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Animator

Who We Are


We’re Sandbox VR, the most advanced virtual reality experience in the world. Our mission is to bring people closer together through world-class immersive experiences. When guests step into one of our stores, our full-body motion tracking gear and Hollywood motion capture cameras make them the stars of their own movies. Groups freely roam our large-open “holodecks” together, relying on each other to succeed in social experiences. Whether it’s venturing into space, battling on the high seas, or surviving a zombie apocalypse, our experiences take our guests on a journey they won’t forget!


Since launching in 2017, we’ve become the location-based VR industry leader.  As we continue to expand globally, there’s never been a better time to join the Sandbox VR team. We take pride in the relationships we are building within our communities by providing world-class experiences for our guests and our employees. Here, we value humility and have built a collaborative environment, ensuring that our guests, and our teammates all win collectively.  If this sounds interesting to you, we’d love you to join us, as we build the future of entertainment.


As an Animator at Sandbox VR, your role is to produce high quality animations for our VR experiences. Your animations will improve the feeling of immersion our guests have when they are in VR. You will have the chance to own the entire animation pipeline, from concept to prototyping, keyframing, and finally delivering high quality animations throughout production.


What You'll Do:
  • Hands-on Animation -  You are hands-on, working with the Lead Artist and the Creative Director to understand their vision and execute it with the animations you produce. You are an animator with experience in multiple facets of animation, and you love working on a mixture of both cinematic scripted animation sequences and gameplay animations.

  • Collaboration - You enjoy working closely with others to improve your animations and making sure they are right for the project. You understand how to work with Creative feedback and partner with the other members of your team to ensure you deliver the best possible player experience. You are always eager to suggest ideas for animations to make the virtual worlds and characters we produce more rich, fun, and immersive.

  • Versatility - You are someone who enjoys the challenge of working on multiple projects at once. Our projects may also have different animation styles, for example: one project could have a real-world setting, while another could be set in a cartoon universe. Therefore, you are confident in working across different animation styles and can prove your versatility with your skill-set and your experience.


What We're Looking For:
  • Production Focused: You understand the importance of being familiar with game design and under deadlines so you can collaborate with producers to scope the animation needs for each project and deliver high quality animations on time and on budget. 
  • Experienced: You have shipped a minimum of 3 high quality indie games or 2 AAA games and have been on at least one project from start to end. Ideally at least one of these titles will have been a VR game/experience.
  • Strong Aesthetically: You possess strong aesthetics of character animation, weight, and movement. You can create character motions through a blend of key-frame animation and motion capture. 
  • Ability to take Ownership: You can provide animations during each phase of a project: from prototyping, to production, and then polished final assets. You always test your animations thoroughly in-game so you can ensure they look good for our players when they are experiencing them in VR. 
  • Technically Proficient: You have strong expertise in Unity, Maya, and Motionbuilder. You possess a keen understanding of animation production pipelines for character animation, motion capture animation, and technical animation. You are experienced in rigging and can rig assets as required, you are comfortable with both animation rigs and physics rigs. You possess a strong understanding of the tools you use for animations and are always eager to investigate new tools, plug-ins, and production methods to push animation quality even higher.


How You Can Really Impress Us:
  • You have a strong personal interest in VR and knowledge of industry trends and innovations.
  • If you’ve already had the chance to work on VR projects professionally or as a hobby, even better.
  • You are a passionate VR Gamer and/or VR Enthusiast.
  • You can show us an eye-popping demo reel of your work.


What We're Offering:
  • Significant equity grants in a rapidly growing organization
  • Robust medical benefits
  • Full remote work
  • Generous internet & phone stipend



Sandbox VR is committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender, gender identity or expression, or veteran status. We are proud to be an equal opportunity workplace.

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CEO of Sandbox VR
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Steve Zhao
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Average salary estimate

$75000 / YEARLY (est.)
min
max
$60000K
$90000K

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What You Should Know About Animator, Sandbox VR

At Sandbox VR, we're pushing the boundaries of virtual reality, and we're on the lookout for a talented Animator to join our remote team in APAC. Imagine creating animations that transport guests into extraordinary adventures, whether they're battling zombies or exploring vast galaxies. As an Animator with us, you'll dive into the exciting world of VR, taking ownership of the entire animation pipeline—from concept to final delivery. Collaborating closely with our Lead Artist and Creative Director, you'll bring their visions to life through captivating animations that enhance the immersive experiences we provide. Your creativity will shine as you work on a variety of projects that challenge your skills and style, from real-world settings to whimsical cartoon universes. We value versatility and collaboration, so if you're someone who thrives on feedback and enjoys bouncing ideas around with your team, you're a perfect fit! We’re looking for someone who’s shipped at least three indie games or two AAA titles and has experience working on VR projects. If you have a passion for gaming, a keen understanding of animation principles, and the technical know-how to create animations that feel authentic and engaging, we'd love to hear from you. Join us at Sandbox VR, where you'll not only help create unforgettable experiences for our guests but also work in an environment that values creativity, humility, and collaboration. Let's build the future of entertainment together!

