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Product Designer - job 1 of 2

Welcome to Ashby!

In modern SaaS development, product teams often consist of a product manager, a designer, and ~4-5 engineers. The product manager briefs the designer who then designs. After designing, mocks are handed to the engineers.

Ashby takes a more principled approach. In actuality, design is required in varying degrees on each project. Sometimes, when using existing components to create yet another settings page, design is only required as a consult. Other times, design should effectively be the product manager and own a project from beginning to end. In these latter cases, it makes sense that the designer is even the one providing project updates and managing resources rather than constantly being pinged by a separate product manager.

This principled approach is what has allowed Ashby to take down incumbents in multiple verticals, all at once. We don't settle for the status quo - we actively resist reversion to the mean.

Currently, our Head of Product Design reports to Benji, the co-founder & CEO. Both Abhik and Benji (our founders) care deeply about design, which at first glance may seem counterintuitive given the number of full-time designers that we employ. The belief is not that design is unimportant, but rather that it should be owned by the product team collectively, not solely by a group of full-time designers who happen to have the job title.

The design department’s job at Ashby is not to make every single design decision but to equip our entire product team to make better decisions themselves, as well as edit decisions that PMs/Engineers choose to make. That, while tackling the biggest design challenges ourselves.

What We’re Building

Talent teams aspire to build a hiring process that identifies great candidates, moves them quickly through the interview process, and provides an excellent experience for the candidate. To accomplish this, recruiters perform thousands of daily tasks to coordinate and relay information between candidates, interviewers, and hiring managers. Teams struggle to keep up!

Scheduling a final round is an excellent example of our customers' challenges. A recruiter needs to collect availability from the candidate, identify potential interviewers, perform “Calendar Tetris” to find who is available to interview the candidate, schedule on the earliest date possible, and perform any last-minute adjustments as availability changes. They must perform this while considering the interview load on each individual and whether interviewers need to be trained and shadowing others.

Ashby provides talent teams with intelligent and powerful software that provides insights into where they’re failing and automates or simplifies many of the tasks they’re underwater with. We put a lot of effort into designing products that are approachable to beginners but mastered and extended by power users. In many ways, spreadsheets set the bar here (and are what we often replace!).

We have many customers, great revenue growth, years of runway, and amazing investors like YCombinator, Elad Gil, and Lachy Groom. I’ll share more once we meet.

Why you should or shouldn’t apply

Your qualifications:

  • 4+ years of product design experience in desktop SaaS.

  • Able to think from first principles instead of simply applying the “standard” UX processes.

  • Can break down complex user problems by asking questions that narrow down the solution space.

  • Enough experience that your intuition can solve many usability problems without having to rely solely on data & metrics or conducting user research.

  • Curious & resourceful enough to come up with creative solutions and de-risk them appropriately.

  • Strong skills in layout, navigation, IA, UI, and interaction design.

  • Strong visual design skills and obsession with craft & details.

  • As a bonus, you have experience at an early-stage startup or have spent time as a solo designer on a team.

You may want to apply if you’re excited about:

  • Creating leverage and impact far and above what you'd see in a typical EPD product team structure. You won’t be a cog in the wheel, the wheel is not very big!

  • Getting to work on all parts of a massive product surface area - spanning many user types, JTBDs, usability challenges, etc. Unlike in other organizations, you won’t be stuck working on one problem for many years.

  • Helping reinvent the design model for modern enterprise software—you don’t have to build wireframes, user journeys, personas, etc. What matters is solving a customer’s problem; what tools you use are up to you.

  • Covering all parts of the design process with a focus on design craft. You'll still be doing the occasional user research interview but will be focused on using heuristics & experience to improve our IA, navigation, interactions, UI patterns, and more.

  • Helping build our design system from (almost) the ground up.

Conversely, you may not want to apply if:

  • You feel uncomfortable designing independently without much guidance from a PM or design management.

  • You’re uncomfortable having your decisions and process being challenged constantly by engineering & product.

  • You prefer an in-person role over remote (Ashby operates remotely).

  • You dislike written documentation.

  • You want a set structure and rhythm to your projects.

    • PM gives you a brief, you do wireframes, then mocks, then pass off work to engineers. Rinse and repeat.

