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Senior Lighting Artist

High Voltage is actively seeking a Senior Lighting Artist to join our rapidly growing  team. This person will work closely with the Lighting Supervisor to help deliver the lighting vision of the game. Here at High Voltage Software, we firmly believe that the best gameplay experiences are the result of collaboration and iteration between gameplay programmers, designers, and artists.  

 

Responsibilities: 

  • Carry lighting of environment spaces through from pre-production to final polish 
  • Help to manage and ensure the integrity of lighting on all assets 
  • Capably troubleshoot and solve lighting production issues 
  • Strive to maximize art production performance and predictability 
  • Stays current on industry trends and techniques, evaluating competitive products, and continually learning new software packages. 

Qualifications 

  • Minimum of 5 years of professional experience as a Lighting Artist in video game development, with at least one shipped AAA title on current generation hardware. 
  • A strong portfolio demonstrating expert use of light, color, value, and composition to enhance gameplay, mood, and visual storytelling in real-time environments. 
  • Deep understanding of lighting principles and how light interacts with surfaces and atmospherics (e.g., fog, volumetrics) in a game engine context. 
  • Proven proficiency in real-time lighting pipelines, tools, and systems used in modern game development, including performance optimization for high frame rates. 
  • Hands-on experience with Unreal Engine 5, including lighting workflows, Blueprint systems, and the Time of Day system (e.g., animating curves for dynamic lighting transitions). 
  • Expertise in tools such as 3DS Max, lighting-specific software, and both real-time and offline rendering engines. 
  • Familiarity with lighting components, set dressing for atmosphere, and maintaining precomputed lighting systems such as light probes and image-based lighting. 
  • Strong technical aptitude in areas such as HDR, physically-based rendering (PBR), color grading, post-processing effects, tonemapping workflows, EV values, LUTs, and color spaces (linear vs log2). 
  • Demonstrated ability to debug lighting issues, optimize content for performance, and maintain organized, efficient workflows and asset structures. 
  • Solid understanding of photographic lighting fundamentals relevant to real-time rendering (e.g., shutter speed, aperture, exposure). 
  • Ability to self-manage and take ownership of lighting tasks from concept to final polish with minimal supervision. 
  • Experience documenting lighting workflows and approaches for team-wide adoption and consistency. 
  • Capable of identifying and executing on multiple lighting approaches to support a given theme, gameplay goal, or narrative direction. 
  • Strong communication and collaboration skills to work closely with environment artists, level designers, and technical teams. 

As a member of our team, you'll enjoy the following:

  • Opportunity to work on some of the biggest AAA games in the industry
  • Great work-life balance
  • Collaborative and casual work environment
  • Competitive salary
  • Comprehensive benefits package including medical, dental and vision
  • 401K plan

High Voltage Software is an Equal Opportunity Employer and does not discriminate on the basis of race, color, religion, sex, age, national origin, disability, veteran status, sexual orientation or any other classification protected by Federal, State or local law.

https://www.artstation.com/highvoltagesoftware

Role Information: EN
Studio: High Voltage
Location: Americas, United States, Illinois, Louisiana
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Remote

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.

 

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What You Should Know About Senior Lighting Artist, Spellman High Voltage Electronics Corp.

High Voltage Software is actively seeking a Senior Lighting Artist to join our vibrant and innovative team. As a Senior Lighting Artist, you'll collaborate closely with our Lighting Supervisor and fellow team members to bring the lighting vision of our games to life. Here at High Voltage, we recognize that the most engaging gameplay experiences are crafted through close collaboration across disciplines, including gameplay programmers, designers, and artists. Your responsibilities will include managing the lighting of environment spaces, from the pre-production phase all the way to final polish. You'll also play a key role in maintaining the integrity of lighting across all assets and will be tasked with troubleshooting any lighting-related production issues that arise. In addition, you'll be expected to keep up to date with industry trends and techniques while continuously refining your skills in new software. If you have a solid portfolio showcasing your expert handling of light and color, possess a deep understanding of lighting principles, and have at least 5 years of professional experience, especially with AAA titles on current generation hardware, we would love to hear from you. Our ideal candidate will not only have proficiency in Unreal Engine 5 and related tooling but will also thrive in a collaborative environment. Join us and work on some of the most exciting AAA games in the industry, all while enjoying a great work-life balance and a competitive salary. Let's create something extraordinary together!

Frequently Asked Questions (FAQs) for Senior Lighting Artist Role at Spellman High Voltage Electronics Corp.
What are the responsibilities of a Senior Lighting Artist at High Voltage Software?

