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3D Art Generalist

Mythical Games is a Venture-backed game technology company powering the next generation of players, games, and studios. Our goal is to launch exceptional video games that leverage distributed ledger tech while providing a platform that will allow other game developers to do the same.At Mythical Games, we are proud of our ‘People First’ culture. We believe that it takes great people and culture to make great products. By treating each other with empathy and respect, we can live fulfilling lives outside our jobs while also creating exceptional work.Mythical Games is currently in search of a 3D Art Generalist to join a development team that is in the process of creating a Pudgy Penguins™ game. In this role, you will work directly with the Art Director to bring a variety of designs to life as game assets within the Unity Game Engine. To complete the final design, you will create textures from 2D concepts, finalize designs from other artists, and model character accessories and props.Responsibilities:• Collaborate with art directors to model, texture, and occasionally render 3D game assets; including characters, props, and environments.• Assist with developing and implementing assets within the Unity Engine game environment.• Partake in meetings (remotely) with the development team and engage in the ideation of future development plans.• Continuously learn and grow as an artist.Qualifications:• Educational background in game art and design, or equivalent professional experience.• An impressive portfolio representing both 2D and 3D artwork that displays proficiency with Autodesk Maya, Adobe Photoshop, Substance Painter, ZBrush, and/or the like.• Strong UV and texture mapping skills.• Knowledge of Unity Engine and production management tools.• Ability to work efficiently and communicate effectively as part of a team.• Comfortable with communication and collaboration tools like Slack.• An exceptional eye for detail and the ability to raise the quality bar.• Core artistic principles, including light and color, composition, structure, and perspective.• Examples of stylistic art with hand-painted textures is preferred.• Experience with source control (Perforce, Git, etc.) is preferred.Requirements:• A portfolio demonstrating relevant artistic skills is required.• Only online submissions will be accepted (e.g., a website, blog, or online album).The expected base salary range for this role is based on the location where the employee’s work will be performed and is aligned to one of our three compensation pay range tiers. Base pay is just one part of Mythical’s total compensation package, which is provided to compensate and recognize employees for their efforts and contributions. This role is also eligible to participate in Mythical’s Corporate Bonus and Equity Plan.Pay Ranges by Tier:Tier 1: $110,000 - $152,000Tier 2: $99,000 - $136,000Tier 3: $88,000 - $121,000Locations by Tier:Tier 1 Locations: San Francisco Bay Area - CaliforniaTier 2 Locations: Remainder of California (outside of the SF Bay Area), Washington state, Massachusetts state, New York stateTier 3 Locations: All other states outside of California, Washington, Massachusetts, and New York• The role is open to candidates in the following states on a remote basis: California, Colorado, Florida, Illinois, Kansas, Maryland, Massachusetts, Missouri, New Jersey, New York, Texas & WashingtonThe base salary for each successful applicant will be dependent on a variety of factors, including work location, education, qualifications, competencies, relevant work experience, business needs, and market demands. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future.Our team values diversity and believes that it strengthens our games, products, and communities. We strongly encourage POC, folks with disabilities, those belonging to the LGBTQIA+ communities, and people across all gender to apply.If you need assistance with accommodations due to a disability, please reach out to accessibility@mythical.games. We’ll be with you as soon as possible; our goal is to ensure an accessible and equitable interview process.
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What You Should Know About 3D Art Generalist, Mythical Games

At Mythical Games, we're looking for a talented 3D Art Generalist to join our innovative team working on an exciting Pudgy Penguins™ game. Located in the United States, this role is perfect for those who thrive in a collaborative, remote environment and are passionate about gaming and art. You'll work closely with our Art Director to transform a variety of artistic designs into stunning game assets using the Unity Game Engine. Your day-to-day responsibilities will include modeling, texturing, and occasionally rendering characters, props, and environments. We're not just about making games; we’re about creating a culture that prioritizes people first, ensuring our team members feel valued and respected. Think you have what it takes? Bring in your unique portfolio of 2D and 3D artwork showcasing your proficiency in tools like Autodesk Maya, Adobe Photoshop, Substance Painter, and ZBrush. We’re eager to see your strong UV and texture mapping skills, and any experience you have with source control tools like Perforce or Git is a definite plus. If you’re ready to elevate your artistry and participate in shaping the future of gaming, let’s make some magic together at Mythical Games!

