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Senior/Principle Technical Artist

Azra Games is a company focused on creating role-playing games. They are seeking a Senior/Principle Technical Artist to optimize workflows and enhance the visual quality of AAA games.

Skills

  • Unity Engine proficiency
  • High-quality visual delivery
  • Performance profiling
  • Knowledge of current art techniques
  • Scripting languages knowledge

Responsibilities

  • Work closely with artists and engineers to enhance workflows
  • Implement project pipelines and toolsets
  • Diagnose performance and memory issues within game engines
  • Innovate content creation workflows using procedural and AI tools

Education

  • Bachelor's degree in Art, Computer Science, or related field

Benefits

  • Competitive salary & equity
  • Platinum healthcare plan
  • Unlimited paid time off
  • Generous technology budget
  • Office social events
To read the complete job description, please click on the ‘Apply’ button
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Average salary estimate

$158500 / YEARLY (est.)
min
max
$127000K
$190000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Senior/Principle Technical Artist, Azra Games

Join Azra Games as a Senior/Principle Technical Artist in sunny California, where we're on a mission to breathe life into epic storytelling for modern AAA gaming! We're a passionate bunch obsessed with role-playing games and led by industry veteran Mark Otero, who previously helmed the wildly successful Star Wars: Galaxy of Heroes. As a Senior/Principle Technical Artist, you'll play a vital role in our debut project, code-named 'Project: Legends,' focused on creating a stunning open-world RPG in the Unity Engine. Your primary mission? To elevate the visual quality and performance of our game, ensuring our talented artists can create options that dazzle players. You'll collaborate with teams to tackle workflow challenges, innovate tools, and streamline pipelines. Your expertise in asset creation, lighting systems, shaders, and procedural workflows will shine as you help our team troubleshoot and enhance the overall game experience. If you're a self-motivated problem solver with a meticulous eye and a genuine passion for advancing game technology, this is the perfect opportunity for you! So, if you're ready to drive change, craft memorable gaming experiences, and join us in our quest to transform game development, we can't wait to hear from you!

Frequently Asked Questions (FAQs) for Senior/Principle Technical Artist Role at Azra Games
What are the key responsibilities for the Senior/Principle Technical Artist at Azra Games?

The Senior/Principle Technical Artist at Azra Games is responsible for optimizing workflows, improving artist capabilities in the Unity Engine, and diagnosing problems associated with asset and level creation. This includes enhancing systems related to lighting, shaders, art assets, and visual scripting. They will collaborate with artists, engineers, and designers to innovate processes and create tools that boost performance and visual quality during project development.

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What qualifications are required for the Senior/Principle Technical Artist role at Azra Games?

To be a strong candidate for the Senior/Principle Technical Artist position at Azra Games, applicants should have solid experience in delivering high-quality visuals while adhering to performance targets. Familiarity with game engines like Unity, profiling performance and memory, physically based rendering, and current art techniques is crucial. Additionally, experience with scripting languages such as Python and C#, as well as skills in shader writing and procedural creation tools, are advantageous.

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How does Azra Games support professional development for Senior/Principle Technical Artists?

Azra Games is committed to nurturing the growth of its employees, including Senior/Principle Technical Artists. With access to a generous technology budget for gear, opportunities to participate in office social events, and an inclusive environment that encourages creativity and innovation, employees receive the tools and support they need to thrive. Additionally, our focus on groundbreaking projects allows team members to explore new technologies and methods in game development, fostering continuous learning.

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Is remote work an option for the Senior/Principle Technical Artist position at Azra Games?

Yes, Azra Games offers flexibility for the Senior/Principle Technical Artist role, with options for hybrid and fully remote work. While ideally, candidates should be located in California, especially around the Sacramento area, we understand the importance of work-life balance and will work with the hired individual to agree upon a cadence that suits both their needs and the team's requirements.

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What kind of projects will the Senior/Principle Technical Artist be working on at Azra Games?