  • You prefer a narrow job scope - interaction design only, design system only, etc.

On a weekly basis you will find yourself:

  • Consulting for engineers who need help structuring layout, typography, flows, etc.

  • Digging into problems by consulting GTM, talking to customers, asking for data requests, and more in order to present confident assumptions about your proposals.

  • Using Figma to draw out your ideas and create visual artifacts for stakeholder alignment.

  • Writing specification docs (we call them specs!) that detail your design proposals. These documents are meant to get stakeholder alignment on the biggest decisions you want to make and are a core part of how we work at Ashby.

  • Taking ownership of larger product features and thinking through Jobs-To-Be-Done, navigation, information architecture, layout, interaction, etc.

  • Consolidating and refining our design system to be functional, aesthetic, and best-in-class.

Interview Process

At Ashby, our team and interview process want to help you show your best self. We’ll dive into past projects and simulate working together and talking through decisions. Our interview process is four rounds with some casual Zoom (or in-person) coffee in between to get to know each other: 

  1. 30-minute introduction call to discuss Ashby and your experience

  2. 45-minute portfolio review

  3. 90-minute design exercise & portfolio review (45m each). Portfolio review is a repeat but with different team members. The exercise can be a take-home or a live whiteboarding exercise, whichever you're more comfortable with!

  4. A virtual on-site of roughly 2 hrs. This will include meeting the team, a product teardown, and more!

Your hiring manager will be your main point of contact and prepare you for interviews. You’ll meet other engineers and product managers as well (with 15 minutes in each interview to ask them questions). If we don’t give an offer, we’ll provide feedback if you'd like it!

Benefits

  • Competitive salary and equity.

  • 10-year exercise window for stock options. You shouldn’t feel pressure to purchase stock options if you leave Ashby —do it when you feel financially comfortable.

  • Unlimited PTO with four weeks recommended per year. Expect “Vacation?” in our one-on-one agenda until you start taking it.

  • Twelve weeks of fully paid family leave in the US. We plan to expand this to employees in other countries as situations arise.

  • Generous equipment, software, and office furniture budget. Get what you need to be happy and productive!

  • $100/month education budget with more expensive items (like conferences) covered with manager approval.

  • If you’re in the US, top-notch health insurance for you and your dependents with all premiums covered by us.

Ashby’s success hinges on hiring great people and creating an environment where we can be happy, feel challenged, and do our best work. We’re being deliberate about building that environment from the ground up. I hope that excites you enough to apply.

Ashby provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, genetics, sexual orientation, gender identity, or gender expression. We are committed to a diverse and inclusive workforce and welcome people from all backgrounds, experiences, perspectives, and abilities.

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What You Should Know About Product Designer, Ashby

Welcome to Ashby, where we believe that product design is an integral part of our success! We’re looking for a talented Product Designer to join our dynamic team based in San Francisco, California. At Ashby, we approach design differently—moving beyond the traditional setup of having a separate product manager and designer. Instead, we empower our designers to take on substantial responsibilities and actively manage projects. In this role, you’ll mix creativity and analytical skills, ensuring our broad product surface area meets user needs. You’ll dive deep into complex user problems, leveraging your over four years of desktop SaaS product design experience to create solutions that delight and engage. Collaboration is key, and you’ll work alongside engineers and product managers to elevate our product offerings. Your ability to think from first principles will be crucial in breaking down complex challenges to create user-centered designs that enhance functionality. Join us in building a powerful design system while enjoying the flexibility of remote work. If you’re ready to rethink the way product design impacts our software and make a tangible difference, we can’t wait to meet you!

Frequently Asked Questions (FAQs) for Product Designer Role at Ashby
What responsibilities does a Product Designer at Ashby have?

As a Product Designer at Ashby, your role will encompass a variety of responsibilities, including consulting with engineers on layout and flows, conducting user research interviews, and creating visual artifacts using Figma. You'll take on larger product features, focusing on user navigation, information architecture, and interaction design. Your work will require you to write specification documents, ensuring stakeholder alignment on design decisions.

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What qualifications are needed to be a Product Designer at Ashby?

