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Lead Encounter Designer - job 2 of 2

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

We are looking for an experienced, passionate and talented Lead Encounter Designer to join our Boston based Cyberpunk 2 development team. This person will take ownership of working directly with the design director and cross-discipline design leads to help formulate solutions for and help create memorable gameplay encounters that will thrill and excite our players.  

 Daily responsibilities

  • Work with Quest, Open World, Level Design, Environment and Gameplay teams, to design memorable combat encounters based on predefined narrative, environmental and gameplay themes.
  • Adjust predefined quests and locations, by utilising NPC setup, interactive objects, loot and environment, to create a challenging playthrough, with multiple solutions
  • Working with Level Designers and Environmental Artists, ensure level geometry serves the needs of the combat encounter.
  • Hire and build an encounter team throughout the course of development.
  • Dedicate yourself to understanding all player verbs, allowing yourself to craft divergent experiences that cater to all available playstyles.
  • Work in close collaboration with the systems design team to create the most realistic and reactive crowd system in any game to date.

Qualifications

  • 5+ years of experience in the industry with at least 2 years in a leadership role.
  • Knowledge and experience working with next-generation 3D level editors (Unreal focused).
  • Both analytic and creative thinking abilities.
  • Extensive knowledge of video games and the games industry, including current trends and releases.
  • Excellent communication skills and ability to work and be efficient within a team.
  • Good command of the English language.

Nice to have:

(Please note that these skills are not required to apply for the position)

  • Experience in game balancing.
  • Basic understanding of simple scripting languages.

Additional Information

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
     

If you have observed any irregularities in our recruitment process please click here to report them.

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What You Should Know About Lead Encounter Designer, CD PROJEKT RED

Join our passionate team at CD Projekt Red as a Lead Encounter Designer in Boston, Massachusetts! If you believe that gaming is about creating unforgettable stories that resonate with players, then this is the perfect role for you. You will collaborate closely with the design director and various design leads to craft thrilling and memorable gameplay encounters for our much-anticipated Cyberpunk 2 development project. Your daily responsibilities will include designing engaging combat scenarios, tweaking quests, and ensuring that every aspect of gameplay delivers a rich narrative experience. By working alongside Quest, Level Design, and Environmental teams, you'll create challenges that cater to various playstyles, ensuring that players feel immersed in the world we've built. With over 5 years in the game industry and 2 years in a leadership role, you’ll have the analytical and creative prowess to champion our vision and guide a dedicated team. If you’re ready to dive into a dog-friendly office, flexible working hours, and a culture rooted in learning and collaboration, we want to hear from you. Check out our YouTube channel to get a taste of our vibrant community and what life is like at CD Projekt Red. Let’s craft the next big gaming experience together!

Frequently Asked Questions (FAQs) for Lead Encounter Designer Role at CD PROJEKT RED
What are the responsibilities of a Lead Encounter Designer at CD Projekt Red?

As a Lead Encounter Designer at CD Projekt Red, your primary responsibilities include collaborating with various teams to create combat encounters that excite and challenge players. You will work closely with the design director and other leads to formulate effective gameplay solutions, ensuring that every encounter is both engaging and narrative-driven. You'll facilitate the integration of environmental factors and NPC setups, focusing on delivering diverse gameplay experiences while managing and building a talented encounter design team.

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What qualifications are needed to apply for the Lead Encounter Designer position at CD Projekt Red?

To be considered for the Lead Encounter Designer role at CD Projekt Red, candidates should have a minimum of 5 years of experience in the gaming industry, with at least 2 years in a leadership capacity. Familiarity with next-generation 3D level editors, especially Unreal, is essential. Additionally, strong analytical and creative thinking skills, along with excellent communication abilities, are crucial for success in this position. A passion for video games and current industry trends will also greatly benefit applicants.

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What is the work culture like for Lead Encounter Designers at CD Projekt Red?