As a Senior Lighting Artist at High Voltage Software, you will manage the lighting of environment spaces from pre-production to final polish, ensure integrity across all assets, troubleshoot lighting issues, and strive for maximum art production performance. Your role is essential in collaborating with various teams to enhance gameplay and visual storytelling through effective lighting.

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What qualifications do you need to apply for the Senior Lighting Artist position at High Voltage Software?

To apply for the Senior Lighting Artist position at High Voltage Software, you should possess a minimum of 5 years of professional experience in video game development, including at least one shipped AAA title on current generation hardware. A strong portfolio demonstrating expert use of lighting, color, and composition is also required, along with proficiency in Unreal Engine 5 and various lighting tools.

Join Rise to see the full answer
What software is essential for the Senior Lighting Artist role at High Voltage Software?

For the Senior Lighting Artist role at High Voltage Software, having hands-on experience with Unreal Engine 5 is crucial, particularly with lighting workflows. Familiarity with tools like 3DS Max, lighting-specific software, and real-time rendering engines is also important, along with a solid understanding of techniques like HDR and physically-based rendering.

Join Rise to see the full answer
What kind of work environment can I expect as a Senior Lighting Artist at High Voltage Software?

At High Voltage Software, you can expect a collaborative and casual work environment where creativity thrives. We prioritize a great work-life balance, providing our employees with the opportunity to work on exciting AAA games while enjoying a supportive team atmosphere.

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What benefits does High Voltage Software offer to Senior Lighting Artists?

Senior Lighting Artists at High Voltage Software enjoy a competitive salary along with a comprehensive benefits package, which includes medical, dental, and vision coverage, a 401K plan, and opportunities for professional growth and development within the gaming industry.

Join Rise to see the full answer
Common Interview Questions for Senior Lighting Artist
Can you describe your experience with lighting in real-time environments as a Senior Lighting Artist?

When answering this question, highlight specific projects where you have implemented effective lighting techniques in real-time environments. Share your understanding of how lighting affects gameplay and visual storytelling, mentioning any software or tools you used during these projects.

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How do you approach troubleshooting lighting production issues?

In your response, discuss your systematic approach to identifying and solving lighting issues. Mention your familiarity with common problems, your debugging process, and how you collaborate with other team members to resolve these issues effectively.

Join Rise to see the full answer
What lighting techniques do you find most effective for enhancing gameplay?

Share your insights on specific lighting techniques that contribute to gameplay enhancement, such as dynamic lighting, atmospheric effects, or color grading. Be sure to explain why these techniques are effective and provide examples from your past work.

Join Rise to see the full answer
How do you keep up with industry trends and technologies in lighting?

Express your commitment to continuous learning by mentioning resources you follow, such as industry blogs, conferences, or networking with other professionals. Highlight any recent technologies or trends you've implemented in past projects.

Join Rise to see the full answer
What is your experience with Unreal Engine 5 and its lighting systems?

Discuss your hands-on experience with Unreal Engine 5, especially regarding its lighting workflows, from setting up dynamic lighting to utilizing the Time of Day system. Mention specific projects where you've successfully applied these features.

Join Rise to see the full answer
How do you ensure consistency in lighting across multiple assets?

Explain your process for maintaining consistency across assets, whether through documentation, setting up guidelines, or using specific software tools. Emphasize the importance of collaboration with other departments to achieve uniformity.

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Can you provide an example of a complex lighting challenge you faced in your previous roles?

Share a detailed example of a significant lighting challenge, highlighting your process for addressing it, the techniques you employed, and the eventual outcome. This showcases your problem-solving skills and creativity under pressure.

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What are your thoughts on the role of lighting in narrative-driven gameplay?

Discuss the critical role lighting plays in shaping mood and guiding player emotion in narrative-driven games. Provide examples from your experience where lighting has dramatically impacted the player's experience or storytelling.

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How do you optimize lighting for high frame rates?

Highlight your technical knowledge, discussing techniques for optimizing real-time lighting performance, such as use of baked lighting, light probes, and efficient asset management to ensure smooth gameplay without compromising visual quality.

Join Rise to see the full answer
What is your experience documenting lighting workflows for team-wide adoption?

Detail your approach to creating clear and comprehensive documentation for lighting workflows that can be utilized by team members. Emphasize the benefits of organized documentation in promoting consistency and efficiency in the production process.

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DATE POSTED
April 12, 2025

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