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Visual Effects / VFX Artist

The Company:

Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021.

Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.

The Responsibilities:

Our client is on the lookout for great full-time talents in Real-Time Visual Effects (VFX) Artists to join their growing development team. You will have the opportunity to collaborate with their talented team in producing consistently believable, platform optimized, and stylistically accurate effects in their many internal and external projects.

  • Principal Responsibilities
    • Work alongside their team and project stakeholders to deliver real-time in-game VFX assets that amplify, and are in-lined with the project’s visual direction, technical specifications, and calendar milestone demands.
    • Develop visually invoking VFX assets through innovative utilization of 2D/3D particles, shapes, motions, shaders, and post processing effects for both gameplay and cinematic use, while maintaining built optimization and efficiency, within technical boundaries.
    • Plan, conceptualize, and design VFX assets in pre production, and be able to clearly communicate your ideas and intentions to project stakeholders before actual development.
  • Team and Personal Responsibilities
    • Good interpersonal, communication, and collaboration skills to effectively communicate with various disciplines and stakeholders across different project and approval stages.
    • Experienced or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
    • Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
  • Core Requirements
    • Experience with Unreal Engine 4 and or 5 (and above).
    • Experience with Unreal Engine VFX Development (Niagara).
    • Experience in Version Control Software (SVN, Git, Perforce, etc.).
    • Experience in Traditional and or Agile work environments and methodologies.
    • Good observational skills when replicating and manipulating motions.
    • Ability to produce VFX storyboards for pre production approval and planning.
    • Ability to self assess, profile, improve, and optimize VFX assets developed.
    • Knowledgeable in a typical game development cycle.
    • Is Proficient in English, verbal and written.
  • Supplementary Skills
    • Experience in 3D Software (Autodesk Maya, 3Ds Max, Blender, etc.).
    • Experience in 2D Software (Adobe After Effects, Premier Pro, etc.).
  • Beneficial & Bonus Skills
    • Experience in Shader Creation (Node Based, C++, etc.).
    • Experience in Plug-In VFX Software (Rayfire, Realflow, FumeFX, etc.).
    • Experience in planning and estimation of VFX project requirements.
    • Experience in In-Game Post Processing tools (Unreal Engine).
    • Experience in 2D Post Production VFX Development (Adobe After Effects, etc.).
    • Experience in Programming and or Scripting (C++, C#, etc.).
    • Experience in various hardware and platforms (Mobile, Console, PC, etc.)

 

The Rank Requirements:

  • Junior / Fresh Graduate VFX Artist
    • Possesses a good understanding of particles and the mechanics of motion. Sufficient portfolio in creating in-game 2D/3D VFX assets through industry standard software(s) and game engine(s). Previous work to showcase stylistic consistency and imaginative use of emitters, geometry, animation, and or shaders to create visually appealing game ready VFX assets.
  • Intermediate VFX Artist
    • Solid experience and demonstrated ability in VFX development, consistent delivery of assets that meet project requirements, both technically and stylistically. Decent knowledge in VFX ideation, mockup, and prototyping. Have at least been credited with one game title launch, with preferably a minimum of three to four years of industry experience.
  • Senior VFX Artist
    • Excellent knowledge and demonstrated consistency in developing visually stunning VFX assets across multiple, and various project stylistic, and technical requirements. Ability to document, improve, and mentor newer VFX staff. Is Proficient in multiple core skills with a few peripheral and supplementary skill sets. Decent knowledge in a typical game development cycle and environment, interpersonal and planning skills. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
  • Principal VFX Artist
    • Exceptional proficiencies in VFX development, consistent demonstration of developing visually immaculate VFX throughout various high profile projects. to rapidly prototype complex VFX ideas, benchmark and document processes, while maintaining standard of delivery. Excellent working knowledge in Unreal Engine, and other supplementary 2D/3D tools. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience.
  • Lead VFX Artist
    • Excellent background in VFX development with interpersonal, communication, and project management skills. Ability to fully understand project requirements, and work closely with all disciplines in maintaining timely delivery of VFX asset deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project VFX standards, while adapting, and iterating across a variety of artistic styles. Wide knowledge of technical constraints, optimization and implementation to determine the best tools and techniques in hitting project visual targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.

The Benefits:

  • Competitive Salary.
  • Flexible Working Hours.
  • Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year.
  • 24/7 Studio Access alongside all production and leisure areas.
  • Employee Wellbeing Fund of MYR1,500, refreshed annually.
  • Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care.
  • Annual Performance Reviews with Transparent Career Development and Pathways.
  • Hybrid Work Option (available on request, with discussion, under management discretion).
  • Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens.
  • Full Compensation on all Formal Overtime events.

Average salary estimate

$65000 / YEARLY (est.)
min
max
$50000K
$80000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Visual Effects / VFX Artist, Avomind

Are you a talented Visual Effects (VFX) Artist looking to make your mark in the gaming industry? Join our client, an innovative independent games development studio founded in 2008 in the vibrant heart of Southeast Asia, and be part of a passionate team that values creativity and collaboration. As a VFX Artist, you’ll work closely with a dynamic group of developers to craft stunning real-time in-game effects that enhance both gameplay and cinematic experiences. You'll dive into diverse projects, leveraging your skills in Unreal Engine, 2D/3D particles, and shaders to produce impressive visual assets that align with the studio’s artistic vision. This is a fantastic opportunity to showcase your talents, develop your portfolio, and be involved in both internal and external projects. Our client is known for their commitment to a people-first culture and innovation-driven approach, and they’re dedicated to creating immersive gaming experiences. If you thrive in a collaborative environment and are eager to refine your craft while keeping up with the latest industry trends, this role is for you. With flexible hours, competitive salary, and opportunities for personal growth, you can enjoy working in a supportive atmosphere that celebrates creativity and excellence. Don’t miss the chance to join a studio that's a leading force in game development within the region—apply today and take your career to the next level!

