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Narrative Designer

Unknown Worlds is looking for a Narrative Content Designer with game creation expertise to work on Subnautica 2. Passion for gaming and collaboration is key.

Skills

  • Experience with Unreal Engine 5
  • Strong narrative skills
  • Excellent communication

Responsibilities

  • Collaborate with design and world teams to create dynamic encounters based on game narrative
  • Translate game lore and storylines into gameplay
  • Develop processes for narrative breakdown and task assignment
  • Assist writing team with text and voice integration
  • Work with production to identify and respond to feedback
  • Maintain narrative design documentation

Education

  • Experience shipping at least 2 game titles in a design role

Benefits

  • Annual professional development stipend
  • Home office stipends
  • Paid time off for volunteer work
To read the complete job description, please click on the ‘Apply’ button

Average salary estimate

$75000 / YEARLY (est.)
min
max
$60000K
$90000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Narrative Designer, Unknown Worlds

Are you a passionate gamer and storyteller? Unknown Worlds is searching for a Narrative Designer to join our dynamic team, working remotely on our exciting project, Subnautica 2. In this role, you'll be at the forefront of translating intricate narratives into immersive gameplay experiences. You’ll collaborate closely with writers, designers, and world-building experts, ensuring that the rich lore and history of our game come alive for players. This position is perfect for someone with a strong background in design and gameplay implementation, particularly in Unreal Engine 5. You should thrive in a collaborative environment, crafting thrilling encounters and events that leave players mesmerized. Your ability to break down narrative beats and delineate tasks will be crucial to our development process. We're looking for someone self-directed and motivated, who can take high-level ideas and execute them effectively, even with limited guidance. If you have experience in the survival game genre and a deep appreciation for Subnautica's world, you might just be the ideal fit. Join us at Unknown Worlds, where we champion creativity and inclusivity, and let's create something extraordinary together!

Frequently Asked Questions (FAQs) for Narrative Designer Role at Unknown Worlds
What responsibilities does a Narrative Designer at Unknown Worlds have?

As a Narrative Designer at Unknown Worlds, you will primarily collaborate with various teams to translate game narratives into engaging gameplay experiences. This includes creating dynamic encounters, expanding gameplay building blocks, and working closely with writing teams to integrate text and voiceovers into the game. You will also be involved in production processes and playtests, leading cross-disciplinary teams when necessary, and maintaining thorough narrative design documentation.

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What qualifications do I need to apply for the Narrative Designer role at Unknown Worlds?

To apply for the Narrative Designer position at Unknown Worlds, you should ideally have experience shipping at least two game titles in a design-centric role. Familiarity with Unreal Engine 5 and the ability to express narrative arcs as gameplay moments is essential. Strong written and verbal communication skills are a must, along with a deep understanding of the survival game genre and preferably knowledge of the Subnautica franchise.

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What is the company culture like at Unknown Worlds?

At Unknown Worlds, the company culture is centered around diversity, inclusivity, and creativity. We believe in supporting talented individuals from various backgrounds and provide ample professional development opportunities, home office stipends, and pay for volunteer work. Our collaborative work environment encourages innovation, making it an exciting place for passionate gamers and creators to thrive.

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Is remote work possible for the Narrative Designer position at Unknown Worlds?

Yes, the Narrative Designer role at Unknown Worlds is a remote position. However, the ideal candidate should be able to work during US East Coast or Western European hours to facilitate collaboration with our globally distributed team. This flexibility allows you to engage fully with colleagues from different time zones while enjoying the benefits of working from home.

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Can I still apply for the Narrative Designer role if I don't meet all the qualifications?

Absolutely! At Unknown Worlds, we encourage anyone passionate about the Narrative Designer role to apply, even if they don’t meet every qualification. We are committed to building a diverse and inclusive workplace and understand that your unique experience may still make you the right candidate for this or other roles. Don’t hesitate to reach out and share your enthusiasm!

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Common Interview Questions for Narrative Designer
Can you describe your experience with narrative design in video games?

When asked about your experience with narrative design, provide specific examples of projects you've worked on, focusing on your contributions to storytelling and gameplay mechanics. Highlight instances where you collaborated with teams to create cohesive narratives that enhanced player engagement.

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How do you translate a game's story into engaging gameplay?

In your response, explain your process for breaking down narrative elements into actionable gameplay moments. Discuss your approach to creating dynamic encounters that reflect the story, and how you collaborate with designers and writers to ensure a seamless integration of narrative and gameplay.

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What is your experience with Unreal Engine 5?

Be prepared to talk about your practical experiences using Unreal Engine 5. Mention the specific projects you’ve completed, any challenges you've overcome, and how you utilized the engine’s features to implement gameplay and narrative elements effectively.

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How do you handle constructive feedback during playtesting?

Explain that you embrace constructive feedback as a valuable opportunity for growth. Provide examples of how you have utilized feedback from playtests to refine narrative elements, gameplay mechanics, or overall player experience in previous projects.

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What strategies do you use for collaborating with cross-disciplinary teams?

Discuss your strategies for effective communication and collaboration. Highlight your experience in leading or contributing to cross-disciplinary teams, ensuring that everyone is aligned on project goals, narrative consistency, and gameplay execution.

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How would you approach expanding gameplay building blocks?

Describe your approach to identifying new gameplay ideas and how you would work to expand the existing set of building blocks. Discuss considering player feedback and narrative requirements when exploring new mechanics or encounters.

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Can you provide an example of a successful narrative design project you've completed?

Be prepared with a specific example from a previous project that showcases your skills as a Narrative Designer. Explain the project’s goals, your role, the challenges faced, and how your contributions positively impacted the end product and player experience.

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What do you think makes a compelling game narrative?

In your response, share your perspective on the key elements that create a compelling narrative, such as character development, emotional engagement, and coherence with gameplay mechanics. Use examples from games you admire to illustrate your thoughts.

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How do you stay updated on trends in the gaming industry?

Discuss your methods for staying informed about industry trends, such as reading articles, attending conferences, or engaging in gaming communities. Explain how you apply this knowledge to your narrative design work and your understanding of player expectations.

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What interests you most about working on Subnautica 2?

Share your enthusiasm for the Subnautica franchise and what specifically excites you about contributing to Subnautica 2. This could involve mentioning the rich lore, the environmental themes, or your passion for survival games in general.

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Unknown Worlds Entertainment is an American video game developer based in San Francisco. The studio is best known for the Natural Selection and Subnautica series.

8 jobs
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FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
SALARY RANGE
$60,000/yr - $90,000/yr
EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
January 24, 2025

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