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Game UI/UX 리드 아티스트

회사 소개

MON Co.는 게임, 엔터테인먼트, 블록체인 기술의 경계에서 활동하는 개발 및 퍼블리싱 스튜디오입니다. 과거 LiquidX로 운영되었던 MON Co.는 대표 IP인 Pixelmon과 첨단 Web3 플랫폼 MON Protocol의 제작사이자 퍼블리셔입니다. 당사는 업계 최고 수준의 게임 및 엔터테인먼트 스튜디오 출신의 베테랑 경영진이 이끌고 있으며, Web2와 Web3의 경계를 허무는 고품질의 몰입감 있는 경험을 게임, 디지털 콘텐츠, 트랜스미디어 스토리텔링 등 다양한 플랫폼을 통해 전 세계 유저에게 제공하는 것을 목표로 합니다.

MON Co.의 생태계에는 Web3 파트너십과 토큰 기반 게임 경제를 주도하는 MON Protocol, 그리고 Eternal League와 같은 차세대 IP 및 프로젝트에 투자하는 MON Ventures가 포함되어 있습니다. 100만 명 이상의 Pixelmon 팬 커뮤니티와 80개 이상의 블록체인 게임 파트너 네트워크를 보유한 MON Co.는 전 세계 엔터테인먼트의 미래를 만들어 가고 있습니다.

UI/UX 리드 아티스트는 중세 판타지와 애니메이션 스타일이 결합된 턴제 모바일 RPG, MON Co.의 대표 타이틀의 UI/UX 디자인을 총괄하게 됩니다.

더 많은 정보는 웹사이트를 방문해 주세요: https://www.mon.co

주요 업무

  • 게임의 UI/UX 디자인 프로세스를 기획 단계부터 최종 구현까지 주도
  • 게임 디자이너와 협업하여 게임 시스템을 직관적이고 시각적으로 완성도 높은 UI로 구현
  • UI 스타일 가이드 및 인터페이스 파이프라인 개발 및 유지
  • 게임 내 UI 요소(HUD, 메뉴, 아이콘 등)의 와이어프레임, 프로토타입, 최종 에셋 디자인
  • 모바일 터치스크린에 적합한 UX 설계
  • 엔지니어 및 아티스트와 협업하여 아트 품질과 퍼포먼스를 유지하며 UI 구현
  • 주니어 UI/UX 팀원 멘토링 및 피드백 제공
  • RPG 및 AAA 게임 산업 내 최신 UI/UX 트렌드 분석 및 적용

자격 요건 및 역량

  • 최소 5년 이상의 UI/UX 아티스트 경력
  • 모바일 RPG 또는 AAA 게임에서 최소 1개 이상 출시 경험
  • 고퀄리티 UI/UX 디자인 및 실제 게임 적용 사례가 포함된 포트폴리오 보유
  • 플레이어 심리, 사용성 원칙, 게임 흐름에 대한 깊은 이해
  • Figma, Adobe Creative Suite, Sketch 등 관련 툴 숙련
  • Unreal Engine 사용 경험
  • 탁월한 커뮤니케이션 및 문제 해결 능력, 리더십 역량
  • RPG 또는 몰입형 내러티브 게임에 대한 열정

MON Co. 에 대하여

  • 의견을 존중합니다
    당신의 목소리가 중요합니다. 우리는 팀원의 아이디어와 제안을 소중히 여기며, 지속적인 개선과 협업 문화를 함께 만들어갑니다.
  • 사람이 중심입니다
    MON Co.에서는 역동적이고 다문화적인 인재들과 함께 일하게 됩니다. 유쾌하고, 배려 깊고, 영감을 주는 동료들과 함께하는 것을 자랑스럽게 느낄 수 있습니다.
  • 혁신의 최전선
    Web3, 블록체인 등 최첨단 기술과 트렌드를 다루며, 끊임없이 변화하는 환경 속에서 성장할 수 있는 기회를 제공합니다.
  • 수평적인 조직 문화
    우리는 진정한 탈중앙화를 지향합니다. 신입이든 경력이든 모두 동등한 목소리를 갖습니다. 투명하고 개방적인 환경에서 모든 팀원이 성공에 기여할 수 있도록 협업합니다.

What You Should Know About Game UI/UX 리드 아티스트, MON Co.

Are you ready to take your design skills to the next level? Join MON Co. as our Game UI/UX Lead Artist, where you'll play a crucial role in shaping the user experience for our flagship mobile RPG that beautifully melds medieval fantasy with stunning animation. At MON Co., we're all about pushing boundaries in gaming, entertainment, and blockchain technology. We're not just a studio; we're a community of innovators who are dedicated to creating immersive experiences across various platforms for gamers worldwide. As the Game UI/UX Lead Artist, you'll lead the design process from the initial concept to final implementation, collaborating closely with game designers to ensure an intuitive and visually striking UI. You will be responsible for developing and maintaining our UI style guides and interface pipelines while designing wireframes, prototypes, and final assets for in-game UI elements such as HUDs, menus, and icons. Your role will also involve mentoring junior team members, analyzing the latest UI/UX trends in the RPG and AAA gaming industry, and ensuring high-quality art performance through collaboration with engineers and other artists. If you have a passion for creating captivating user experiences and an impressive portfolio showcasing your background in high-quality UI/UX design, we encourage you to dive into this exciting opportunity with us at MON Co. Explore more about what we offer and become part of the future of entertainment!

