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Head of Art - (UK only - Remote/Hybrid/Brighton)

We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games. 

We’re looking for a Head of Art to join the team. 

As our new Head of Art, you'll be the creative force shaping FuturLab’s artistic vision. We need someone who is as comfortable defining a compelling visual direction as they are leading strategic discussions. 

You've developed leadership skills to guide teams to success while staying hands-on when needed. You've helped ship multi-format games with stunning visuals and cohesive art direction in recent years. 

You're passionate about crafting great looking games and equally invested in building the teams, tools, and processes that bring those games to life. 

You are an excellent mentor and an empathetic leader with a pragmatic attitude that everyone will look up to. 

 

Role and Responsibilities:   

  • Define and execute FuturLab’s artistic vision. Develop and roll out an art direction for new IP and support existing multi-format games with established visual styles, ensuring consistency and high-quality execution. 
  • Focus on the big picture while staying detail-oriented. You know when to dive deep into artistic details and when to step back – and help others do the same! 
  • Foster a strong creative culture. Build an environment of collaboration, innovation, and artistic excellence where teams can level up and thrive. 
  • Build and lead world-class art teams. Recruit, develop, and retain top talent across the spectrum from 3D through to VFX and technical art while managing and mentoring art leads across all disciplines. 
  • Collaborate across disciplines. Work closely with design, tech, and production teams to align delivery with studio goals. 
  • Ensure artistic excellence. Oversee the quality, consistency, and technical execution of art across all projects. 
  • Leverage and refine art tools and pipelines. Work with technical artists and engineers to improve workflows, optimise performance, and enhance creative efficiency. 
  • Strategic leadership ability. Contribute to leading the studio, not just the art team. 
  • An artist at heart. You have 10+ years of experience in 3D game art, with a strong track record of combining artistic vision with leadership, always staying connected to the creative process. 
  • Proven leadership. You've led teams, inspired others, and navigated the challenges of scaling art teams and production pipelines. 
  • Track record of success. You've shipped multi-format games from start to finish and have experience delivering high-quality art direction. 
  • Technical proficiency in industry-standard tools. Expertise in software such as Blender, Photoshop, Substance Suite, ZBrush, and Unity. 
  • Understanding of procedural workflows and optimisation. Familiarity with shader development, asset pipelines, automation tools, and emerging technologies. 
  • Vision and pragmatism. You know how to balance ambitious creative goals with a practical approach to production and problem-solving. 

Desirable: 

  • Experience in supporting content production Live Services PC/Console games  
  • Experience managing teams that deliver in a remote working environment.  
  • Competitive salary (dependent on experience)
  • Performance related bonus.
  • Bi-annual salary reviews based on your performance.
  • Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!)
  • Opportunity to work from home (UK only), out of our Brighton office, or hybrid.
  • 21 days annual leave + 9 Bank Holidays, which includes our very own FuturLab Bank Holiday!
  • 2 Duvet Days. (No questions asked)
  • Extra day off for your birthday.
  • Studio closure over the Christmas period.
  • 5 paid training and 2 paid volunteer days per year to work on your personal development.
  • Opportunities to attend and speak at gaming events/conferences.
  • Free MS Game Pass or PS+ subscription
  • Free game codes, game swag and merchandise.
  • Bike2work scheme.
  • Enhanced Maternity - 9 months full pay (statutory benefit topped up by FL)
  • Paternity leave - 8 weeks full pay
  • Enhanced Sick Pay.
  • Enhanced Pension.
  • Private Healthcare, includes dental and optical cover.
  • Remote therapy service through Spill -8 x 50-minute virtual sessions over 6 months whenever you need them. Unlimited ‘ask a therapist’ text questions.
  • Eye tests & standard glasses for display work.
  • Amazing offices with a great culture. E.g. Regular social activities, Free fresh fruit, Free iced treats in the Summer and Free locally roasted, Small Batch Coffee and Speciality Teas!

FuturLab foster an inclusive and welcoming culture, check out the Life at FuturLab page (www.futurlab.co.uk/life-at-futurlab) for reasons why you’d love working here! 

If you have the skills, experience and passion for the role then please get in touch as we’d love to hear from you!  

To apply, click here:  and attach your latest CV and cover letter/portfolio link.

Equal Opportunities
We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application.

Candidates without a valid UK work Visa cannot be considered.

