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Lead Encounter Designer - job 1 of 2

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

We are looking for an experienced, passionate and talented Lead Encounter Designer to join our Boston based Cyberpunk 2 development team. This person will take ownership of working directly with the design director and cross-discipline design leads to help formulate solutions for and help create memorable gameplay encounters that will thrill and excite our players.  

 Daily responsibilities

  • Work with Quest, Open World, Level Design, Environment and Gameplay teams, to design memorable combat encounters based on predefined narrative, environmental and gameplay themes.
  • Adjust predefined quests and locations, by utilising NPC setup, interactive objects, loot and environment, to create a challenging playthrough, with multiple solutions
  • Working with Level Designers and Environmental Artists, ensure level geometry serves the needs of the combat encounter.
  • Hire and build an encounter team throughout the course of development.
  • Dedicate yourself to understanding all player verbs, allowing yourself to craft divergent experiences that cater to all available playstyles.
  • Work in close collaboration with the systems design team to create the most realistic and reactive crowd system in any game to date.

Qualifications

  • 5+ years of experience in the industry with at least 2 years in a leadership role.
  • Knowledge and experience working with next-generation 3D level editors (Unreal focused).
  • Both analytic and creative thinking abilities.
  • Extensive knowledge of video games and the games industry, including current trends and releases.
  • Excellent communication skills and ability to work and be efficient within a team.
  • Good command of the English language.

Nice to have:

(Please note that these skills are not required to apply for the position)

  • Experience in game balancing.
  • Basic understanding of simple scripting languages.

Additional Information

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
     

If you have observed any irregularities in our recruitment process please click here to report them.

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What You Should Know About Lead Encounter Designer , CD PROJEKT RED

At our vibrant studio based in Boston, MA, we're on a mission to revolutionize the RPG landscape, crafting unforgettable, story-driven gaming experiences. We're thrilled to welcome an innovative Lead Encounter Designer to our talented Cyberpunk 2 development team. This role offers the chance to collaborate directly with our design director and fellow design leads, putting your unique touch on combat encounters that will keep players on the edge of their seat. Your days will be filled with creativity as you work alongside the Quest, Open World, Level Design, Environment, and Gameplay teams to develop challenges that resonate with players. By adjusting quests and environments, you'll craft experiences that come alive with multiple solutions. You’ll have an opportunity to build and lead a dynamic team, ensuring every aspect of our encounters, from NPC interactions to level layouts, aligns with our vision. If you possess an analytical mindset combined with boundless creativity, we want you to help us create well-rounded, reactive game systems that redefine player engagement. Join us and shape the future of gaming while enjoying a relaxed, dog-friendly office culture, comprehensive health benefits, and opportunities for professional growth. You'll also benefit from flexible hours, a casual dress code, and a welcoming pack of goodies to kick-start your journey with us. Ready to create something extraordinary? Let’s connect and make magic happen!

Frequently Asked Questions (FAQs) for Lead Encounter Designer Role at CD PROJEKT RED
What are the key responsibilities of a Lead Encounter Designer at the company?

As a Lead Encounter Designer at our studio, you'll oversee the creation of memorable gameplay encounters that enrich player's experiences. This involves collaborating with various teams, including Level Design and Gameplay, to design combat scenarios based on predefined narratives and themes. Your role also includes adjusting quests by utilizing NPC setups, interactive elements, and environments to create a challenging playthrough with multiple solutions.

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What qualifications are required for the Lead Encounter Designer position?

To qualify for the Lead Encounter Designer role, you should have at least 5 years of experience in game design, with a minimum of 2 years in a leadership position. Familiarity with next-generation 3D level editors, notably Unreal Engine, and a deep understanding of the gaming industry are crucial. Good communication skills and a capacity to work effectively within a team are also essential for success in this role.

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What skills make an ideal Lead Encounter Designer at our company?

An ideal Lead Encounter Designer would possess both creative and analytical thinking skills, allowing them to innovate while considering player engagement. A thorough knowledge of current gaming trends and mechanics, experience with game balancing, and familiarization with basic scripting languages can also enhance your capability in this role. The ability to craft experiences catering to different playstyles is also highly valued.

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What does the company offer for professional growth for Lead Encounter Designers?

Our company places a strong emphasis on professional development, providing access to a range of internal workshops, training sessions, and online courses. As a Lead Encounter Designer, you will have the opportunity to continuously learn and refine your skills in a supportive environment that encourages knowledge sharing and innovation.

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What is the working environment like for a Lead Encounter Designer at this company?

The working environment for a Lead Encounter Designer at our studio is dynamic and inclusive. Our Boston office is dog-friendly, allowing you to bring your furry friend to work. You'll collaborate with a diverse team, engaging in a truly international environment, with a focus on creativity and teamwork. Plus, we promote a casual dress code and flexible working hours to help you thrive.

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Common Interview Questions for Lead Encounter Designer
How do you approach designing a combat encounter?

When asked how you approach designing a combat encounter, focus on discussing your collaborative process with different teams, such as Level Design and Gameplay, to ensure the encounter aligns with the narrative. Illustrate your ability to adapt quests based on player feedback, such as adjusting NPC roles or modifying environmental elements to enhance challenge and engagement.

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Can you describe a memorable encounter you designed in the past?

When discussing a memorable encounter you designed, emphasize storytelling elements and how you integrated player feedback. Detail the mechanics that made it engaging and how you adapted it for varied playstyles, showcasing your capacity for creativity and problem-solving.

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How do you ensure that encounters cater to different player styles?

Explain how you identify various playstyles and address them in your designs. Highlight your experience in developing multiple solutions within encounters, perhaps through varied NPC behaviors or environmental storytelling that invites exploration and creativity from players.

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What is your experience with using Unreal Engine for level design?

To answer this, speak about your hands-on experience using Unreal Engine for level design. Mention specific features you've employed, such as the Blueprint system for scripting interactions, and how you've optimized levels to enhance gameplay flow and engagement, addressing both performance and user experience.

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How do you collaborate with cross-discipline teams?

Discuss how you foster open communication and idea sharing among cross-discipline teams. Provide examples of successful collaboration where you worked with artists, writers, and programmers to create cohesive and engaging encounters, ensuring that every aspect aligned with the game's vision.

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In what ways do you stay informed about trends in the gaming industry?

Share your methods for staying current in the gaming industry, whether through reading industry publications, participating in forums, or attending gaming conventions. Emphasize the importance of understanding market trends to create relevant and engaging player experiences.

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Describe how you would approach team building for your encounter team.

When discussing team building, articulate your strategy for recruiting diverse talent and fostering a collaborative environment. Highlight your focus on mentorship, training, and creating a culture conducive to creativity and innovation among team members.

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What do you think makes a combat encounter memorable?

Express your opinion on what elements contribute to memorable combat encounters, such as narrative integration, player agency, environmental variety, and feedback. Discuss your commitment to creating experiences that resonate emotionally with players.

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Can you give an example of how you dealt with a design challenge?

When answering this question, select a specific example where you faced a design challenge. Detail the steps you took to analyze the situation, collaborate with your team, implement potential solutions, and ultimately reflect on what was learned from the experience.

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What role do you believe player feedback plays in encounter design?

Emphasize the importance of player feedback in refining encounters and tailoring experiences. Highlight how you actively seek out and implement player insights to improve gameplay, making necessary adjustments to challenges and mechanics to enhance satisfaction.

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Our mission is based on three pillars: 1. We create revolutionary story-driven RPGs, which go straight to the hearts of gamers from around the world. 2. We want to be counted among the world’s top three video game developers. 3. We ensure a lastin...

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April 11, 2025

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