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Sound Designer II - League Studios, Creative eXpressions

As a Sound Designer, your technical and creative audio skills will combine to bring life to the broad range of characters and experiences in our games. Joining efforts with a multi-disciplinary team, you’ll help drive projects from their inception. Using your passion, creativity, and critical thinking you will help guide team decisions and provide valuable feedback to your peers. As a member of the audio discipline, you’ll strive to find ways to teach and level up those around you while continuing to challenge and grow yourself.

As a Sound Designer II on Creative eXpressions, you will report into the Sound Design Manager. You will be focused on partnering with the Teamfight Tactics and the Fight For the Golden Spatula teams to deliver audio experiences that surpass players expectations. You will balance giving audio guidance to vendors and partners with creative audio design, when necessary. With direction and feedback, you can hit the quality of your craft, and are always hungry to apply what you have learned to the next challenge.

Responsibilities:

  • Develop and execute the audio vision for characters, skin lines, or other recurring features
  • Clearly define and communicate content audio goals, including how they align with product goals
  • Working with external vendors to ensure they deliver high-quality work
  • Collaborate with the FFGS team and other disciplines to define appropriate processes and pipelines for effective audio content delivery
  • Collaborate with music, video, and other central teams to ensure thematic consistency across in-game and out-of-game features
  • Record, edit, and design sound effects for game characters, skin lines, and other recurring features using industry-standard methods and tools
  • Use in-house engine tools and Wwise to implement assets directly into the game
  • Ensure quality of asset output by playtesting and gathering daily feedback on your content from your team and discipline

Required Qualifications:

  • Fluency in Mandarin and English
  • Expertise in the holistic game audio process (Sound Design, Voice Over, Music Implementation, Technology, Player Experience, etc.)
  • Knowledge of sound design creation tools (ProTools, Nuendo, Reaper, Izotope, Waves, Native Instruments, etc) & techniques 
  • Knowledge of sound design, voiceover & music implementation methods
  • Knowledge of audio middleware (Wwise, Fmod, etc.)  and overall game engine technology (Unreal, Unity, Lumberyard, etc.)
  • Strong communication & collaboration skills (Individual, Team)
  • Ability to navigate stakeholder, senior leadership, discipline, and team feedback effectively
  • Ability to own the total quality and value of the experiences we deliver to our audience
  • Ability to overcome change & challenges to deliver results
  • Ability to develop constructive working relationships with others to achieve team goals
  • Willingness to travel internationally as needed

Desired Qualifications:

  • Certificate/Bachelors in audio/music engineering or equivalent industry experience (2+ years)
  • Knowledge of programming or scripting languages (Lua, Python, etc.)
  • Ability to lead and own mid-scope discipline and product team efforts such as cross-discipline team knowledge shares/classes, etc

 

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

Riot has a focus on work/life balance, shown by our open paid time off policy, in addition to other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner and children, and a 401k with company match. Check out our benefits pages for more information.

Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.

 

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 

Average salary estimate

$90000 / YEARLY (est.)
min
max
$80000K
$100000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Sound Designer II - League Studios, Creative eXpressions, Riot Games

Are you a Sound Designer ready to elevate the audio experience at League Studios, Creative eXpressions? As a Sound Designer II, you’ll play a pivotal role in bringing vitality to the diverse characters and immersive experiences in our games! Based in sunny Los Angeles, California, you’ll team up with our talented cross-disciplinary squad to drive projects from the spark of an idea to their full realization. Leveraging your technical prowess and creative flair, you will lend your voice and expertise to enhance audio content, aiming to exceed our players' expectations. Collaborating closely with the Teamfight Tactics and Fight For the Golden Spatula teams, you will help shape soundscapes that resonate well beyond the screen. Whether you’re guiding external vendors to ensure high-quality deliverables or working alongside fellow team members to cultivate a learning environment, your contributions will be essential. With industry-standard tools and methods at your disposal, you’ll record, edit, and design sound effects that truly breathe life into gameplay. Your dedication to quality and feedback will help create audio experiences that keep players coming back for more. If you have a passion for audio in games and a collaborative spirit, we want to hear from you!

Frequently Asked Questions (FAQs) for Sound Designer II - League Studios, Creative eXpressions Role at Riot Games
What are the responsibilities of a Sound Designer II at League Studios, Creative eXpressions?