Frequently Asked Questions (FAQs) for 3D Art Generalist Role at Mythical Games
What qualifications do I need to apply for the 3D Art Generalist role at Mythical Games?

To apply for the 3D Art Generalist position at Mythical Games, candidates should ideally have an educational background in game art and design or equivalent professional experience. An impressive portfolio showcasing both 2D and 3D artwork is essential, demonstrating proficiency in industry-standard tools like Autodesk Maya, Adobe Photoshop, Substance Painter, and ZBrush.

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What are the responsibilities of a 3D Art Generalist at Mythical Games?

As a 3D Art Generalist at Mythical Games, you will collaborate closely with the Art Director to create and finalize a variety of 3D game assets, including characters, props, and environments. Additionally, you'll assist in developing assets within the Unity Engine and engage in remote meetings to ideate on future development plans.

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What skills are required for a 3D Art Generalist position at Mythical Games?

Candidates should possess strong UV and texture mapping skills, a good understanding of core artistic principles such as light, color, composition, and perspective, and proficiency with production management tools. Familiarity with Unity Engine and teamwork communication tools like Slack is important, along with an exceptional eye for detail and quality.

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How does Mythical Games support diversity in its hiring for the 3D Art Generalist role?

Mythical Games values diversity and encourages candidates from all backgrounds to apply, including POC, individuals with disabilities, those belonging to the LGBTQIA+ communities, and people of all gender identities. We believe that diversity strengthens our teams and enhances the quality of our games.

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What is the salary range for the 3D Art Generalist role at Mythical Games?

The expected base salary range for the 3D Art Generalist role at Mythical Games varies depending on location, education, and experience. For instance, Tier 1 locations have a salary range of $110,000 to $152,000, while it varies for Tier 2 and Tier 3 locations. Overall, candidates are encouraged to assess their qualifications and how they fit within this structure.

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Common Interview Questions for 3D Art Generalist
Can you describe your experience with modeling and texturing 3D game assets?

Highlight specific tools you’ve used, such as Autodesk Maya or ZBrush. Discuss projects where you modeled characters or environments and elaborate on the techniques you employed for texturing, emphasizing any successes and challenges you overcame.

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How do you handle feedback on your art from directors or team members?

Discuss your approach to receiving constructive criticism. Emphasize that you view feedback as an essential part of personal and team growth and provide examples of how you've successfully implemented feedback in past projects.

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What is your experience with working in Unity?

Share specific projects where you integrated your 3D assets into the Unity Engine. Talk about the processes you followed for optimizing assets and ensuring they function correctly within the game environment.

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Can you explain your workflow for creating assets from 2D concepts?

Outline your process from interpreting the 2D concept art to producing the final 3D model. Discuss the tools you use for modeling and texturing, and how you stay true to the original artistic vision.

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What artistic styles do you enjoy working with, and how do they influence your work?

Talk about your favorite artistic styles, especially any experience with hand-painted textures or unique color palettes. Explain how these styles influence your approach to 3D modeling and contribute to your creativity.

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Describe a time when you faced a challenge in a project. How did you overcome it?

Share a specific challenge you encountered during a project, how it affected your work, and the strategies you implemented to overcome it. This showcases your problem-solving skills and adaptability.

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How do you keep your skills updated in the fast-changing game art environment?

Discuss how you actively engage in learning new tools and techniques—perhaps through online courses, tutorials, or game jams. Emphasize that you value continuous growth as an artist.

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What techniques do you use to ensure that your art meets high-quality standards?

Share specific quality control practices you follow, such as using reference materials, seeking peer reviews, and conducting thorough testing in the game engine.

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How comfortable are you with collaboration tools like Slack for remote teamwork?

Highlight your experience with communication tools, describing how they facilitate smooth collaboration. Illustrate your adaptability to remote teamwork dynamics and the importance of clear communication.

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What inspired you to pursue a career as a 3D Art Generalist in the gaming industry?

Share your background and what motivated you to combine your passion for art and gaming. This personal insight allows interviewers to connect with your journey and enthusiasm for the role.

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We are a team of veteran game and platform developers with a passion for bringing big innovative concepts to market. Our goal is to create world-class products that drive consumer adoption of distributed ledger technology through games.

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November 29, 2024

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