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Lead Technical Artist

High Voltage Software is looking for a Lead Technical Artist to join our team in creating the next generation of cutting-edge games. You’ll work at the intersection of art and technology, supporting the technical aspects of game art creation, optimizing workflows, and helping build immersive, high-quality experiences across multiple platforms.

What You’ll Do:

  • Create complex materials for characters, weapons, and environments using Unreal Engine.
  • Develop and maintain tools and workflows that empower other artists to create unique assets efficiently.
  • Implement and optimize visual effects, from realistic to stylized, using UE Blueprints and Niagara.
  • Collaborate with engineers and artists to optimize content for various platforms.
  • Use scripting knowledge (Blueprints and potentially Python or C++) to aid in tool development and pipeline improvements.
  • Support gameplay and engine features from a tech art perspective.
  • Test and verify your work on target hardware to ensure quality and performance.

What We’re Looking For:

  • A strong reel/portfolio showcasing real-time technical art for games.
  • Solid understanding of PBR and node-based material workflows.
  • Experience with modeling (Maya, Max, Blender), sculpting (ZBrush), and texturing tools (Substance Painter/Designer).
  • Familiarity with Unreal Engine and current game art pipelines.
  • Knowledge of Blueprints and fundamental game logic.
  • Ability to work across disciplines (modeling, animation, FX, lighting).
  • Excellent time management, communication, and organizational skills.
  • Experience shipping at least one game title.
  • Passion for video games and collaborative development.

Bonus Points For:

  • 5+ years of experience in a relevant industry role.
  • Previous leadership experience.
  • Scripting experience with C++, Python, or other languages.
  • Understanding of FX/animation principles (especially Niagara).

Why Join High Voltage?

  • Work on high-profile AAA titles.
  • Flexible remote work setup (within eligible states).
  • Great work-life balance and a casual, collaborative studio environment.
  • Competitive salary and benefits package (medical, dental, vision).
  • 401(k) plan..

High Voltage Software is an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive environment for all employees."

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Average salary estimate

$100000 / YEARLY (est.)
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$80000K
$120000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Lead Technical Artist, Spellman High Voltage Electronics Corp.

High Voltage Software is on the lookout for a talented Lead Technical Artist to be a key player in crafting the next generation of groundbreaking games. In this role, you’ll be at the exciting intersection of art and technology, focusing on the technical aspects of game art creation. Your primary responsibilities will include creating intricate materials for characters, weapons, and environments using Unreal Engine, while also developing tools and workflows that help your fellow artists work efficiently. You will dive into the world of visual effects, optimizing them through UE Blueprints and Niagara, all while collaborating closely with engineers and other artists to ensure top-notch content across various platforms. The ideal candidate will have a strong portfolio showcasing real-time technical art, a solid grasp of PBR and node-based material workflows, and experience with industry-standard modeling and sculpting tools like Maya, Max, Blender, and ZBrush. Knowledge of Blueprints, game logic, and a knack for cross-disciplinary collaboration will make you stand out. Given that you will be supporting gameplay and engine features from a tech art perspective, excellent time management and organizational skills are a must. Plus, a passion for video games and an eagerness to foster teamwork in a casual environment will make your time at High Voltage Software even more enjoyable. We're excited to offer a flexible remote work setup and a vibrant studio culture where you can thrive professionally while working on high-profile AAA titles. Join us, and let's create some amazing experiences together!

Frequently Asked Questions (FAQs) for Lead Technical Artist Role at Spellman High Voltage Electronics Corp.
What are the main responsibilities of a Lead Technical Artist at High Voltage Software?

As a Lead Technical Artist at High Voltage Software, your key responsibilities include creating complex materials for characters, weapons, and environments using Unreal Engine. You'll also develop and maintain tools that help other artists create unique assets efficiently while collaborating with engineers to optimize content for various platforms.

Join Rise to see the full answer
What qualifications are needed to become a Lead Technical Artist at High Voltage Software?

To qualify for the Lead Technical Artist position at High Voltage Software, candidates should have a strong portfolio showcasing real-time technical art for games, a solid understanding of PBR and node-based workflows, and experience with industry-standard modeling and texturing tools. Familiarity with Unreal Engine and scripting knowledge with Blueprints or other programming languages is crucial.

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What skills are important for a Lead Technical Artist at High Voltage Software?

Important skills for a Lead Technical Artist at High Voltage Software include proficiency in modeling and texturing tools, understanding blueprints and game logic, excellent communication, and organizational skills. A strong ability to collaborate across disciplines such as modeling, animation, FX, and lighting is also key to success in this role.

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What makes High Voltage Software a great place to work for a Lead Technical Artist?

High Voltage Software offers a unique opportunity for a Lead Technical Artist to work on high-profile AAA titles in a flexible remote setup. The company promotes a healthy work-life balance, a collaborative studio environment, and provides a competitive compensation and benefits package.

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How can I succeed in the Lead Technical Artist role at High Voltage Software?

To succeed as a Lead Technical Artist at High Voltage Software, focus on continuously enhancing your technical art skills, fostering effective communication and collaboration with your peers, and staying updated on the latest industry trends and tools to create immersive experiences.

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Common Interview Questions for Lead Technical Artist
Can you explain your experience with Unreal Engine as a Lead Technical Artist?

When answering this, describe specific projects where you've utilized Unreal Engine for various tasks like creating materials and visual effects. Highlight your understanding of pipelines and how you've optimized workflows in your past roles.

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How do you approach collaboration with other artists and engineers?

Share your strategy for fostering communication and teamwork in your previous experiences. Provide an example of how collaboration led to improved outcomes in project deliveries and artistic solutions.

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What technical skills do you find most beneficial for a Lead Technical Artist?

Discuss your proficiency in tools like Maya, ZBrush, and Unreal Engine. Highlight specific examples of how these skills have allowed you to contribute to successful game art development significantly.

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How do you prioritize your tasks when working on multiple art assets?

Explain your time management techniques and prioritization strategies, such as using project management tools or breaking tasks down into smaller, manageable pieces to ensure on-time deliveries.

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Can you provide an example of a challenging project you worked on and how you overcame the challenges?

Share a specific project where you faced challenges, the actions you took to address them, and the positive results achieved. This showcases your problem-solving skills and resilience.

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What do you think is the future of technical art in gaming?

Offer insights into trends you've noticed, such as advancements in real-time rendering and visual fidelity. Discuss how these trends may impact the roles of technical artists moving forward.

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How do you keep up with new technologies and tools in the field of technical art?

Mention specific resources such as online courses, industry conferences, or communities you engage with to stay informed about the latest developments in tools and technologies related to technical art.

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What processes do you follow to ensure quality and performance in your art assets?

Describe your approach to testing and optimizing assets, mentioning tools or methods you use to ensure high-quality performance across various platforms.

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In your opinion, what is the most critical aspect of a Lead Technical Artist's role?

Share your perspective on the blend of artistic creativity and technical proficiency necessary for this role. Provide examples of how this influences the success of a project.

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What motivates you as a Lead Technical Artist?

Discuss your passion for creating immersive gaming experiences and collaboration with talented teams. Highlight your enthusiasm for contributing to innovative projects and pushing the boundaries of what is possible in games.

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Spellman's fundamental mission is to learn its customers' applications, and to provide the latest advances in high voltage technology to support or enhance those applications.

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Full-time, remote
DATE POSTED
April 12, 2025

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