototypes for game production, particularly around AI topics.

Job Description

As a Level Design Director on a project not announced yet, you will ensure our players have fun levels and puzzles to solve, and goals to accomplish as they journey through our new project. 

You will ensure that all Levels and related experiences are delivered on time, and to the highest possible quality through your feedback and direction. You will share the level design vision for the project with various teams and stakeholders and oversee the entire level design process.  

RESPONSIBILITIES:  

  • Create and develop the Level Design vision and oversee that this vision is carried through into the game, with the player and their experience at the center 
  • Work closely with the Game Director to define key gameplay ingredients and systems that will support Level Design 
  • Work closely with the Technical Level design Director and the Level Design Lead 
  • Consider, evangelize and oversee rules and metrics for gameplay spaces (rational level design) 
  • Ensure all the gameplay spaces work flawlessly 
  • Balance artistic aspects with technical constraints to align design, graphic, and narrative features 
  • Ensure that level design guidelines are followed by working in close collaboration with all members of the production team 
  • Provide mentorship and constructive feedback to your level design team to achieve the highest quality 
  • Work with feedback from playtesters or internal cross-functional teams (usability, accessibility, compliance, etc.) in order to take a problem-solving approach to tackle any issues they might have uncovered 
  • Contribute to work planning in order to find the balance between the quality that is expected and the ability to deliver the game 

Qualifications

As a Director in the Level Design field, you’re enthusiastic about quality and innovation. You excel at communicating your vision to various stakeholders and developing strategic efforts with your team. You appreciate working in collaborative environments, supporting different professionals. Your team leadership experience equips you to navigate through challenges, provide constructive feedback, and streamline workflows. 

  • Experience in at least one full AAA videogame production as an Associate Director or Director, ideally for an Open World game. 
  • Professional experience in supervising/directing a level design team   
  • Capacity to clearly articulate and communicate a vision and strategy  
  • Expertise in Level Design principles 

Additional Information

  • Contract: Permanent contract 
  • Location: role based in Bordeaux – France
  • Hybride mode: We are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our Bordeaux office and the remaining 2 days working from home.

Hiring Process:

  • Phone interview with one of our recruiters
  • Several interviews with the Hiring Manager and the Core Team of the project
  • One interview with the Core Team of the project

If your application is not retained, you will receive a negative answer.

To find out more about our studio and Ubisoft's advantages, go to: https://www.ubisoft.com/en-us/studio/bordeaux

We are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business. Learn more on our Social Impact here.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

What You Should Know About Level Design Director (F/M/NB), Ubisoft

At Ubisoft Bordeaux, we're searching for a skilled Level Design Director (F/M/NB) to lead an exciting new project that's yet to be announced. If you have a passion for creating engaging gameplay and memorable player experiences, this could be a perfect fit for you! In this role, you'll take charge of guiding the level design vision throughout the development process, ensuring that players encounter fun levels and tricky puzzles as they navigate our game. Collaborating with the Game Director, you'll help define the core gameplay systems that shape the player's journey. Your responsibilities will include balancing artistic creativity with technical constraints while mentoring a talented team of level designers to meet the highest quality standards. You'll also work closely with various stakeholders and cross-functional teams to incorporate feedback from playtesters effectively. If you're an innovative leader with proven expertise in AAA game production and a collaborative spirit, we'd love for you to join us in Bordeaux and help us push the boundaries of gaming entertainment!

Frequently Asked Questions (FAQs) for Level Design Director (F/M/NB) Role at Ubisoft
What are the responsibilities of a Level Design Director at Ubisoft Bordeaux?

The Level Design Director at Ubisoft Bordeaux oversees the level design vision and ensures that player experiences are engaging and fun. This includes collaborating closely with the Game Director, balancing artistic and technical aspects of gameplay, and providing mentorship to the level design team to uphold high-quality standards.

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What qualifications do I need to become a Level Design Director at Ubisoft?

To qualify for the Level Design Director position at Ubisoft Bordeaux, candidates should have experience in AAA game production, preferably in a director or associate director role for open-world games. Strong communication skills, leadership experience, and a deep understanding of Level Design principles are essential.

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How does Ubisoft promote a collaborative work environment for Level Design Directors?

Ubisoft Bordeaux fosters a collaborative atmosphere by encouraging communication among various teams and stakeholders. The Level Design Director plays a crucial role in mentoring design teams and ensuring their vision aligns with the overall project goals, creating an inclusive and engaging work environment.

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What type of game experience is preferred for a Level Design Director at Ubisoft?

For the Level Design Director role at Ubisoft, experience in at least one full AAA video game production is preferred, specifically in a role akin to Associate Director or Director, ideally for an open-world game. This experience equips candidates with the knowledge necessary for creating immersive game levels.

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What are the benefits of working as a Level Design Director at Ubisoft Bordeaux?

As a Level Design Director at Ubisoft Bordeaux, you will be part of a leading gaming company known for its diverse and talented workforce. Benefits include working on exciting AAA titles, a hybrid working model promoting flexibility, and contributing to a positive and inclusive work culture committed to social impact and environmental responsibility.

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Common Interview Questions for Level Design Director (F/M/NB)
Can you describe your experience with Level Design in AAA games?

When answering this question, provide specific examples of your previous roles, the projects you've contributed to, and the impact of your designs on player engagement. Highlight any metrics or feedback that validate your success.

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How do you ensure a balance between artistic vision and technical constraints?

Discuss your approach to collaboration with artists and technical leads to align designs with both creative and practical requirements. Provide examples where you successfully navigated these challenges to achieve a seamless final product.

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What methods do you use to gather and implement feedback from playtesters?

Explain your process for playtesting, including how you collect feedback, analyze data, and iterate on designs. Sharing instances where you took user feedback and improved gameplay can strengthen your answer.

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How do you mentor junior designers on your team?

Detail your mentoring strategies, such as regular feedback sessions, collaborative projects, and workshops to cultivate skills. Emphasize the importance of creating a supportive environment for growth.

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What is your process for developing a level design vision from inception to production?

Outline your step-by-step process, starting from initial brainstorming, defining gameplay objectives, integrating artistic elements, and final testing. Highlight collaboration with stakeholders and adaptation based on feedback.

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Can you give an example of a challenging level design decision you faced?

Share a specific challenge you encountered and how you addressed it, demonstrating your problem-solving skills and ability to balance different aspects of design and production constraints.

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How do you stay updated with the latest trends in level design?

Discuss your methods for continuous learning, such as attending industry conferences, following leading game designers, and participating in relevant forums or communities that focus on level design innovation.

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What role does user experience play in your design process?

Explain how you prioritize user experience throughout the design life cycle. Provide examples of how you've influenced design choices based on user experience principles.

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How do you manage team dynamics while overseeing a project?

Describe your leadership philosophy and techniques used to foster a positive team environment, including communication style, conflict resolution strategies, and ensuring all ideas are heard and valued.

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What excites you most about working as a Level Design Director at Ubisoft Bordeaux?

Discuss your motivation for wanting to work at Ubisoft Bordeaux, mentioning the studio's commitment to innovation, collaboration, and creating memorable gaming experiences as pivotal factors driving your passion for the role.

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At Ubisoft, we are dedicated to enriching players' lives with original and memorable moments of play.

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DATE POSTED
April 18, 2025

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