Average salary estimate

$65000 / YEARLY (est.)
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$50000K
$80000K

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What You Should Know About Head of Art - (UK only - Remote/Hybrid/Brighton), FuturLab Ltd

Join FuturLab as our new Head of Art, where creativity meets leadership! As the award-winning studio behind fantastic games like PowerWash Simulator and Peaky Blinders Mastermind, we're searching for a dynamic individual who can infuse our artistic vision with innovation. In this role, you'll take charge of defining and executing FuturLab's artistic direction for new IPs while ensuring consistency across existing titles. Your extensive experience of over 10 years in 3D game art equips you with the skills to guide our talented teams, fostering a collaborative and enriching culture. You'll not only oversee the artistic quality and execution but also collaborate closely with design, tech, and production teams to align our goals. You’ll find the balance between strategic leadership and hands-on creativity, inspiring your teams while delving into complex artistic details when necessary. Your leadership will be instrumental in building a world-class art team, recruiting top talent, and enhancing our art tools and workflows. We value artists at heart; hence, strong technical proficiency in industry-standard tools such as Blender, Photoshop, and Unity alongside a pragmatic approach to production are key. Come and be part of our inclusive culture where we not only create amazing games but also prioritize team well-being with benefits like flexible working hours, annual leave, and personal development opportunities. If you’re ready to play a pivotal role in shaping the future of gaming art, we can't wait to meet you!

Frequently Asked Questions (FAQs) for Head of Art - (UK only - Remote/Hybrid/Brighton) Role at FuturLab Ltd
What responsibilities does the Head of Art at FuturLab have?

The Head of Art at FuturLab is responsible for defining and executing the artistic vision, ensuring high-quality consistency across multi-format games. This involves leading and mentoring art teams, collaborating with different disciplines such as design and tech, and fostering a creative culture that encourages innovation and artistic excellence.

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What qualifications are needed for the Head of Art position at FuturLab?

To be considered for the Head of Art role at FuturLab, candidates should have a minimum of 10 years of experience in 3D game art along with a strong track record in leadership and delivering high-quality art direction for multi-format games. Proficiency in industry-standard tools like Blender, Photoshop, and Unity is also essential.

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How does the Head of Art role at FuturLab contribute to team culture?

The Head of Art plays a crucial role in fostering an inclusive and collaborative team culture at FuturLab. By building an environment of innovation and artistic excellence, the Head of Art encourages team members to thrive, learn, and grow while maintaining a strong brand visual identity across all projects.

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What benefits does FuturLab offer for the Head of Art position?

FuturLab offers a competitive salary for the Head of Art position along with performance-related bonuses, flexible working options, generous annual leave, personal development days, and various wellness initiatives that reflect our commitment to supporting our team members' well-being.

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What is the application process for the Head of Art role at FuturLab?

To apply for the Head of Art role at FuturLab, candidates should submit their latest CV, a cover letter, and a portfolio link through the provided application link. The studio welcomes applicants from all backgrounds and promotes an inclusive hiring process.

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Common Interview Questions for Head of Art - (UK only - Remote/Hybrid/Brighton)
Can you describe your leadership style as a Head of Art?

Reflect on your leadership style by highlighting your ability to empower and inspire team members. Mention your experience as a mentor and how your pragmatic approach has helped you lead teams effectively through challenges and successes.

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How do you approach defining an art direction for a new game?

Discuss the importance of understanding the game's concept and target audience first. Highlight how you would involve the team in brainstorming sessions and refine the vision based on collaboration and feedback, ensuring everyone is aligned with the artistic goals.

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What strategies do you use to foster creativity within your team?

Share your strategies such as hosting creative workshops, encouraging open communication, and providing resources for personal artistic growth. Emphasize the importance of creating a safe space where team members can express ideas freely.

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Can you give an example of how you've handled a conflict within your art team?

Provide a specific example from your past experience where you facilitated a resolution by promoting open dialogue among team members, focusing on finding common ground, and ultimately leading to a positive outcome.

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How do you ensure consistency in art across multiple projects?

Talk about implementing clear guidelines and documentation for the art style and regularly reviewing the progress against these standards. Mention the benefits of using collaborative tools to keep the team aligned and updated on any changes.

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What role does feedback play in your creative process?

Explain that feedback is vital for growth and improvement, and discuss how you create avenues for constructive feedback within your team. Highlight your approach to giving and receiving feedback positively and encouraging a growth mindset.

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How do you balance creativity with production needs?

Discuss your understanding that creativity thrives within certain boundaries. Talk about being adaptable and finding ways to meet project demands while protecting artistic vision, perhaps by leveraging iterative processes to allow room for creativity.

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What tools and technologies do you find essential for art direction?

Share your expertise with essential industry-standard tools such as Blender, Photoshop, and Unity, and elaborate on how you utilize these tools to enhance team workflows and improve overall creative efficiency.

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How do you go about recruiting top talent for your art team?

Discuss your methods for finding talent, including networking, attending industry events, and utilizing relevant online communities. Highlight your focus on building a diverse team and evaluating candidates based on both technical skills and cultural fit.

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Why do you want to work specifically at FuturLab as the Head of Art?

Express your admiration for FuturLab's innovative game titles and creative culture. Emphasize your enthusiasm for the opportunity to contribute to a forward-thinking studio and how your vision aligns with their artistic goals.

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FuturLab is an award-winning game studio based in Brighton, UK. The company develops and publishes original games on mobile and console, its portfolio including the critically-acclaimed Velocity 2X and Surge Deluxe.

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DATE POSTED
April 11, 2025

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