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Senior Level Designer [The Division 2]

Job Description

Your life at Ubi

At Ubisoft Bucharest, we are looking for a Senior Level Designer to join our team on The Division 2. While working in a creative environment, in this role you will create levels while staying in the game's rules, mechanics, and logic. You will shape the game's environment under the close supervision of the Lead Level Designer and the Level Design Director, in order to create experiences that elicit the desired emotions. 

Your main mission: 

  • Understand the Design Director's vision and what part your level plays in the overall game experience. 
  • Understand the technical constraints under which you need to operate and validate your designs with the Level Design Technical Directors in order to ensure the level's feasibility. 
  • Plan, prototype, execute and iterate on the levels that are assigned to you while staying in close contact with the other job families such as level art, narrative/quest design and game design. 
  • Use the available tools in order to shape your assigned levels. 
  • Be able to receive and offer constructive feedback in group and 1-on-1 settings. 
  • Fix design bugs entered into the database by testers.    

Qualifications

The professional value you bring: 

  • Previous experience in level/ mission design, world building and scripting, with a strong portfolio showcasing a variety of projects and design styles
  • Proficiency in design editors
  • Ability to develop and articulate a clear creative vision for your designs, ensuring they are innovative and align with the brand's identity
  • Strong problem-solving skills to address design challenges and find effective solutions that meet both aesthetic and technical requirements.
  • Flexibility to adapt to changing project requirements and ambiguity, continuously learning and applying new design techniques and technologies.
  • Keen eye for detail to ensure that all design elements are polished and cohesive.
  • Excellent communication skills to effectively collaborate with cross-functional teams, present ideas to stakeholders, and incorporate feedback into designs.

Additional Information

What do we offer benefits wise?  

  • Meal tickets with the value of 30 RON/day
  • Studio offered free days, confirmed on an annual basis for different events
  • WorldClass subscription
  • Access to private medical system and special subscription rates for family members
  • Life insurance
  • Specific financial support for different events in your life
  • Study leave
  • Christmas/ Easter celebration with a special gift
  • Partners’ discounts
  • Video games and consoles to borrow
  • Access to Ubisoft games via own Uplay account
  • Annual development opportunities and access to multiple career paths and technical certifications
  • Access to specialized training and books on various related skills
  • Opportunities for international mobility and assignments
  • Wellbeing program (including physical fitness, mental health, financial education and internal communities)
  • Hybrid work (from home/ from office)
  • Bookster (borrow books for free, delivered at home or in the office)
  • Free fruits and coffee in the office
  • On-site cafeteria with special discounts
  • Ubisoft bikes, free rental
  • Parking spaces for cars, bikes, motorbikes

 

About us 

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Find us on Facebook, Instagram & LinkedIn, see how we do things, how we like to have fun and join us! 

 

What You Should Know About Senior Level Designer [The Division 2], Ubisoft

At Ubisoft Bucharest, we're on the hunt for a talented Senior Level Designer to join our amazing team working on The Division 2. If you're passionate about creating immersive experiences and can navigate the intricate rules and mechanics of game design, this is the place for you! In this role, you’ll collaborate closely with our Lead Level Designer and Level Design Director to craft engaging environments that resonate with players. Your main mission will be to grasp the Design Director's vision and harmonize it with the technical challenges involved in your level's development. You’ll get your hands on tools that allow you to prototype, execute, and refine levels, while staying in sync with various departments like level art, narrative design, and game design. We're looking for someone who can both give and receive constructive feedback and fix design bugs as they arise. Bring your previous experience in level or mission design and a portfolio that showcases a wide range of projects. If you're ready to communicate ideas effectively with cross-functional teams and adapt to ever-changing project demands while maintaining attention to detail, we want to hear from you! Join us on this exciting journey—let's create unforgettable gaming experiences together at Ubisoft!

Frequently Asked Questions (FAQs) for Senior Level Designer [The Division 2] Role at Ubisoft
What responsibilities does a Senior Level Designer at Ubisoft Bucharest have?

As a Senior Level Designer at Ubisoft Bucharest, your primary responsibilities include creating immersive game levels within The Division 2, aligning with the technical constraints of the project. You'll be expected to interpret the Design Director's vision and collaborate with other departments, ensuring your designs are innovative and cohesive. This involves planning, prototyping, executing, and refining levels while maintaining effective communication with your team.

