As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.
From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.
What you'll do
What you bring
Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
Please note we are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our office and the remaining 2 days working from home. Also, if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.
We look forward to reading your application ! 😊
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Are you ready to take your rigging skills to the next level? Join Ubisoft as a Senior Rigger in Montreal, Canada, where your creativity and technical expertise will breathe life into our characters and objects! As a Senior Rigger, you’ll collaborate closely with our talented art team to ensure that every element of the game flows beautifully. In this role, you’ll rig and skin characters while maintaining organized and clean scenes. You’ll balance the artistic elements with technical constraints, working hand-in-hand with technical directors to create compelling animations. Your keen eye for detail will come in handy as you troubleshoot models with character modellers and find solutions to any motion-related challenges alongside our animators. At Ubisoft, we love innovation, so you’ll have access to a variety of internal tools that enable you to iterate and improve based on feedback. With a minimum of 4-5 years in video game rigging, modeling, or animation, you’ll have the chance to showcase your knowledge of 3D software like 3DS Max, Maya, and MotionBuilder. Plus, your solid understanding of anatomy and cloth will take your work to new heights. If you're a creative problem solver who thrives in a collaborative environment, we can't wait to see your portfolio and CV. Let’s bring amazing games to life together!
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