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Visual Design Artist II - Teamfight Tactics, Live Experiences

Riot Visual Designers create the best player experiences through their knowledge of systems design, interactivity, layout, typography, and color theory. Visual Designers collaborate with other disciplines and act as both artistic and design problem solvers. They understand players and ask questions about the what, who and how when solving for an interface or communication challenge.

As a Visual Design Artist for the Teamfight Tactics Live Experiences team, you will develop visual experiences from concept to execution for a range of player facing features including themed events, battlepasses, temporary game modes, content promotion, ceremonies / celebrations, player progression, and more. You will report to an initiative visual design lead while working as a core member of a team made up of concept artists, illustrators, engineers, ux / game designers, and producers- collaborating together to create both ephemeral and permanent content for the player experience.

Responsibilities:

  • Work with a multi-discipline team to create experiences intended to monetize and retain players
  • Apply unique thematics to the ui space, balancing familiarity and novelty 
  • Bring designs from idea to implementation, taking full ownership of your craft in the specific feature space. See your designs come to life by working directly in-engine.
  • Work closely with motion graphics artists and illustrators who help push your designs to the next level
  • Work with your craft lead to contribute to the planning / scoping of work
  • Help inform improvements to workflow, process, and internal tools 
  • Be a champion of source file organization, easy to use UI libraries, and documentation
  • Raise the quality bar for your craft, and be a UI advocate on your team as you usher in the next generation of player experiences in TFT 
  • Seek mentorship from senior artists and establish yourself as a member of the craft community

Required Qualifications:

  • 3+ years of industry experience as a Visual Designer, UI Designer, or UI Artist.
  • Hands-on experience working on UI for a live game product- ideally with evolving content, player facing features, and / or visual themes.
  • Strong portfolio demonstrating:
    • Visual design creativity / problem solving
    • Understanding of UI/UX design in games, especially in monetized spaces
    • Fundamental skills in typography, layout, color, and iconography design.
  • Experience working with Figma and/or other UI/UX design apps.
  • Expert knowledge in Adobe CC visual design tools such as Photoshop and Illustrator.
  • High level or working knowledge of next gen game engines like Unreal, or Unity
  • Knowledge of game development pipelines, including optimization, localization, and implementation.

Desired Qualifications:

  • Proficiency in game engines like Unreal, or Unity
  • Experience visualizing player flows for cross-platform experiences (PC and Mobile)
  • Experience applying thematic art directions to temporary feature spaces
  • Knowledge of League of Legends / Teamfight Tactics IP and style
  • Experience in secondary crafts such as motion graphics and illustration
  • Experience in motion graphics software like Spine, After Effects, etc

For this role, you'll find success through craft expertise, a collaborative spirit, strong communication skills, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!

Our Perks:

Riot has a focus on work/life balance, shown by our open paid time off policy, in addition to other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner and children, and a 401k with company match. Check out our benefits pages for more information.

Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 

Average salary estimate

$80000 / YEARLY (est.)
min
max
$70000K
$90000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Visual Design Artist II - Teamfight Tactics, Live Experiences, Riot Games

At Riot Games, we are on the lookout for a dynamic Visual Design Artist II for our Teamfight Tactics Live Experiences team, based in Los Angeles, California. If you have a passion for creating captivating player experiences through expert visual design, this could be the perfect opportunity for you! As a Visual Design Artist II, you'll work alongside a talented team of concept artists, illustrators, engineers, UX designers, and producers to develop incredible visual experiences that captivate our players. Your role will involve crafting everything from themed events and battle passes to engaging promotional content and player progression features. We value creativity and collaboration, and you’ll apply your knowledge of layout, typography, and color theory to create visually stunning interfaces. We're looking for someone who has a strong portfolio, ideally with over three years of experience in the gaming industry, and a knack for UI design that enhances gameplay and player retention. You'll also have the chance to push your designs to the next level by collaborating with motion graphics artists and staying organized with source files and UI libraries. If you possess not only craft expertise but also a love for gaming and a deep understanding of player preferences, we can't wait for you to bring your unique vision to our team. Join us at Riot Games and help us elevate the player experience to new heights!

Frequently Asked Questions (FAQs) for Visual Design Artist II - Teamfight Tactics, Live Experiences Role at Riot Games
What does a Visual Design Artist II at Riot Games do?

As a Visual Design Artist II at Riot Games, you will create visually compelling experiences for Teamfight Tactics by developing interfaces that enhance player engagement. Your work will cover a wide range of player-centric features, including themed events, battle passes, and promotional content, all while collaborating with a multidisciplinary team to ensure quality artistry and design.