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What qualifications are required for the Senior Level Designer position at Ubisoft?

For the Senior Level Designer role at Ubisoft, candidates should possess prior experience in level or mission design, with a robust portfolio illustrating a variety of styles. Proficiency in design editors is essential, along with strong problem-solving skills, a creative vision, and excellent communication abilities to effectively collaborate across teams. A keen eye for detail and the flexibility to adapt to project changes are also crucial qualifications.

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What is the work environment like for a Senior Level Designer at Ubisoft Bucharest?

At Ubisoft Bucharest, as a Senior Level Designer, you'll find yourself in a creative and collaborative environment. Our teams work closely together, valuing feedback and continuous learning. You'll have access to various resources, including training programs, a well-being initiative, and opportunities for career advancement and international mobility, all aimed at fostering a supportive and innovative workspace.

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What tools will I use as a Senior Level Designer at Ubisoft?

In the Senior Level Designer position at Ubisoft, you'll work with industry-standard design tools that empower you to prototype and refine levels effectively. Knowledge of these design editors is key to creating engaging environments in The Division 2. You’ll collaborate with technical teams to ensure the feasibility of your designs, making the right choice of tools pivotal to your success.

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What type of benefits can I expect as a Senior Level Designer at Ubisoft?

As a Senior Level Designer at Ubisoft Bucharest, you'll enjoy a range of benefits including meal tickets, access to a private medical system, life insurance, and study leave. You'll also have opportunities for professional development, access to Ubisoft games, hybrid work options, and engaging company events that celebrate your contributions and support your well-being.

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Common Interview Questions for Senior Level Designer [The Division 2]
Can you describe your design process for creating a new level?

When answering this question, outline your process step by step. Start with how you interpret the project’s vision, followed by planning phases, prototyping, and iteration, emphasizing collaboration with the team. Ensure you touch upon how you respond to feedback and technical constraints throughout the process.

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What tools do you prefer to use for level design and why?

Discuss the design tools you're most familiar with, like Unreal Engine or Unity, and explain why you prefer them. Mention features that enhance your creativity and efficiency, as well as how they integrate with the team workflow at Ubisoft.

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How do you ensure that your levels enhance player engagement and experience?

Highlight your understanding of player psychology and game mechanics. Talk about incorporating feedback from playtesters and utilizing their insights to refine level design, ensuring it aligns with the game’s overall emotional and gameplay goals.

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How do you approach collaboration with artists and narrative designers?

Emphasize your communication skills and collaboration strategies. Provide examples of successful teamwork within cross-functional teams, focusing on how you exchange feedback and ideas to create a cohesive design vision that enhances the gameplay experience.

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What are some common challenges you face in level design, and how do you overcome them?

Mention specific challenges, such as technical limitations or player feedback, and describe your problem-solving approach. Discuss how you prioritize issues based on player experience and collaborate with your team to find creative solutions.

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Can you give an example of a level you designed that didn’t go as planned?

Share a failure or a challenging experience and focus on the learning outcome. Explain the adjustments you made to remedy the situation and how you applied those lessons to future projects, showcasing your adaptability and growth as a designer.

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What do you enjoy most about level design?

Reflect on your passion for creativity and the thrill of engaging players. Discuss elements of level design that excite you, whether it's brainstorming unique layouts, storytelling through environments, or innovating mechanics that challenge players.

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How do you stay updated on industry trends and developments in game design?

Talk about following industry news, attending conferences, and participating in forums or online communities. Share how you apply new trends, technologies, or techniques in your work, showing your commitment to continuous learning and improvement.

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How do you handle feedback, both positive and negative, on your designs?

Express your openness to constructive criticism and discuss how you value feedback as a part of the design process. Share a personal example of how feedback improved your work, emphasizing your growth mindset and willingness to evolve.

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What is your experience with gameplay testing and iterating on designs?

Talk about your involvement in playtesting phases, emphasizing the importance of gathering player feedback. Describe your approach to iterating designs based on test results, ensuring that player experience remains the focus of your creative process.

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At Ubisoft, we are dedicated to enriching players' lives with original and memorable moments of play.

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DATE POSTED
March 20, 2025

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