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Technical Artist (f/m/d)

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft Düsseldorf is home to nearly 500 people, making up several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. 

Job Description

As our new Technical Artist (f/m/d) at Ubisoft Düsseldorf, you will play a key role in developing a future-proof pipeline - Ensuring the seamless integration of art assets into the game engine, connecting the visual component to feature functionality and maintaining optimal performance and visual fidelity. You will work closely with both the art and programming teams to address technical challenges, optimize workflows, and contribute to the creation of high-quality game content. Your responsibilities will also include improving pipeline processes, and providing technical solutions to maintain art quality throughout development.

What you will do: 

  • Provide daily support to the Art and Tech teams.
  • Integrate and optimize art assets into the game engine while ensuring quality, performance standards, and budget constraints.
  • Improve and streamline art production workflows and asset pipelines.
  • Provide technical support and troubleshooting for complex art issues.
  • Enable team members to complete tasks efficiently and consistently.
  • Develop tools and scripts for Maya, MotionBuilder, 3ds Max, Photoshop, Substance Designer, and other 3D/2D software, as well as in-house tools.
  • Create and maintain comprehensive documentation for technical art features and tools to support team-wide understanding and usage.

Qualifications

What you bring:

  • 2-5 years of experience in a technical art role, with a proven track record in game development or related industries.
  • Proficiency with 3D art tools such as 3ds Max or Maya.
  • Experience with game engines like Unreal Engine
  • Familiarity with parametric creation and maintenance of node-based graphs.
  • Strong understanding of performance optimization techniques, asset management, and debugging in the context of art production and budget restrictions.
  • Excellent analytical skills, with the ability to resolve complex technical challenges efficiently and effectively.
  • Fluency in English, both written and verbal.

What to send our way:

  • Your CV, highlighting your education, experience and skills.
  • A cover letter including your earliest starting date, expected salary and why you would like to join us.

Portfolio:

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Scripts or application examples, code samples.
  • Examples of rigs, visual effects, animation, procedural visualization.

Additional Information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.

For further information, please check https://duesseldorf.ubisoft.com/en/.

Average salary estimate

$52500 / YEARLY (est.)
min
max
$45000K
$60000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Technical Artist (f/m/d), Ubisoft

Join Ubisoft Düsseldorf as a Technical Artist (f/m/d) and be a vital part of our creative journey in the gaming world! In this exciting role, you will dive into all things technical art, ensuring that our art assets blend seamlessly into game engines while maintaining performance and visual quality. Collaborating closely with our talented art and programming teams, you will tackle technical challenges, optimize workflows, and contribute to the creation of top-notch game content. You'll have the opportunity to improve pipeline processes, provide innovative technical solutions, and help enable your teammates to achieve their best work. We're looking for someone with 2-5 years of experience in a technical art role, proficient in 3D art tools and game engines like Unreal Engine. If you’re passionate about shaping the future of gaming and enjoy the thrill of pushing technical boundaries, Ubisoft Düsseldorf is the perfect place for you. We offer a collaborative environment where creativity flourishes, alongside benefits such as relocation support, hybrid work options, and professional development opportunities. Don’t miss your chance to be part of a diverse and inclusive team dedicated to bringing unforgettable gaming experiences to life. Your journey starts here!

Frequently Asked Questions (FAQs) for Technical Artist (f/m/d) Role at Ubisoft
What are the responsibilities of a Technical Artist at Ubisoft Düsseldorf?

As a Technical Artist (f/m/d) at Ubisoft Düsseldorf, your primary responsibilities include integrating and optimizing art assets into the game engine while adhering to performance standards and budget constraints. You'll be providing daily support to both art and tech teams, streamlining production workflows, and troubleshooting complex art issues. Furthermore, you will develop tools and scripts for various 3D/2D software and maintain documentation to support team-wide understanding and usage of technical art features.

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What qualifications are needed for the Technical Artist position at Ubisoft Düsseldorf?

To qualify for the Technical Artist (f/m/d) role at Ubisoft Düsseldorf, candidates should have 2-5 years of experience in a technical art position, preferably within game development. Proficiency in 3D art tools like 3ds Max or Maya, along with experience in game engines such as Unreal Engine, are essential. A strong understanding of performance optimization techniques, asset management, and debugging is also required. Excellent analytical skills and fluency in English are key to thriving in this role.

