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Senior Game Designer II, VR - job 1 of 3

Join Axon as a Senior Game Designer focused on creating immersive VR training simulations for public safety. You’ll collaborate with a dynamic team to enhance law enforcement training through innovative VR solutions.

Skills

  • Game design principles
  • Narrative design
  • 3D modeling
  • VR technologies

Responsibilities

  • Design and develop VR training simulations
  • Collaborate with cross-functional teams
  • Conduct user research and play-tests
  • Create detailed design documents and prototypes
  • Develop narrative frameworks for training simulations

Education

  • Bachelor's degree in Game Design, Computer Science, or a related field

Benefits

  • Competitive salary and 401K with employer match
  • Discretionary paid time off
  • Robust parental leave policy
  • Award-winning office environment
To read the complete job description, please click on the ‘Apply’ button
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Rick Smith
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Average salary estimate

$155000 / YEARLY (est.)
min
max
$124000K
$186000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Senior Game Designer II, VR, Axon

As a Senior Game Designer II at Axon, based in sunny San Francisco, California, you'll be at the forefront of revolutionizing public safety training through immersive virtual reality solutions. Imagine crafting specialized VR training simulations that help law enforcement professionals enhance their skills and confidence while serving communities. Your expertise in game design, combined with your passion for VR technologies, will be pivotal in shaping innovative training experiences that don’t just teach but also engage and inspire. Collaborating with talented artists, UX designers, product managers, and subject matter experts, you'll dive into the nuances of gameplay systems, ensuring they align with real-world applications. Your daily tasks will involve creating prototypes, conducting user research, and gathering feedback to refine training simulations, enhancing both their realism and effectiveness. By harnessing your narrative design skills, you’ll develop storytelling elements that resonate with trainees, making lessons memorable. Besides the technical aspects, you’ll contribute to fostering a fun team culture with initiatives like VR Happy Hours and open discussions. At Axon, we value your ideas and insights, with flexibility to work from home, complementing our vibrant office atmosphere whenever you choose. Your impact here will not only advance technology but also create meaningful change in the public safety community, making a tangible difference in how officers engage with the people they serve. Come join us in this exciting journey, where your creativity and innovation will directly contribute to our mission to Protect Life.

Frequently Asked Questions (FAQs) for Senior Game Designer II, VR Role at Axon
What responsibilities does the Senior Game Designer II have at Axon?

The Senior Game Designer II at Axon plays a crucial role in developing cutting-edge VR training simulations for law enforcement. Key responsibilities include designing engaging training experiences that meet educational objectives, collaborating with cross-functional teams to ensure quality delivery, conducting user research to refine products, and creating detailed design documents and prototypes. This position not only focuses on technical execution but also emphasizes storytelling and user engagement, making it essential for the candidate to be well-versed in immersive game design.

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What qualifications are required for the Senior Game Designer II position at Axon?

To excel in the Senior Game Designer II role at Axon, candidates should have 8+ years of experience in game design, particularly in VR and training simulations. A Bachelor's degree in Game Design, Computer Science, or a related field is preferred. Critical skills include proficiency in Unity or Unreal Engine, narrative design, instructional design, and familiarity with scripting languages like C# or Python. Additionally, candidates should possess strong communication skills and the ability to lead cross-functional project teams.

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How does the Senior Game Designer II contribute to Axon's mission?

The Senior Game Designer II contributes to Axon's mission of protecting life by developing innovative VR training solutions that enhance law enforcement training. By creating immersive experiences that focus on empathy, de-escalation, and community engagement, this role ensures officers are better equipped to handle real-world scenarios effectively. This work directly impacts the quality of police training, making it more accessible, memorable, and practical, ultimately benefiting community safety and trust.

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What is the work environment like for the Senior Game Designer II at Axon?

The work environment for a Senior Game Designer II at Axon is collaborative and dynamic, balancing remote work flexibility with opportunities for in-person collaboration at R&D hubs. The culture encourages open communication, daily check-ins, and team engagement activities such as VR Happy Hours, fostering a friendly and inclusive atmosphere. Axon promotes a healthy work-life balance and values the contributions of each team member, ensuring everyone feels part of its mission.

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What technologies does Axon use for VR training development?

Axon utilizes advanced VR technologies for training development, focusing on platforms like Unity and Unreal Engine to create engaging simulations. The Senior Game Designer II is expected to stay updated on the latest VR trends and best practices, ensuring training solutions are both innovative and effective. The development process includes integrating human-computer interaction principles for usability and crafting narrative frameworks that enhance user engagement within the simulations.

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Common Interview Questions for Senior Game Designer II, VR
Can you describe your experience with VR training simulations?

In answering this question, highlight specific projects you’ve worked on that involved developing VR training simulations. Discuss the objectives of these projects, the technologies you used, and the outcome. Emphasize your role in the design process, collaboration with teams, and how your work impacted the effectiveness of the training.

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How do you approach narrative design in game development?

When discussing your approach to narrative design, explain your methodology for creating compelling storylines and dialogues. Mention how you incorporate user feedback into the narrative structure and ensure that the story aligns with the training objectives. Providing examples of past projects will make your explanation more impactful.

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What techniques do you use to increase engagement in VR training simulations?

To effectively answer this question, outline specific techniques such as interactive storytelling, realistic scenarios, and user-centered design principles. Discuss how these techniques have enhanced the realism and engagement level of the training simulations you’ve designed, and share measurable outcomes or feedback from former users.

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How do you handle feedback during the development process?

You should convey that feedback is vital for successful product development. Share your strategies for collecting, analyzing, and implementing feedback from team members and users, highlighting any tools or methodologies you employ to ensure that revisions are constructive and contribute to enhancing the final product.

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Can you give an example of a project where you led a cross-functional team?

Think of a specific project where you took the lead in a cross-functional team. Describe your leadership style, how you coordinated between different departments, and any challenges you faced. Discuss the results of the project and how your leadership facilitated collaboration and creativity.

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What are some challenges you’ve encountered in game design, and how did you overcome them?

Consider discussing specific challenges related to user engagement, technology limitations, or project deadlines. Detail the steps you took to resolve those challenges and the lessons learned. Showing adaptability and problem-solving skills will impress your interviewers.

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How do you keep up with new technologies in game design?

In your response, mention your strategies for staying informed about new technologies, such as following industry leaders, attending conferences, participating in online courses, and engaging in communities of practice. This demonstrates your commitment to continuous learning and applying the latest knowledge to your designs.

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What tools and software are you most comfortable using in game design?

Be specific about the game development tools and software you have experience with, such as Unity, Unreal Engine, Blender, or others. Explain your proficiency level and how you have utilized these tools to execute your projects effectively. This will show your technical capabilities in action.

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What do you think is the future of VR in training applications?

Share your insights on the future trends in VR training. Discuss your vision for advancements in technology, user experience, and the potential for VR to address various training needs beyond law enforcement. This shows your understanding of industry evolution and your potential contributions.

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Why do you want to work for Axon as a Senior Game Designer II?

Articulate your passion for Axon's mission and how it aligns with your career goals. Discuss specific aspects of Axon’s work and culture that resonate with you—such as their commitment to community impact, collaborative environment, or innovative use of technology. Making a personal connection will strengthen your answer.

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Axon is an American company based in Scottsdale, Arizona. We have made it our mission to protect human life by developing technology and weapons products for military, law enforcement, and civilians.

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FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
SALARY RANGE
$124,000/yr - $186,000/yr
EMPLOYMENT TYPE
Full-time, hybrid
DATE POSTED
December 3, 2024

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