The Senior/Principle Technical Artist at Azra Games will primarily focus on our upcoming AAA collectibles and combat open-world RPG, 'Project: Legends.' Leveraging their expertise, they will play a crucial role in enhancing the visual quality and overall gameplay performance, helping to shape an engaging gaming experience that resonates with players.

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Common Interview Questions for Senior/Principle Technical Artist
What techniques do you use to optimize workflows and pipelines in game development?

When discussing workflow optimization strategies in game development, consider mentioning your experience with identifying bottlenecks and leveraging procedural tools to streamline processes. Highlight specific instances where you've created or implemented innovative tools that improved team efficiency and enhanced visual output, demonstrating your ability to contribute to the overall game development cycle.

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Can you provide examples of how you have improved the performance of assets in a game engine?

When asking about performance improvements, focus on providing examples showcasing your technical skills. Discuss specific projects where you profiled assets for performance and memory usage, along with the measures you took, such as refining assets, implementing level-of-detail models, or optimizing shaders. Share results that illustrate your impact on the project positively.

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What tools and software are you proficient in, relevant to the Senior/Principle Technical Artist position?

In your response, list tools and software packages relevant to the role. Emphasize your proficiency with Unity, any experience with procedural tools like Houdini, and your comfort with scripting languages such as Python and C#. If applicable, mention your familiarity with visual scripting tools like Unreal Blueprints and describe how your skills have enhanced your contributions to past projects.

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How do you approach collaboration with artists and engineers during the game development process?

Describe your collaborative approach by emphasizing open communication and teamwork. Share how you've built relationships with artists and engineers, ensuring their needs are met while also aligning them with performance targets. Providing examples of successful collaborative projects can reinforce your ability to work as part of a cohesive team.

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What challenges have you faced in previous projects, and how did you overcome them?

For this question, choose a challenge that emphasizes your problem-solving skills. Discuss a specific technical issue you encountered, how it impacted the project, and the steps you took to find a solution. This demonstrates your ability to think critically under pressure and find innovative solutions to complex problems.

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What is your understanding of physically based rendering, and how have you applied it in your work?

Discuss your understanding of physically based rendering (PBR) principles and techniques. Explain how you've implemented PBR in previous projects to achieve realistic lighting and material interactions. Providing concrete examples of assets you've created or optimized with PBR in mind will reinforce your expertise in this area.

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How do you stay current with the latest trends and advancements in game technology?

Explain your proactive approach to staying informed, such as following industry news, attending conferences, taking online courses, or engaging with the gaming community. Highlight specific resources or communities that have enriched your understanding of emerging trends and technologies, thereby demonstrating your dedication to professional growth in the gaming field.

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What role do you believe a Technical Artist plays in enhancing visual quality in a game?

Articulate the vital role of a Technical Artist in bridging the gap between art and technology. Emphasize how they help artists realize their creative visions while ensuring that the game adheres to performance constraints. Illustrate your perspective regarding the importance of optimizing workflows and providing solutions to visual challenges that enhance overall game quality.

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How would you handle constructive feedback from peers during the development process?

Demonstrate your openness to feedback by discussing how you view it as a growth opportunity. Relay personal experiences where you received constructive criticism, what you learned from it, and how it positively impacted your subsequent work. Highlighting your adaptability and willingness to collaborate effectively means you're a valuable team player.

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What is your experience with creating and using shaders, and how do they impact game visuals?

Detail your experience with shader creation, including the tools you've used, such as Unity's Shader Graph or HLSL. Explain how you've utilized shaders to enhance visual fidelity in your projects, ensuring that lighting, reflections, and materials consistently align with artistic goals. Highlight any complex shaders you've developed or challenges you've faced and how you've overcome them.

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MATCH
VIEW MATCH
FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
SALARY RANGE
$127,000/yr - $190,000/yr
EMPLOYMENT TYPE
Full-time, hybrid
DATE POSTED
April 2, 2025

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