As a Sound Designer II at League Studios, Creative eXpressions, you will develop and execute the audio vision for characters and multiple game features, ensuring they align with product goals. Additionally, you'll collaborate with external vendors, define processes for audio delivery, and implement sound effects using Wwise and in-house tools. Your role is to maintain high-quality standards through rigorous playtesting and feedback collection.

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What qualifications are needed for the Sound Designer II position at League Studios?

To qualify for the Sound Designer II role at League Studios, candidates must be fluent in Mandarin and English and possess expertise in the entire audio process, including sound design and music implementation. Having knowledge of industry-standard tools like ProTools and audio middleware like Wwise is essential. Additionally, strong communication and collaboration skills are necessary to navigate feedback and work effectively with the team.

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What software tools should a Sound Designer II know when applying to League Studios?

Prospective Sound Designer IIs at League Studios should be proficient in sound design tools such as ProTools, Nuendo, and Izotope. Familiarity with audio middleware like Wwise, as well as game engines such as Unreal and Unity, is also important. These tools will be essential in creating immersive sound experiences and delivering high-quality audio content in the games.

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How does the creative process of a Sound Designer II at League Studios work?

At League Studios, the creative process for a Sound Designer II involves close collaboration with multidisciplinary teams to define the audio goals for each project. This includes shaping soundscapes, guiding external vendors, and ensuring thematic consistency across features. You will also have opportunities to learn and grow while teaching others, fostering a collaborative and innovative environment.

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What makes League Studios a great place to work for Sound Designers?

League Studios is a fantastic workplace for Sound Designers due to its focus on work/life balance, offering flexible schedules and open paid time off. The collaborative culture promotes diversity and inclusion, valuing teamwork and individual contributions. With a commitment to player empathy and understanding their experiences, your work as a Sound Designer II will be genuinely impactful.

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Common Interview Questions for Sound Designer II - League Studios, Creative eXpressions
What inspired you to become a Sound Designer II?

Talking about your inspiration is crucial. Focus on personal anecdotes or experiences that fueled your passion for sound design in games, and how that aligns with your career goals at League Studios.

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Can you describe your audio design process?

Highlight your workflow, from ideation through to final implementation. Discuss tools you use, collaboration with teams, and how you integrate feedback throughout the process to ensure quality sound.

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How do you ensure that the audio aligns with the gaming experience?

Discuss your approach to understanding the game’s narrative and emotional impact, and how you work closely with developers and playtesters to gauge player reactions and adjust accordingly.

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What tools and software are you proficient in for sound design?

List and describe your experience with industry-standard tools, emphasizing how you've used them in past projects to create impactful sound design.

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How do you handle feedback from peers and stakeholders?

Explain your strategy for receiving and integrating feedback into your projects. Mention specific instances where feedback led to significant improvements in your work.

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What do you believe makes a character’s audio stand out?

Share your insights into unique sound design elements, character tone alignment, and the emotional connection audio can create, as well as give examples of successful game soundtracks.

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Describe a challenge you faced in audio design and how you overcame it.

Be specific about a past challenge. Explain the situation, your approach to resolving it, and the successful outcome, demonstrating problem-solving skills.

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How do you keep up with industry trends in game audio?

Talk about workshops, online courses, forums, or communities you partake in to stay ahead of trends and advancements in sound design technologies.

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What kind of feedback do you like to receive on your audio work?

Describe the kind of constructive feedback that helps elevate your work. Stress the importance of collaboration and team input in creating cohesive audio experiences.

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Why do you want to work for League Studios, Creative eXpressions?

Express your passion for the brand and its games. Reference specific aspects of the company’s culture, projects, or values that resonate with your personal and professional goals.

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Riot aspires to be the most player-focused company in the world.

40 jobs
MATCH
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BADGES
Badge Diversity ChampionBadge Global CitizenBadge InnovatorBadge Work&Life Balance
CULTURE VALUES
Customer-Centric
Collaboration over Competition
Growth & Learning
Mission Driven
BENEFITS & PERKS
Medical Insurance
Dental Insurance
Vision Insurance
Family Coverage (Insurance)
Life insurance
Maternity Leave
Paternity Leave
Paid Time-Off
Social Gatherings
Company Retreats
Fitness Stipend
FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
EMPLOYMENT TYPE
Full-time, on-site
DATE POSTED
April 10, 2025

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