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Technical Artist

What you’ll be doing

As a Senior Technical Artist, you will be expected to fulfil the following activities: 

  • Collaboration with the engineering and art departments to ensure our content is technically compliant and performant.
  • Working in UE5 to create and maintain high quality materials and procedural systems.
  • Improving the pipelines, processes, and workflows for content development.
  • Supporting the content artists, providing documentation and mentorship for them to effectively utilise our tools and technology.
  • Keeping up with the latest technological breakthroughs and advancements in the game industry
  • A minimum of 3+ years of experience in creating Environment / Prop Art in AAA game development with at least one AAA title connected to your name,
  • Great understanding of next-gen asset creation workflow,
  • Deep understanding of art fundamentals and design, a keen eye for composition, shape, colour and detail,
  • An exceptional understanding of form, structure and silhouette in regard to modelling,
  • Strong texturing and painting skills,
  • Great knowledge of 3D packages such as 3DsMax or Blender,
  • Proficient in  Zbrush, Photoshop, Substance 3D Painter,
  • Great communication skills & team-player attitude,
  • Fluent in English, both verbally and in writing.


Nice to have:

  • great knowledge of the gaming industry,
  • good knowledge Substance Designer,
  • animation and/or rigging skills are a plus.

Average salary estimate

$100000 / YEARLY (est.)
min
max
$80000K
$120000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Technical Artist, 9 Lives Interactive

Are you a passionate Technical Artist ready to elevate your career in the gaming industry? Join our amazing team as a Senior Technical Artist where you'll have the chance to work closely with both engineering and art departments to bring our creative visions to life. In this role, you'll be diving into UE5, crafting and maintaining top-notch materials and procedural systems that make our projects shine. We're all about collaboration, so your insights will help us streamline our content development processes and improve our workflows. Supporting content artists is also key, as you'll provide essential documentation and mentorship, guiding your peers to leverage our innovative tools and technology. With a deep understanding of the latest technological trends and a desire to keep learning, you will thrive in our dynamic environment. To qualify for this role, you should have at least 3+ years of experience creating Environment/Prop Art in AAA game development, with a strong portfolio showcasing your contributions to at least one AAA title. You'll need a solid grasp of next-gen asset creation workflows, complemented by your art fundamentals, composition skills, and proficiency in various 3D software, including 3DsMax or Blender, Zbrush, Photoshop, and Substance 3D Painter. Your communication skills and teamwork mindset are essential in fostering a collaborative atmosphere. If you've got a great understanding of the gaming industry, knowledge of Substance Designer, or animation skills, that’s a big plus. We can't wait to see how you can contribute to our incredible projects!

Frequently Asked Questions (FAQs) for Technical Artist Role at 9 Lives Interactive
What are the responsibilities of a Senior Technical Artist at our company?

As a Senior Technical Artist at our company, you'll be engaged in several key responsibilities including collaborating with both the engineering and art teams to ensure our content is technically compliant and performant. You'll work in UE5, create and maintain high-quality materials and procedural systems, and continuously improve development pipelines and workflows. Additionally, you'll mentor content artists by providing them with thorough documentation and support to maximize their effectiveness.

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What qualifications are required to apply for the Senior Technical Artist position?

To be considered for the Senior Technical Artist role, candidates should have a minimum of 3+ years of experience in creating Environment/Prop Art for AAA game development, with at least one AAA title in their portfolio. A solid understanding of next-gen asset creation workflows, strong texturing and painting skills, and proficiency in tools such as 3DsMax or Blender, Zbrush, and Photoshop are essential. Great communication skills and a passion for teamwork are also vital.

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What skills will benefit a Senior Technical Artist in their role?

A Senior Technical Artist will benefit from having a deep understanding of art fundamentals, including composition, shape, color, and detail. An exceptional grasp of modeling techniques and silhouette design is crucial, along with strong texturing abilities. Familiarity with various 3D packages, such as Zbrush and Substance 3D Painter, will enhance your contributions. Additional knowledge of the gaming industry, especially with tools like Substance Designer, animation, or rigging skills will be a plus.

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How does a Senior Technical Artist help content artists?

In the role of Senior Technical Artist, you'll play a vital part in supporting content artists by providing mentorship and comprehensive documentation regarding the tools and technology we use. Your insights and experience will empower them to create art that aligns with our technical standards and creative goals, ultimately leading to a more efficient development process.

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What technologies should I be familiar with as a Senior Technical Artist?

As a Senior Technical Artist, you should be proficient in using technologies such as UE5 for creating materials and procedural systems, as well as industry-standard 3D software tools like 3DsMax or Blender, Zbrush, Photoshop, and Substance 3D Painter. Familiarity with additional tools like Substance Designer, and knowledge of the latest advancements in the gaming industry will further strengthen your qualifications.

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Common Interview Questions for Technical Artist
Can you explain your experience with UE5 as a Technical Artist?

When answering this question, highlight specific projects where you've utilized UE5 to create materials or systems. Discuss the techniques you applied and the challenges you faced, emphasizing how you addressed them with innovative solutions.

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What is your experience with environment and prop art in AAA games?

Provide detailed examples from your previous work, indicating the AAA titles you've contributed to. Discuss your role in the development process, what specific assets you created, and how they enhanced the overall gameplay experience.

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How do you ensure your art is technically compliant?

Discuss your approach to maintaining technical compliance by collaborating with engineers and adhering to performance metrics. Emphasize your commitment to quality and your ability to adapt changes based on feedback from teammates.

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What methods do you use to improve production pipelines?

Share instances where you've identified inefficiencies in workflows and the steps you took to enhance them. This could include introducing new tools, optimizing processes, or fostering better communication within teams.

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How do you mentor junior artists on your team?

Talk about your mentoring style and how you provide guidance using documentation, hands-on training, and supportive feedback. Give examples of how your mentoring has positively impacted junior team members and their productivity.

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How do you stay updated with the latest technological advancements in the gaming industry?

Explain how you engage with industry news, attend conferences, participate in webinars, and collaborate with peers. Mention specific tools or trends you’ve recently incorporated into your work as a Technical Artist.

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What challenges have you faced as a Technical Artist, and how did you overcome them?

Present a challenge you've encountered, such as technical limitations or team conflicts, and outline the steps you took to resolve it. This demonstrates your problem-solving skills and resilience.

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What is your design philosophy when creating 3D assets?

Discuss your approach to creating 3D assets, focusing on your design principles, attention to detail, and how you incorporate feedback. This will show your commitment to balancing creativity with technical performance.

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Can you describe your experience working with Substance Designer?

If applicable, provide examples of projects where you've used Substance Designer to create textures or materials. Explain how this tool enhances your workflow and the quality of the final art.

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What do you consider the most important qualities for a Senior Technical Artist?

Discuss qualities such as technical expertise, creativity, effective communication, and teamwork, emphasizing how these contribute to successful game development and a collaborative environment.

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FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
No info
HQ LOCATION
No info
EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
April 12, 2025

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