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What qualifications are needed to become a Visual Design Artist II at Riot Games?

To be eligible for the Visual Design Artist II position at Riot Games, you should have at least 3 years of experience as a Visual Designer, UI Designer, or UI Artist within the gaming industry. Additionally, you need a robust portfolio that showcases your visual design creativity, understanding of UI/UX design, and proficiency in design tools like Adobe CC and Figma.

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How does collaboration work for a Visual Design Artist II at Riot Games?

Collaboration is at the heart of the Visual Design Artist II role at Riot Games. You'll work closely with concept artists, illustrators, engineers, and UX designers, allowing you to contribute to multiple facets of design. This teamwork approach ensures that your visual ideas are realized effectively, enhancing the overall player experience.

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What are the key responsibilities of a Visual Design Artist II at Riot Games?

Key responsibilities for a Visual Design Artist II at Riot Games include developing engaging visual experiences from concept to execution, applying themed elements to the UI, and owning your designs throughout the entire implementation process. You'll also be expected to contribute to workflow improvements and maintain organized documentation for other team members.

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What tools and knowledge are crucial for a Visual Design Artist II at Riot Games?

A successful Visual Design Artist II at Riot Games should have a strong understanding of typography, layout, color, and iconography design. You will need to be well-versed in design tools such as Adobe Photoshop, Illustrator, and Figma, along with a working knowledge of game engines like Unreal or Unity to effectively bring your designs to life.

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Common Interview Questions for Visual Design Artist II - Teamfight Tactics, Live Experiences
Can you describe your design process for a player-facing feature?

When discussing your design process, detail how you gather player insights and identify needs, sketch initial concepts, collaborate with team members for feedback, and iterate on your designs before executing them. Highlight your adaptability in applying themes and visual elements that resonate with players.

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What has been your greatest challenge as a Visual Designer, and how did you overcome it?

Share a specific challenge you've faced, whether it was meeting tight deadlines or addressing conflicting design opinions. Explain how you approached the problem, consulted with your team, and what strategies you implemented to achieve a successful outcome.

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How do you ensure your designs enhance player experience?

Discuss your methods for gathering and analyzing player feedback and player testing sessions. Describe how you integrate this feedback into your design work, and your commitment to maintaining a balance between visual appeal and functional usability.

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What is your experience with the tools and software mentioned in the job description?

Talk about your familiarity with various design tools such as Adobe CC, Figma, and any game engines you've used. Mention specific projects that required these tools, emphasizing how they helped you achieve your design goals while aligning with the team’s objectives.

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How do you approach teamwork and collaboration in a creative environment?

Explain your understanding of the importance of communication, openness to feedback, and how you actively solicit input from your teammates. Share examples of how you’ve effectively collaborated across disciplines to enhance the overall design process.

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How do you balance originality and existing game aesthetics in your designs?

Describe your approach to maintaining the unique identity of the game while introducing fresh ideas. Highlight your ability to research existing themes and player preferences and adapting them to ensure your designs contribute meaningfully to the existing game world.

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What is your experience with visualizing player flows for features?

Discuss your methodology for mapping out user journeys and how you visualize these flows to enhance interface usability. Provide an example of a feature you've worked on and how your design choices improved player interaction.

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Can you give an example of a time when you had to advocate for a specific design choice?

Share a specific instance where you had to present your design vision. Detail your preparation, the arguments you made to support your choice, and the eventual outcome. This shows your ability to articulate design decisions and your advocacy for effective player experiences.

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How do you stay updated with design trends and best practices?

Discuss your strategies for continuous learning, including attending workshops, following industry leaders, and participating in online communities. Mention the importance of evolving your skills in line with industry standards.

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What do you find most fulfilling about being a Visual Designer in gaming?

Share your passion for creating memorable player experiences and how design impacts gameplay and storytelling. Emphasize the joy you find in seeing your work come to life and enhance player enjoyment.

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Riot aspires to be the most player-focused company in the world.

37 jobs
MATCH
Calculating your matching score...
BADGES
Badge Diversity ChampionBadge Global CitizenBadge InnovatorBadge Work&Life Balance
CULTURE VALUES
Customer-Centric
Collaboration over Competition
Growth & Learning
Mission Driven
BENEFITS & PERKS
Medical Insurance
Dental Insurance
Vision Insurance
Family Coverage (Insurance)
Life insurance
Maternity Leave
Paternity Leave
Paid Time-Off
Social Gatherings
Company Retreats
Fitness Stipend
FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
EMPLOYMENT TYPE
Full-time, on-site
DATE POSTED
April 4, 2025

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