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How does Ubisoft Düsseldorf support its Technical Artists in their career development?

Ubisoft Düsseldorf is committed to the growth of its Technical Artists by providing access to the Ubisoft Blue Byte Academy. This includes various opportunities for professional development through workshops, guest speakers from the industry, and an extensive training platform. The studio encourages continuous learning and offers a collaborative environment where you can enhance your skills and advance your career.

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What tools and software should a Technical Artist at Ubisoft Düsseldorf be familiar with?

A successful Technical Artist (f/m/d) at Ubisoft Düsseldorf should be well-versed in 3D art tools such as 3ds Max and Maya. Familiarity with game engines like Unreal Engine is also crucial. Additionally, experience with software for creating and maintaining node-based graphs, as well as tools like MotionBuilder, Photoshop, and Substance Designer, will greatly benefit the candidate in performing their duties effectively and creatively.

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What are the advantages of working as a Technical Artist at Ubisoft Düsseldorf?

Working as a Technical Artist (f/m/d) at Ubisoft Düsseldorf offers several advantages, including a supportive hybrid work model that allows for both studio and remote work. The studio provides relocation assistance, a monthly mobility budget, childcare support, and an attractive pension scheme. Moreover, you can enjoy discounts on games and access to employee benefits that foster a balanced and fulfilling work-life.

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Common Interview Questions for Technical Artist (f/m/d)
Can you explain the role of a Technical Artist in game development?

The role of a Technical Artist focuses on bridging the gap between art and programming, ensuring that art assets are correctly integrated into the game engine while maintaining visual quality and performance. When answering this question, highlight your experience in optimizing workflows, troubleshooting technical issues, and collaborating with various teams to achieve project goals.

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What experience do you have with 3D art tools like Maya or 3ds Max?

When discussing your experience with 3D art tools, provide specific examples of projects where you've utilized them. Mention any challenges you overcame, how you optimized your workflow, and the results of your efforts. This authentic insight can demonstrate your technical skills and creativity.

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How do you approach performance optimization in game assets?

Discuss strategies you’ve used for performance optimization, such as reducing polygon count, utilizing level of detail (LOD) models, and effective asset management techniques. Provide specific instances where your optimization efforts significantly improved game performance.

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What scripting languages do you have experience with, and how have you used them?

Mention the scripting languages you are familiar with, such as Python or MEL, and describe scenarios where you've created scripts to automate tasks, improve efficiencies, or solve specific challenges. This will showcase your technical problem-solving abilities.

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How do you handle technical challenges that arise in your work?

When addressing this question, emphasize your analytical skills and your method of breaking down problems into manageable parts. Discuss a specific technical challenge you've faced, the steps you took to resolve it, and the final outcome. Show that you are proactive and resourceful.

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Can you describe a time when you improved a pipeline process?

Share a specific example where you identified inefficiencies in a pipeline process. Talk about the steps you took to implement improvements and the positive impact it had on the team's workflow. This demonstrates your ability to contribute to team success.

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What is your experience with game engines, particularly Unreal Engine?

Discuss your experience using Unreal Engine, including projects you've worked on and how you've utilized its features. Highlight any specific tasks, such as shader development or asset integration, to provide depth to your answer.

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How do you stay updated on the latest developments in technical art?

Indicate your commitment to professional growth by mentioning resources you use to stay informed, such as industry publications, webinars, online courses, or community forums. This demonstrates your dedication to your craft and eagerness to learn.

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What role does documentation play in your work as a Technical Artist?

Stress the importance of maintaining thorough documentation for tools and processes. Clear documentation ensures that team members can understand and utilize technical features effectively. Share experiences where your documentation positively impacted team efficiency.

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Why are you interested in joining Ubisoft Düsseldorf as a Technical Artist?

Articulate your passion for gaming and how Ubisoft’s values align with your career goals. Discuss specific projects or aspects of the company that excite you, and express your eagerness to contribute to their acclaimed franchises, showing you are a cultural fit.

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At Ubisoft, we are dedicated to enriching players' lives with original and memorable moments of play.

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DATE POSTED
April 12, 2025

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