Frequently Asked Questions (FAQs) for Animator Role at Sandbox VR
What are the primary responsibilities of an Animator at Sandbox VR?

As an Animator at Sandbox VR, your main responsibilities include producing high-quality animations for our VR experiences, collaborating with the Lead Artist and Creative Director to bring visions to life, and ensuring that your animations enhance the overall player experience. You will also be involved in concept development, keyframing, and polishing final assets, while working across multiple projects that may require different animation styles.

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What qualifications are needed for the Animator position at Sandbox VR?

To be considered for the Animator position at Sandbox VR, you should have launched at least three indie games or two AAA titles, ideally with experience in VR games. Additionally, strong aesthetic sense in character motion, along with proficiency in Unity, Maya, and Motionbuilder, is essential. Familiarity with animation production pipelines and an eagerness to keep up with industry trends will set you apart.

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How does collaboration work for an Animator at Sandbox VR?

At Sandbox VR, collaboration is key for our Animators. You will work closely with the Lead Artist and other team members, sharing ideas, receiving creative feedback, and collectively refining your animations. We foster an environment where brainstorming is encouraged, helping us deliver the best possible player experience in our VR worlds.

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What animation styles can I expect to work with as an Animator at Sandbox VR?

As an Animator at Sandbox VR, you will have the opportunity to work with a diverse range of animation styles. This could include real-world environments in some projects and playful, cartoon-like styles in others. Your versatility in adapting to these varying art directions will play an essential role in creating immersive VR experiences.

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What benefits do Animators receive working at Sandbox VR?

Animators at Sandbox VR enjoy significant perks, including robust medical benefits, generous stipends for internet and phone, and the option for full remote work. Additionally, as a part of a rapidly growing organization, you will receive significant equity grants, providing a stake in the future success of Sandbox VR.

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Common Interview Questions for Animator
Can you describe your animation pipeline experience?

Absolutely! When answering this question, illustrate your understanding of each stage of the animation pipeline, from initial concepts through production to final polishing. Be specific about the tools you've used and how you ensure that your animations not only meet deadlines but also align with project specifications.

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How do you approach feedback during the animation process?

Discuss your strategies for receiving and implementing feedback positively. Mention how you view constructive criticism as an opportunity for growth and improvement, and provide examples of how you have effectively collaborated with teams to refine your animations based on feedback.

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What techniques do you use to ensure animations are realistic?

In answering this, you can highlight your understanding of principles like weight and movement. Mention your experience with motion capture and blending techniques, as well as how testing animations in-game enhances authenticity and player immersion.

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Have you worked on any VR projects, and if so, what was your role?

Share your experiences working specifically on VR projects, detailing your role, the challenges you faced, and how your animations contributed to the player experience. Providing concrete examples will make your answer stronger.

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What animation styles do you feel most comfortable working in?

Discuss your versatility as an animator. Highlight your experience with various animation styles and provide examples of past work that showcase your adaptability and comfort in creating animations across different genres.

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How do you prioritize your workload on multiple animation projects?

Explain your strategies for time management and organization. You might mention using project management tools or effective communication with producers to align priorities, ensuring that deadlines are consistently met without compromising quality.

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What is your favorite animation software, and why?

When answering this question, you could discuss your preferred animation software, such as Maya or Unity, explaining why you find it effective for your workflow. It's valuable to include how your experience with these tools enhances your animation quality.

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Describe a challenging animation project you've worked on.

Choose a specific project that posed challenges, detailing the obstacles you encountered and how you overcame them. This showcases your problem-solving skills and resilience as an animator.

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How do you stay updated with industry trends and advancements in animation?

Share the methods you use to stay current with animation trends, such as following industry news, participating in forums, or attending workshops. Mention any specific sources you find particularly beneficial.

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What’s your process for testing animations in a VR environment?

Describe your approach to testing animations within a VR context, detailing how you assess them for realism and player experience. Talk about any tools or techniques you use to ensure animations perform well in immersive settings.

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To bring a holodeck to every neighborhood and expand the possibilities of human experience.

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Full-time, remote
DATE POSTED
March 19, 2025

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