Frequently Asked Questions (FAQs) for Game UI/UX 리드 아티스트 Role at MON Co.
What are the main responsibilities of a Game UI/UX Lead Artist at MON Co.?

As a Game UI/UX Lead Artist at MON Co., your main responsibilities will include leading the UI/UX design process from the planning stage to final implementation, collaborating with game designers to create intuitive and visually appealing interfaces, developing and maintaining UI style guides, and designing various UI elements for our flagship mobile RPG. You will also mentor junior team members, analyze industry trends, and work closely with engineers to ensure high-quality art standards.

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What qualifications do I need to become a Game UI/UX Lead Artist at MON Co.?

To become a Game UI/UX Lead Artist at MON Co., you should have a minimum of 5 years of experience as a UI/UX artist, with at least one released title in mobile RPG or AAA game. A strong portfolio that demonstrates high-quality UI/UX design is essential, along with a deep understanding of player psychology and usability principles. Proficiency in tools like Figma, Adobe Creative Suite, and Sketch, as well as experience with Unreal Engine, is required.

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How does collaboration work in a Game UI/UX Lead Artist role at MON Co.?

Collaboration is key for a Game UI/UX Lead Artist at MON Co. You will work closely with game designers to create engaging systems and interfaces that enhance the player experience. Additionally, you will interact with engineers and other artists to maintain high-quality standards throughout the UI implementation process, ensuring that all elements contribute to a cohesive visual experience.

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What qualities is MON Co. looking for in a Game UI/UX Lead Artist?

MON Co. looks for candidates who not only possess extensive experience and technical skills but also demonstrate excellent communication and problem-solving abilities. You should be a team player with leadership qualities and a passion for RPG and immersive narrative games. A strong aesthetic sense and the ability to stay updated with the latest UI/UX trends are also important qualities for this role.

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What is the workplace culture like at MON Co. for a Game UI/UX Lead Artist?

At MON Co., the workplace culture is dynamic and diverse, promoting a horizontal structure where every voice matters, regardless of seniority. We value respect and collaboration, creating an open environment where ideas are welcomed. Our focus on innovation means you'll be working at the forefront of technology in the gaming industry, particularly in Web3 and blockchain.

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Common Interview Questions for Game UI/UX 리드 아티스트
What is your approach to UI/UX design for mobile games?

In your response, emphasize your understanding of player behavior and usability principles. Mention your process for researching player needs, prototyping, and gathering feedback to iterate on designs. Highlight the balance between aesthetics and functionality, and how you ensure a seamless experience for users.

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Can you describe a challenging UI/UX project you undertook and how you handled it?

Discuss a specific project, outlining the challenges you faced, your problem-solving strategies, and the outcomes. Be sure to highlight your ability to adapt, collaborate with team members, and leverage feedback to improve the design.

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What tools do you prefer for UI/UX design, and why?

Talk about your proficiency in design tools like Figma, Adobe Creative Suite, and Sketch. Explain why you prefer these tools, such as ease of use, collaborative features, and the ability to create high-fidelity prototypes. Mention how these tools have helped you streamline your workflow.

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How do you stay updated on UI/UX trends in the gaming industry?

Share your methods for staying informed, such as following industry blogs, participating in forums, attending conferences, and networking with professionals. Discuss how you apply new insights and trends to your design work, ensuring that your projects remain current and engaging.

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How do you approach mentoring junior team members?

Discuss your philosophy on mentorship, focusing on providing constructive feedback, supporting skill development, and fostering a collaborative team environment. Illustrate with an example of how you helped a junior artist grow in their role.

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What factors do you consider when designing a game UI?

Talk about key considerations like player engagement, intuitive navigation, accessibility, and the alignment of the UI with the overall game aesthetic. Highlight how you prioritize user experience while ensuring that design elements fit within technical constraints.

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Give an example of how you collaborated with game designers.

Provide a specific example of a project where you worked closely with game designers. Explain how you exchanged ideas, integrated feedback, and developed a cohesive vision that enhanced the overall player experience.

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What role does user feedback play in your design process?

Emphasize the importance of user feedback in validating design decisions. Explain your methods for gathering feedback, such as playtesting and surveys, and how you use that feedback to iterate and improve your designs.

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Describe how you handle tight deadlines in your projects.

Discuss your time management strategies, prioritization of tasks, and communication with your team during high-pressure situations. Provide an example from a past project where you successfully delivered quality work under tight constraints.

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Why do you want to work as a Game UI/UX Lead Artist at MON Co.?

Share your passion for RPGs and immersive experiences, and how you resonate with MON Co.'s goal of creating boundary-pushing games. Highlight your eagerness to contribute to innovative projects and your excitement about being part of a collaborative and forward-thinking team.

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EMPLOYMENT TYPE
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DATE POSTED
April 12, 2025

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