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Senior Level Designer

Digital Extremes, a leading game development studio, seeks a Senior Level Designer to create immersive experiences for Warframe and Soulframe, focusing on level design and collaboration.

Skills

  • Level Design
  • Lua
  • 3D World-Building
  • Problem-Solving
  • Team Collaboration

Responsibilities

  • Design and Implement Levels
  • Collaborate Across Teams
  • Scripting & Gameplay Integration
  • Gameplay Balancing & Iteration
  • Technical & Artistic Considerations
  • Problem-Solving
  • Mentorship

Education

  • Post secondary education in Game Design or related experience

Benefits

  • Competitive salary with bonus opportunities
  • Excellent benefits and paid time off
  • Matching RRSP or Simple IRA
  • Employee Assistance Program
  • Virtual access to mental wellness services
  • Professional development and career support
  • Work-life balance wellness subsidies
To read the complete job description, please click on the ‘Apply’ button
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CEO of Digital Extremes
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James Schmalz
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Average salary estimate

$100000 / YEARLY (est.)
min
max
$80000K
$120000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Senior Level Designer, Digital Extremes

At Digital Extremes, we’re on the lookout for a talented Senior Level Designer to join our passionate team in London, Ontario, or remotely. Imagine stepping into a role where you will be instrumental in crafting the immersive worlds and engaging gameplay that our players adore in titles like Warframe and Soulframe. As a Senior Level Designer, you’ll have the unique opportunity to turn your creative ideas into reality. You’ll collaborate with a diverse group of artists, programmers, and fellow designers, taking ideas from initial sketches to full-blown, playable levels. Your expertise in designing and implementing captivating levels will shine as you work with scripting tools and help balance gameplay to ensure our players are thrilled every time they log in. Throughout your journey, you’ll tackle technical challenges while maintaining the artistic vision of each project, refining and iterating on designs based on valuable feedback and playtesting. If you seek a role that allows for mentorship opportunities with junior designers while also pushing the boundaries of level design, then this position at Digital Extremes might just be the perfect fit for you. Join us in creating unforgettable gaming experiences that are enjoyed by millions around the world!

Frequently Asked Questions (FAQs) for Senior Level Designer Role at Digital Extremes
What are the primary responsibilities of a Senior Level Designer at Digital Extremes?

As a Senior Level Designer at Digital Extremes, your main responsibilities include designing and implementing engaging game levels for our titles, such as Warframe and Soulframe. You'll collaborate closely with artists and programmers to ensure each level meets our artistic and gameplay standards. You'll use Lua and other scripting tools to create interactive elements and refine gameplay experiences. Mentoring junior designers is also part of the role, providing guidance and support throughout the development process.

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What qualifications are required to apply for the Senior Level Designer position at Digital Extremes?

To qualify for the Senior Level Designer position at Digital Extremes, applicants should have 3 to 5 years of experience in level design for AAA games. A strong understanding of level layout, pacing, and encounter design for action-based games is essential. Familiarity with scripting languages like Lua, along with proficiency in 3D world-building tools, is expected. A post-secondary degree in Game Design or a related field is advantageous, as is experience in live service games.

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How does collaboration work for Senior Level Designers at Digital Extremes?

Collaboration is key for Senior Level Designers at Digital Extremes. You will work in tandem with artists and programmers, ensuring that levels are visually stunning and interactively rich. Regular collaboration sessions and playtests will allow you to receive feedback, which is crucial in refining your designs. This teamwork-oriented environment encourages creativity and innovation, allowing you to play a vital role in player engagement.

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What tools do Senior Level Designers use at Digital Extremes?

Senior Level Designers at Digital Extremes utilize a variety of tools to bring levels to life. Scripting languages like Lua, as well as in-editor tools, are essential for gameplay integration. You will also employ 3D world-building tools to create immersive environments. Optimizing levels for performance while adhering to artistic vision will also be part of your daily tasks.

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What kind of development culture does Digital Extremes promote for its Senior Level Designers?

Digital Extremes promotes a development culture that values creativity, collaboration, and mentorship. As a Senior Level Designer, you'll be encouraged to bring innovative ideas to the table and provide support to junior designers. The company has been recognized as one of Canada’s Top 100 Employers, highlighting its commitment to employee growth and work-life balance, ensuring that every team member feels valued and impactful.

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Common Interview Questions for Senior Level Designer
Can you describe your process for designing a game level?

When asked about your level design process, it's important to outline your steps clearly. Start by discussing your initial concept phase, which involves brainstorming and sketching ideas based on the game's vision. Talk about how you create blockouts and iteratively refine them, integrating playtesting feedback. Highlight how you balance gameplay mechanics and story elements to immerse players in the experience.

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How do you ensure your levels are engaging and player-friendly?

To create engaging levels, focus on gameplay balance, pacing, and environmental storytelling. Be prepared to elaborate on how you incorporate player feedback and data from playtests into your designs. Mention using various techniques to guide players through the level while maintaining challenge and excitement.

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What challenges have you faced in previous level design projects, and how did you overcome them?

Reflect on specific challenges you encountered, such as technical limitations or balancing gameplay. Share examples of how you adapted your designs, utilized teamwork, or leveraged innovative solutions to overcome these obstacles. This demonstrates your problem-solving skills and resilience as a designer.

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What experience do you have with scripting in level design?

Discuss your experience with Lua or other scripting languages and give examples of how you have used them to enhance gameplay elements. Highlight how you implemented mechanics, triggers, or AI behaviors to create a richer player experience.

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How do you collaborate with artists and programmers when designing levels?

Emphasize the importance of communication in collaboration. Describe how you involve artists in the early stages for visual consistency and work closely with programmers for technical requirements. Share instances where you tackled differences in vision or ideas through productive discussions, resulting in an aligned creative vision.

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Have you ever mentored junior designers? If so, how did you approach it?

If you’ve mentored junior designers, share your approach to providing constructive feedback and fostering a supportive learning environment. Talk about specific techniques, such as regular design reviews or encouraging independent experimentation, and how you adapted your mentoring style to each individual’s needs.

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What do you consider key elements of level balancing?

Discuss key components such as pacing, enemy placement, difficulty curves, and player feedback mechanisms. Explain how you use metrics from player testing to refine these aspects, ensuring that players feel challenged but not overwhelmed as they navigate through the levels.

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Can you provide an example of how you used feedback to improve a level design?

Share a specific anecdote where you took player feedback into account. Explain the changes you made based on that feedback, the process of implementing those changes, and the resulting positive impact on gameplay, demonstrating your ability to listen and adapt as a designer.

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What are your thoughts on environmental storytelling in level design?

Express your viewpoints on the importance of environmental storytelling in creating immersive experiences. Discuss how you incorporate narrative elements within the level’s design, such as props or environmental cues that enhance the storytelling aspect for players.

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How do you stay current with trends and technologies in level design?

Talk about your commitment to continuous learning through attending industry events, following relevant blogs, or participating in online communities. Highlight any recent trends or technologies that inspire you and how you incorporate them into your design work.

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FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
SALARY RANGE
$80,000/yr - $120,000/yr
EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
April 10, 2025

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