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Rigger (Senior)

Job Description

As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.

From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.

What you'll do

  • Collaborate with the art team to understand the overall game vision and rigging and skinning needs;
  • Study concept art and research your own references.
  • Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.).
  • Find balance between artistic aspects and technical constraints with the help of technical directors.
  • Partner with character modellers to troubleshoot models when need be.
  • Work closely with animators to make models move believably and overcome any motion-related limitations.
  • Iterate to improve your work based on feedback from interdependent teams.

Qualifications

What you bring

  • A minimum of 4-5 years experience in video game rigging, modelling and/or animation or other relevant experience.
  • Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) + familiarity with scripting.
  • Solid understanding of anatomy and cloth.
  • Excellent observation, problem-solving, organization, communication, and interpersonal skills.
  • A highly collaborative, creative, and innovative spirit.
  • Flexibility and resourcefulness.
  • Motivation to reach out for feedback and adapt to it.
  • Knowledge of game engines (e.g. Unity or Unreal), a plus.

Additional Information

Jobs for Humanity is collaborating with Ubisoft to build an inclusive and just employment ecosystem. We support individuals coming from all walks of life.

Company Name: Ubisoft

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

Please note we are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our office and the remaining 2 days working from home. Also, if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.

We look forward to reading your application ! 😊

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Average salary estimate

$80000 / YEARLY (est.)
min
max
$70000K
$90000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Rigger (Senior), Jobs for Humanity

Are you ready to take your rigging skills to the next level? Join Ubisoft as a Senior Rigger in Montreal, Canada, where your creativity and technical expertise will breathe life into our characters and objects! As a Senior Rigger, you’ll collaborate closely with our talented art team to ensure that every element of the game flows beautifully. In this role, you’ll rig and skin characters while maintaining organized and clean scenes. You’ll balance the artistic elements with technical constraints, working hand-in-hand with technical directors to create compelling animations. Your keen eye for detail will come in handy as you troubleshoot models with character modellers and find solutions to any motion-related challenges alongside our animators. At Ubisoft, we love innovation, so you’ll have access to a variety of internal tools that enable you to iterate and improve based on feedback. With a minimum of 4-5 years in video game rigging, modeling, or animation, you’ll have the chance to showcase your knowledge of 3D software like 3DS Max, Maya, and MotionBuilder. Plus, your solid understanding of anatomy and cloth will take your work to new heights. If you're a creative problem solver who thrives in a collaborative environment, we can't wait to see your portfolio and CV. Let’s bring amazing games to life together!

Frequently Asked Questions (FAQs) for Rigger (Senior) Role at Jobs for Humanity
What are the main responsibilities of a Senior Rigger at Ubisoft?

As a Senior Rigger at Ubisoft, your primary responsibilities include collaborating with the art team to understand the overall game vision, rigging and skinning characters and objects, organizing your scenes effectively, and maintaining open communication with animators and modellers. You will use your creative and technical skills to troubleshoot models and ensure that every movement feels believable.

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What qualifications are needed to become a Senior Rigger at Ubisoft?

To qualify for the Senior Rigger position at Ubisoft, you should have a minimum of 4-5 years of experience in video game rigging, modeling, or animation. Strong knowledge of 3D software like 3DS Max, Maya, and MotionBuilder, as well as excellent problem-solving and communication skills, are crucial. Familiarity with scripting and knowledge of game engines like Unity or Unreal would be advantageous.

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How does the collaboration process work for a Senior Rigger at Ubisoft?

Collaboration is key for a Senior Rigger at Ubisoft. You will work closely with the art team to align your rigging work with the overall game vision, communicate with animators to ensure motion quality, and partner with character modellers for any troubleshooting. Effective communication and teamwork will be essential to create realistic and engaging animations.

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What kind of software and tools will I use as a Senior Rigger at Ubisoft?

As a Senior Rigger with Ubisoft, you'll primarily use 3D software such as 3DS Max, Maya, and MotionBuilder. Your work will also engage various internal tools designed to streamline the rigging process. Familiarity with scripting languages and understanding game engines like Unity or Unreal will further enhance your capabilities in this role.

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Is remote work an option for the Senior Rigger position at Ubisoft?

Yes, Ubisoft adopts a hybrid work model. As a Senior Rigger, you will be expected to work from the office for a minimum of 3 days a week, with the flexibility to work from home the remaining days. This model supports both in-person collaboration and remote work to ensure a balanced approach.

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Common Interview Questions for Rigger (Senior)
Can you explain your rigging process and how you approach it?

In answering this question, describe your step-by-step rigging process. Start with your preparation, such as studying the character's anatomy. Then discuss how you set up the rigging tools, your method for organizing scenes, and how you ensure that your rigs are both technically sound and artistically compelling.

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How do you ensure that your rigs facilitate believable animations?

To ensure believable animations from your rigs, focus on your understanding of character movement and anatomy. Discuss how you collaborate with animators for feedback, iterate your work by fine-tuning the rigs based on their input, and any specific techniques you use to achieve natural motion transitions.

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What challenges have you faced in rigging, and how did you overcome them?

When discussing challenges, choose a specific example related to rigging or animation. Detail the problem, the steps you took to address it, and the outcome. Highlight your problem-solving skills and ability to adapt based on feedback, which showcases your collaborative nature.

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How do you stay updated with the latest trends in rigging and animation?

Explain how you engage with the rigging and animation community. Discuss any online courses, forums, or industry conferences you attend. Mention how you apply new techniques or tools in your work, showcasing your passion for continuous learning and improvement.

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What is your experience working with different 3D software?

Provide a brief overview of your experience with various 3D software, emphasizing your proficiency in 3DS Max, Maya, and MotionBuilder. Share projects where you used these tools, focusing on specific features you have leveraged to enhance your rigging techniques.

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Describe a time you received constructive feedback. How did that impact your work?

Share an example of a time you received constructive feedback on your rigging work. Discuss how you processed the feedback, the changes you made to your work as a result, and the overall improvement in your project. This demonstrates your willingness to learn and grow.

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How do you prioritize tasks when working on multiple characters?

Discuss your organizational strategies for managing multiple rigging projects. Explain how you set priorities based on deadlines, complexity, and feedback from team members. Share specific tools or techniques you use, illustrating your ability to stay efficient and focused.

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How do you handle creative differences with team members?

Talk about the importance of open communication when it comes to differences of opinion. Share how you approach these discussions to find common ground, ensuring that the final product aligns with the game’s vision while respecting your creative insights.

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Can you walk us through your portfolio and highlight a favorite project?

When discussing your portfolio, pick a project that showcases your strengths and skills relevant to the Senior Rigger position. Explain your role, the challenges you faced, and how you overcame them. This offers insight into your problem-solving abilities and creativity.

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What motivates your work as a Rigger?

Share your passion for animation and storytelling as a motivating factor in your work. Discuss how your love for games and desire to create immersive experiences drives you to deliver high-quality rigging and animations that resonate with players.

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Full-time, hybrid
DATE POSTED
April 18, 2025

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