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Senior Combat Designer

Cloud Chamber is seeking a Senior Combat Designer to create innovative AI characters and combat gameplay for the next BioShock game. Applicants should be collaborative and passionate about game design.

Skills

  • Game design experience
  • AI and combat systems understanding
  • Strong presentation skills
  • Excellent communication
  • Familiarity with game toolsets

Responsibilities

  • Craft immersive encounters throughout the game
  • Act as the primary owner of combat and AI implementation
  • Develop prototypes of AI and combat scenarios
  • Communicate progress and workflows to content developers
  • Maintain and tune combat AI behavior
  • Create detailed design documentation
  • Collaborate with cross-disciplinary teams

Education

  • Bachelor's degree in Game Design or related field

Benefits

  • 401(K) Plan
  • Medical, dental, and vision insurance
  • 14 paid holidays per year
  • 15 days of vacation leave per year
  • 10 sick days per year
To read the complete job description, please click on the ‘Apply’ button
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Average salary estimate

$115000 / YEARLY (est.)
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$90000K
$140000K

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What You Should Know About Senior Combat Designer, 2K

Cloud Chamber is thrilled to announce an opening for a Senior Combat Designer in our Novato, California studio. If you're passionate about creating innovative AI characters and crafting memorable combat gameplay, this is the opportunity for you. We believe in creativity, originality, and pushing boundaries, and we want you to feel exhilarated by your work. As a Senior Combat Designer, you'll collaborate with our talented design team and work closely with our Leads and Design Director to develop immersive combat encounters that enhance the player experience. You’ll take ownership of combat and AI implementation, maintaining and tuning behaviors throughout the project to ensure a seamless gameplay experience. Your ability to communicate ideas clearly will be crucial as you create design documents and collaborate with cross-disciplinary teams. And don't worry about doing it alone; we're all about sharing knowledge, brainstorming together, and participating in discussions that expand our game design horizons. If you have a knack for transforming concepts into shipped products and love experimenting with player expression in an engaging world, Cloud Chamber is the place for you. We are currently making the next BioShock game, and your contributions could play a significant role in creating an experience that resonates with players. Are you ready to join a diverse team that values collaboration and excellence? Apply now and help us create unique worlds that move people!

Frequently Asked Questions (FAQs) for Senior Combat Designer Role at 2K
What are the responsibilities of a Senior Combat Designer at Cloud Chamber?

As a Senior Combat Designer at Cloud Chamber, your responsibilities include crafting immersive encounters, owning combat and AI implementation, developing prototypes, communicating progress with content developers, and participating in brainstorming sessions. You'll also be responsible for creating detailed design documentation and collaborating with cross-disciplinary teams to solve design challenges and ensure that gameplay remains consistent and engaging.

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What qualifications do I need to become a Senior Combat Designer at Cloud Chamber?

To become a Senior Combat Designer at Cloud Chamber, you'll need at least 5 years of professional experience in video game design, with proven experience in shipping AAA titles. Knowledge of combat systems, game mechanics, and behavior trees in Unreal Engine 5 are crucial. Additionally, strong communication skills and experience working in collaborative environments will greatly enhance your candidacy.

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How does Cloud Chamber define player expression in combat design?

At Cloud Chamber, player expression in combat design involves creating opportunities for players to experiment and interact in meaningful ways within an engaging environment. As a Senior Combat Designer, you will be tasked with pushing the boundaries of design to ensure that players can experience freedom in how they engage with combat, utilizing both scripted and unscripted settings.

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What is the team culture like at Cloud Chamber for the Senior Combat Designer role?

Cloud Chamber fosters a collaborative and diverse team environment where every voice is valued. As a Senior Combat Designer, you will be part of a community that thrives on sharing ideas and engaging in discussions. We encourage creativity and innovation, allowing you to work with passionate colleagues who strive to deliver exceptional gaming experiences.

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What can I expect from the work environment at Cloud Chamber?

At Cloud Chamber, you can expect a fully remote work environment that emphasizes flexibility and a healthy work-life balance. We believe that happy employees produce their best work, so we prioritize open communication and overall well-being. Join us, and you'll be part of a team that is dedicated to creating unique and thoughtful game experiences.

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Common Interview Questions for Senior Combat Designer
What inspired you to become a Senior Combat Designer?

In answering this question, share your personal journey into game design, emphasizing specific experiences that guided you toward a passion for combat mechanics and AI design. Highlight any particular titles or interactions that influenced your approach and creativity.

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Can you describe your process for designing combat encounters?

Outline a structured approach that includes preliminary research, experiences from other games, brainstorming with teammates, prototyping mechanics, and testing for player feedback. Show your understanding of both creativity and analytics.

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How do you handle feedback on your designs?

Discuss your openness to constructive criticism and how you integrate feedback into your design process. Share examples of how you've successfully evolved your designs before final implementation.

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What tools do you typically use for game design?

Mention your experience with various game development tools, particularly those relevant to combat design, such as Unreal Engine 5. Highlight your familiarity with pipelines and workflows, and your adaptability to using new technologies.

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Can you provide an example of a successful combat design you've worked on?

Choose a specific project where you played a key role in combat design. Describe the objectives, challenges faced, your solutions, and the impact it had on player experience, ultimately emphasizing your contributions.

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How do you ensure your designs contribute to player engagement?

Discuss your strategies for understanding player psychology and ensuring that encounters are not only challenging but also rewarding. Provide examples of techniques you use to keep players hooked and excited.

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What methods do you employ to test combat mechanics?

Explain the different testing methods you implement, such as playtesting, A/B testing, and gathering player data to analyze combat effectiveness. Emphasize the importance of iteration based on player feedback.

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How do you stay updated on gaming trends and technology?

Share your approach to continuous learning: following industry news, attending conventions, participating in forums, and networking with other professionals. Highlight how this knowledge is applied to your design practices.

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Describe a time when a project didn't go as planned. How did you adapt?

Relate a specific situation where something went wrong in a project. Discuss your problem-solving process, your ability to pivot your designs, and how you ensured that team morale and focus remained strong.

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Why do you want to work for Cloud Chamber?

Express your enthusiasm for Cloud Chamber’s vision and commitment to creativity and originality, especially in relation to the upcoming BioShock project. Make sure to connect your personal design philosophy with the company's culture and goals.

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2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms an...

274 jobs
MATCH
VIEW MATCH
FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
No info
SALARY RANGE
$90,000/yr - $140,000/yr
EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
March 26, 2025

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