Frequently Asked Questions (FAQs) for Visual Effects / VFX Artist Role at Avomind
What are the main responsibilities of a Visual Effects Artist at the independent games development studio?

As a Visual Effects Artist at our client’s independent games development studio, your primary responsibilities will involve creating real-time VFX assets that amplify the visual experience of their games. You'll collaborate with project stakeholders to design and produce high-quality effects that align with the project’s direction and technical specifications, all while adhering to tight production schedules. You'll be using tools like Unreal Engine and various particle systems to develop eye-catching visuals for both gameplay and cinematic sequences, ensuring efficiency and innovation at every stage.

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What qualifications do I need to become a VFX Artist at this company?

To join our client as a VFX Artist, you should have experience with Unreal Engine 4 or 5, particularly with its VFX development tools like Niagara. A solid understanding of 2D and 3D software, such as Autodesk Maya or Adobe After Effects, is essential. Depending on the level you're applying for—whether as a Junior, Intermediate, or Senior VFX Artist—specific experience requirements will vary. For instance, at least three to four years of industry experience is expected for an Intermediate role, while Senior VFX Artists should have five to six years. Having a portfolio that showcases your ability to create compelling and stylistically consistent effects is a must.

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What benefits does the independent games development studio offer to VFX Artists?

Our client offers a comprehensive benefits package to VFX Artists that includes a competitive salary and flexible working hours. Employees are entitled to 10 days of leave annually, with the ability to carry forward unused days into the next year. Additional perks include 24/7 studio access, health insurance coverage, and an employee wellbeing fund to support mental health and overall wellness. Moreover, the studio conducts annual performance reviews that provide clear pathways for career advancement and development.

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What is the work environment like for VFX Artists at this game development studio?

The work environment for VFX Artists at our client's studio is vibrant and collaborative. With a strong emphasis on team dynamics and creativity, you'll find yourself surrounded by passionate professionals who believe in fostering a supportive culture. The studio encourages innovation, allowing you to quickly prototype ideas and receive constructive feedback. As a company that values flexibility, they also offer hybrid work options to suit personal needs, ensuring that work-life balance is maintained.

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What growth opportunities exist for VFX Artists in this studio?

There are numerous growth opportunities for VFX Artists at our client's independent games development studio. With transparent career pathways and annual performance reviews, artists can plan their professional development effectively. Junior artists can advance to more senior roles by honing their skills, collaborating with experienced professionals, and being credited on game launches. As the studio continues to grow, so do the opportunities for mentorship and leadership roles within the VFX team, offering a clear trajectory for dedicated individuals.

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Common Interview Questions for Visual Effects / VFX Artist
Can you describe your experience with Unreal Engine and its VFX tools?

Highlight your specific experiences using Unreal Engine, focusing on any projects where you utilized its VFX tools like Niagara. Discuss how you created effects that matched the artistic vision of your projects, mentioning any challenges you overcame along the way.

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How do you approach the design and development of VFX assets?

Discuss your workflow for conceptualizing and designing VFX assets. Detail how you collaborate with other team members to understand the project’s artistic direction and how you translate that vision into compelling visual effects.

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What strategies do you use to optimize VFX assets for performance?

Explain the various techniques you implement to ensure VFX assets are not only visually stunning but also optimized for game performance. Mention any tools, methodologies, or best practices you've adopted in the past.

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Can you provide an example of a challenging VFX project and how you handled it?

Share a specific project experience that posed unique challenges. Discuss your problem-solving process, the outcome, and what you learned from that experience that could apply to future projects.

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How do you keep current with industry trends and software updates?

Explain how you actively engage with the VFX and gaming communities, such as attending workshops, following industry leaders, and experimenting with new tools and techniques. This shows your commitment to continuous learning and growth.

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What role does collaboration play in your work as a VFX Artist?

Emphasize the importance of collaboration in your projects. Discuss how you work with various teams, including artists, designers, and programmers, to deliver cohesive and impactful visual effects.

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Can you walk us through your portfolio and specific projects you’re proud of?

Prepare to showcase your portfolio effectively by highlighting key projects. Discuss your contributions, the techniques used, and how those projects reflect your ability to create high-quality VFX assets.

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How do you balance creativity with technical constraints when developing VFX?

Talk about your understanding of the balance between artistic expression and meeting the technical requirements of a project. Provide examples of how you've successfully navigated this balance in past projects.

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What do you find most rewarding about being a VFX Artist?

Share your passion for creating visual experiences in gaming and how it feels to see your work come to life in a player’s interaction with the game. This conveys your enthusiasm for the role.

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What is your process for receiving and incorporating feedback on your work?

Describe your collaborative approach to feedback. Mention how you actively seek constructive criticism, how you process it, and how it influences your future projects.

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Avomind is a platform connecting graduates and senior alumni from leading academic institutions with fast-growing firms. Our mission is to connect high-caliber candidates with impactful opportunities.... Our global network is built up of partnersh...

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Full-time, hybrid
DATE POSTED
April 9, 2025

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