To qualify as a Product Designer at Ashby, candidates should have at least 4 years of experience in product design, ideally within desktop SaaS. You should possess strong skills in layout, interaction design, and visual design, along with a proven ability to think independently and creatively solve usability problems. Experience at an early-stage startup or as a solo designer is a plus!

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How does the design process work at Ashby for Product Designers?

At Ashby, the design process is collaborative and flexible. As a Product Designer, you don't just create wireframes and mockups. You will actively engage in problem-solving throughout the entire product development lifecycle. This includes using heuristics and personal experience to inform design choices, rather than relying solely on metrics or extensive user research.

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What makes Ashby different from other companies for Product Designers?

Ashby stands out due to its approach to design ownership within product teams. You won’t just be a cog in a massive structure; instead, you will have significant influence over the design and decision-making processes. This is an opportunity to work on a variety of projects, enhancing your skills across the board while making a real impact on our products.

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What is the interview process for the Product Designer role at Ashby?

The interview process for the Product Designer role at Ashby consists of multiple stages to help you showcase your best work. It includes an introduction call, a portfolio review, a design exercise, and a virtual on-site where you’ll engage with team members and discuss design approaches. Throughout, you'll receive feedback that can be invaluable for your growth.

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Common Interview Questions for Product Designer
Can you describe your design process as a Product Designer?

When asked about my design process, I emphasize the importance of understanding user needs and challenges first. I typically start with empathy mapping and user research to gather insights, followed by brainstorming sessions to generate ideas. Prototyping and user testing come next to validate concepts. Finally, I iterate based on feedback before delivering the final design.

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How do you handle conflicting design feedback from stakeholders?

In situations where I receive conflicting feedback, I prioritize open and collaborative discussions. I find it helpful to revisit user needs and project goals to guide decision-making. Presenting data or research that supports my design rationales can assist in aligning perspectives and ultimately finding a shared solution.

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What tools do you prefer for product design, and why?

I have a strong preference for Figma due to its versatility and real-time collaboration features, which are essential for remote teams. Additionally, for user testing, I often utilize tools like Maze and UsabilityHub to effectively gather user insights. Ultimately, my tool choices are driven by the project requirements and team dynamics.

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Can you give an example of a challenging design problem you've solved?

One challenging problem I faced involved redesigning a complex dashboard for a SaaS product where users struggled to find critical insights. I facilitated user interviews to understand their pain points and discovered that a cluttered interface was a major barrier. By simplifying the layout and prioritizing key metrics, I helped enhance usability, resulting in improved user satisfaction.

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What strategies do you use to ensure your designs are user-centered?

To ensure user-centered designs, I engage actively with users during the design process. I conduct interviews and usability tests, keeping user feedback at the forefront of decision-making. Creating Personas and journey maps also helps illustrate user needs, ensuring my designs meet their expectations effectively.

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How do you prioritize features during the design process?

Feature prioritization is essential, and I approach it using a combination of user research, business goals, and feasibility assessments. I often create a priority matrix to visually map the importance and impact of features to align stakeholders and focus on delivering the highest value solutions initially.

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What do you consider when building a design system?

While building a design system, I focus on scalability, consistency, and usability across platforms. Establishing guidelines for UI components, typography, and interactions is crucial. Additionally, I aim to foster collaboration among team members to ensure the design system evolves according to user needs and feedback.

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How do you balance creativity with project constraints?

Balancing creativity with constraints requires flexibility in my design thinking. I always strive to push the boundaries of creativity while adhering to technical feasibility and project timelines. I often conduct exploratory sessions to brainstorm innovative solutions that fulfill both user needs and project requirements harmoniously.

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Describe your experience with cross-functional teams?

My experience with cross-functional teams has been incredibly rewarding. I enjoy collaborating with product managers and engineers, where we openly share our insights and challenges. This synergy fosters creativity and drives better product outcomes, enabling us to think holistically about user-centric designs.

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Why do you want to work as a Product Designer at Ashby?

I’m excited about the opportunity to work at Ashby because of its unique design approach that values collaboration across product teams. The chance to take ownership of design initiatives and strive toward creating user-centric solutions aligns with my passion for impactful design work in the SaaS space.

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EMPLOYMENT TYPE
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DATE POSTED
March 28, 2025

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