The work culture for Lead Encounter Designers at CD Projekt Red is engaging and collaborative. With a focus on teamwork and creativity, you’ll find yourself in a dog-friendly environment that encourages open communication and innovation. The office promotes flexible working hours and offers various professional growth opportunities, including training and workshops. The company strongly values mutual respect and diversity, making it a great place to connect with talented professionals from around the globe.

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What are some benefits offered to Lead Encounter Designers at CD Projekt Red?

Lead Encounter Designers at CD Projekt Red benefit from a comprehensive range of perks that enhance both their professional and personal lives. Employees receive company-paid medical healthcare, including dental and mental health support, and enjoy ample paid leave. The organization also has a casual dress code, offers a 401K plan with employer matching, and provides gym membership reimbursement. This thoughtful approach reflects the company's commitment to employee well-being and work-life balance.

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What can I expect during the hiring process for the Lead Encounter Designer role at CD Projekt Red?

During the hiring process for the Lead Encounter Designer role at CD Projekt Red, applicants can expect a thorough but friendly interview experience. You'll likely go through multiple rounds of interviews that may assess both your technical skills and creative thinking abilities. The company is also committed to maintaining an equitable and transparent recruitment process—if you observe any irregularities, there are channels available to report them, ensuring a fair opportunity for all candidates.

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Common Interview Questions for Lead Encounter Designer
How do you approach designing gameplay encounters?

In answering this question, highlight your collaborative approach and how you integrate narrative themes into your designs to create memorable experiences. Discuss your process from concept to execution and how you consider player engagement, challenge types, and the role of environment in enhancing gameplay.

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Can you describe your leadership style in team settings?

Showcase your leadership style by emphasizing collaboration, support, and communication with your team. Discuss techniques you use to foster creativity, resolve conflicts, and build a cohesive team that prioritizes shared goals and player-focused design.

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What tools or software are you proficient in for level design?

Mention your experience with specific tools like Unreal Engine and any other relevant 3D level editing software. Discuss how you utilize these tools in the design process and your ability to adapt to new technologies as they emerge in the industry.

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How do you stay updated with trends in the gaming industry?

Discuss various methods such as following industry news, participating in gaming forums, attending conferences, and engaging with the gaming community. Emphasize your commitment to continual learning and how it informs your design choices.

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Can you give an example of a successful combat encounter you designed?

When answering, provide a specific example that highlights your creative process, the challenges you faced, and how player feedback influenced your design. Stress how this encounter contributed to the overall game narrative and player experience.

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How do you balance creative vision with technical constraints?

Highlight your ability to communicate with technical teams and understand the limitations of the development process. Discuss strategies for compromise and the importance of flexibility in achieving the best possible game experience.

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What methods do you use to test and iterate on encounters?

Emphasize your use of playtesting sessions, gathering feedback from players, and analyzing data to refine encounters. Discuss how iteration is a vital part of your design philosophy and ensures each encounter meets player expectations.

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How would you handle a disagreement with a team member about a design choice?

Describe your conflict resolution approach, emphasizing the importance of open communication and willingness to listen to different perspectives. Provide a framework for discussing differing opinions while aligning on project goals.

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What is your experience with game balancing?

Although not a requirement, if you have experience with game balancing, elaborate on your understanding of mechanics and player power dynamics. Discuss methods you employ to achieve a fair and enjoyable game experience for all players.

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Why do you want to work as a Lead Encounter Designer at CD Projekt Red?

In your response, convey your passion for storytelling in gaming and how CD Projekt Red’s mission resonates with you. Highlight your admiration for the company’s contributions to the industry and your desire to help shape its future projects through impactful encounter design.

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Our mission is based on three pillars: 1. We create revolutionary story-driven RPGs, which go straight to the hearts of gamers from around the world. 2. We want to be counted among the world’s top three video game developers. 3. We ensure a lastin...

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DATE POSTED
April 10, 2025

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