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Job details

Producer II

The New York Times is seeking a Producer II for its fast-growing subscription games portfolio, responsible for enhancing the user experience in their mobile games such as Wordle and Crossword.

Skills

  • Mobile development production
  • SaaS-based collaboration tools
  • Agile software development practices
  • App feature team management

Responsibilities

  • Manage and execute complex programs from start to finish
  • Connect business goals and player desires
  • Motivate cross-disciplinary teams to ship regularly
  • Ensure well-defined project scopes and schedules
  • Anticipate issues and monitor risks

Benefits

  • Diverse and inclusive workforce
  • Equal Opportunity Employer
  • Reasonable accommodations provided
To read the complete job description, please click on the ‘Apply’ button

Average salary estimate

$130000 / YEARLY (est.)
min
max
$120000K
$140000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Producer II, The New York Times

Are you passionate about games and want to make an impact in the world of mobile apps? The New York Times is on the lookout for a talented Producer II to join our dynamic team based in New York City. This is a unique opportunity to dive into the exciting universe of mobile gaming, supporting our fast-growing subscription games portfolio. With our newly redesigned Games App receiving accolades like the Apple Design Award, you will be instrumental in shaping features for popular games such as Wordle, Connections, and the Crossword. As a Producer II, you'll work closely with the App Squad, collaborating with Product, Design, Engineering, and Editorial teams to execute complex programs from conception to launch. Your role will be pivotal in connecting business goals with player desires while fostering a culture of curiosity and teamwork. You'll be leveraging agile methodologies to guide iterative improvements and keep our projects on track. If you have over four years of experience in mobile development production, well-versed in various development methodologies, and a passion for delivering high-impact features, we would love to hear from you. Join The New York Times and make a difference in the games we provide to our players all over the globe. Let's create remarkable experiences together!

Frequently Asked Questions (FAQs) for Producer II Role at The New York Times
What are the responsibilities of a Producer II at The New York Times?

As a Producer II at The New York Times, you will manage and execute complex programs, collaborate with cross-disciplinary teams, and ensure project scopes and schedules are well defined. Your role involves connecting business goals and player desires and motivating the team to deliver impactful work. Additionally, you will need to monitor risks, anticipate issues, and cultivate a healthy culture of collaboration and inclusiveness.

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What qualifications are required for the Producer II position at The New York Times?

To qualify for the Producer II role at The New York Times, candidates should have at least 4 years of mobile development production experience, familiarity with development concepts such as scrum and Kanban, and proficiency in SaaS-based collaboration tools like JIRA and G-Suite. Experience in managing app feature teams and a passion for gaming are also preferred attributes.

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How does The New York Times ensure diversity and inclusion in the Producer II role?

The New York Times is committed to creating a diverse and inclusive workforce that reflects the global community it serves. The company encourages candidates from a range of backgrounds to apply, including women, veterans, people with disabilities, and individuals from various racial and ethnic backgrounds, ensuring that diverse perspectives enrich its journalism and product development.

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What skills are important for success as a Producer II at The New York Times?

Successful Producers II at The New York Times possess strong leadership skills to unite and motivate teams, exceptional communication abilities to articulate plans of action, and a strategic mindset to navigate project risks and dependencies. Familiarity with agile methodologies and a passion for games and their development is also crucial.

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What is the salary range for a Producer II at The New York Times?

The annual base pay range for the Producer II position at The New York Times is between $120,000 to $140,000 USD. This reflects our commitment to rewarding talent and ensuring competitive compensation for our team members in the fast-paced mobile development environment.

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Common Interview Questions for Producer II
How do you prioritize tasks as a Producer II in mobile development?

In mobile development, it's crucial to assess the impact and urgency of each task, focusing on those that align most closely with business goals and player needs. I regularly communicate with my team about priorities and adapt to changing circumstances to ensure we meet deadlines while delivering high-quality features.

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Can you describe a challenging project you managed as a Producer II and how you handled it?

Certainly! I once managed a project with tight deadlines and shifting requirements. By establishing clear communication channels and using agile methodologies, I facilitated regular updates and feedback loops within the team, allowing us to pivot quickly and meet our launch date successfully.

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How do you ensure effective collaboration between cross-functional teams?

I believe in fostering a culture of open communication. Regular meetings, using collaborative tools like JIRA and G-Suite, and encouraging team members to share their insights help us to work effectively as cross-functional teams. I also make it a point to celebrate our successes together to build camaraderie.

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What approach do you take to resolve conflicts within your team?

When conflicts arise, I first listen to the concerns of all parties involved to understand different perspectives. I then facilitate a discussion to find common ground and work towards a solution that aligns with our objectives. Ensuring an inclusive environment where everyone feels heard is key.

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Describe how you keep track of project milestones and progress.

I utilize project management tools to set clear milestones and timelines. By conducting regular check-ins and adjusting plans as necessary, I ensure that the team stays on track. I also encourage team members to report any blockers early, allowing us to address them promptly.

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How do you handle feedback and criticism in your role as a Producer II?

I view feedback as an opportunity for growth. When receiving criticism, I actively listen and take notes to ensure I understand the concerns. I then evaluate how to implement constructive suggestions into my workflow and keep an open line of communication with my team about changes made.

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What techniques do you use to motivate your team?

I focus on recognizing achievements, both big and small. Creating an environment that celebrates collaboration and innovation fosters motivation. Additionally, I like to involve the team in decision-making processes, which helps them feel valued and invested in the project.

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How do you keep up with trends in mobile gaming and app development?

Staying current is essential in this fast-paced industry. I regularly read industry publications, attend webinars, and participate in online forums. Additionally, I engage with gaming communities to understand player feedback, which informs our app development strategies.

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What strategies do you utilize to manage project risks?

I employ proactive risk management strategies by identifying potential issues early in the planning phase. By maintaining a comprehensive risk log and instituting regular reviews, I can develop mitigation plans that minimize impact on the project's timeline and objectives.

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How do you align game features with player desires?

To align game features with player desires, I first analyze user feedback and engagement data to identify trends. I then collaborate with design and editorial teams to brainstorm features that enhance player experience, ensuring that our development aligns closely with what players are looking for.

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The New York Times is powered by the idea that independent, deeply reported journalism fuels a healthy and engaged society.

104 jobs
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FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
SALARY RANGE
$120,000/yr - $140,000/yr
EMPLOYMENT TYPE
Full-time, on-site
DATE POSTED
January 23, 2025

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