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Intermediate 2D Artist/Animator - Remote Contract image - Rise Careers
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Intermediate 2D Artist/Animator - Remote Contract

Important:

Please note that this is a 3–6 month remote contract position, with the possibility of renewal. The role is for an independent self-employed contractor and is not a full-time employment opportunity. Contractors can work remotely from anywhere in Ontario, Canada.

A Little About Us:

Making fans - That’s what we’re all about! Since our humble beginnings in 2011, these two words have driven Big Viking Games to become the successful company it is today. We are focused on making our mark as a next-generation, live operations games company.

We believe that each Viking is unique and brings exponential value to the company. In return, we provide Vikings with the opportunity to solve problems through continuous learning and fostering feedback, ultimately mastering their craft. By investing in our Vikings and in new technologies, we can continue our success for years to come.

We are embarking on an adventure and rely on our team of skilled, enthusiastic, and collaborative Vikings to turn our ship towards a new horizon. With that in mind, we are on the hunt for exceptional art and animation talent to join us on this new journey and help hoist the sails!

The Nitty-Gritty:

We are on the hunt for a 2D Artist/Animator who is able to create game-ready assets for game development for our Flagship products. Reporting to the Art Manager, this position will be remote and will collaborate with a variety of internal stakeholders such as Production, LiveOps and Product teams. Our goal is that our contractors can jump in, learn the art styles and process and begin contributing to the team in a short period of time.

The Duties:

  • Creating compelling assets including characters, props, icons, logos, menus, and backgrounds for our games
  • Illustrating high quality 2D vector based assets using a variety of tools and applications
  • Create engaging high quality 2D animation on style and within design constraints
  • Working independently and collaboratively with team members to develop unique assets which fit the style established
  • Taking concepts through to final execution of artwork
  • Working closely with other artists and animators along with game designers and producers to ship quality games on time and on budget

Must-Haves:

  • 3+ years of experience creating 2D game art preferably in the social/mobile gaming space
  • 2+ years of 2D animation experience
  • Experience with MidJourney or similar AI image generation
  • Strong working knowledge of the Adobe Creative Suite (Specifically Animate CC, Adobe Illustrator and Photoshop)
  • Proven track record of creating appealing, high quality characters, props and environments
  • Experience taking features from concept to final in-game art
  • Strong background in multiple 2D disciplines
  • Understanding of the principles of animation
  • Experience creating character animation
  • Solid understanding of perspective, composition, character design, colour theory, visual effects and lighting
  • Experience with photo manipulation
  • Strong knowledge of the game development process
  • Task-driven, self-motivated and proactive

Nice to Haves:

  • F2P game experience
  • A demonstrated aptitude in creating isometric art in a photo-realistic style
  • A knowledge or interest in utilizing A.I. as a tool for ideation and supplementing your artistic skill
  • A working knowledge of Blender
  • Experience with rigging 3D character models for animation
  • Experience with Confluence and Jira

If the idea of creating 2D art and animation for a gaming company sounds exciting, we’d love to hear from you! Send us your resume and cover letter as well as a link to your portfolio.

Big Viking Games is committed to creating an inclusive and accessible environment for all candidates. We welcome applications from individuals of all abilities and will provide accommodations throughout the hiring process as needed. If you require any accommodations, please email hr@bigvikinggames.com so we can work with you to support your needs.

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What You Should Know About Intermediate 2D Artist/Animator - Remote Contract, Big Viking Games

Are you an Intermediate 2D Artist/Animator looking for an exciting remote contract opportunity? Join Big Viking Games, a dynamic and innovative atmosphere where creativity meets gaming! As an independent contractor for this 3-6 month role, you'll have the freedom to work from anywhere in Ontario, Canada, while being a key contributor to the development of our flagship products. You’ll be crafting compelling assets like characters, props, backgrounds, and more, all while collaborating with talented team members across Production, LiveOps, and Product teams. At Big Viking Games, we treat each of our contractors as unique Vikings, offering a supportive environment where your artistic skills can flourish. We're excited to see how you can use your 3+ years of experience in creating engaging 2D game art, coupled with your 2+ years of animation skill, to elevate our projects. Familiarity with tools like MidJourney and a strong command of the Adobe Creative Suite will set you up for success. If you're ready to bring your talent and passion into the gaming world, we can't wait to hear from you! Show us your amazing portfolio and let's embark on this creative adventure together. Our inclusive hiring process ensures that everyone can bring their enthusiasm and skills to our team. Reach out if you require accommodations during the hiring process, as we are here to support your journey.

Frequently Asked Questions (FAQs) for Intermediate 2D Artist/Animator - Remote Contract Role at Big Viking Games
What are the responsibilities of the Intermediate 2D Artist/Animator at Big Viking Games?

As an Intermediate 2D Artist/Animator at Big Viking Games, your primary responsibilities will include creating game-ready assets such as characters, props, icons, and backgrounds. You will also illustrate high-quality 2D vector-based assets and produce engaging animations while working closely with other artists and game designers to ensure a cohesive art style is developed. Your role will involve both independent and collaborative work, requiring a mix of creativity and adherence to design constraints.

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What qualifications are needed for the Intermediate 2D Artist/Animator position at Big Viking Games?

To qualify for the Intermediate 2D Artist/Animator role at Big Viking Games, you should possess at least 3 years of experience in creating 2D game art, specifically in social or mobile gaming environments. Additionally, a minimum of 2 years in 2D animation is required. Proficiency with the Adobe Creative Suite, particularly Animate CC, Adobe Illustrator, and Photoshop, is crucial. Familiarity with MidJourney or similar AI tools, as well as a solid grasp of animation principles, are also key for this role.

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Is the Intermediate 2D Artist/Animator position at Big Viking Games remote?

Yes! The Intermediate 2D Artist/Animator position at Big Viking Games is a fully remote contract role, allowing you to work from anywhere in Ontario, Canada. This flexibility provides you with the unique opportunity to manage your time effectively while contributing to exciting gaming projects.

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What kind of projects will the Intermediate 2D Artist/Animator work on at Big Viking Games?

In the Intermediate 2D Artist/Animator role at Big Viking Games, you'll be working on flagship products that are central to the company's gaming experience. Your work will include creating eye-catching characters and immersive game assets that enhance player engagement. Your contributions will play a vital role in developing top-quality games that reflect innovative design and storytelling.

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What are the benefits of being an independent contractor for the Intermediate 2D Artist/Animator position at Big Viking Games?

Being an independent contractor in the Intermediate 2D Artist/Animator role at Big Viking Games allows for greater flexibility and autonomy in your work. You'll have the chance to collaborate with a passionate team while honing your skills and contributing to exciting projects without the constraints of a typical employment format. This is an opportunity to grow in a creative industry and make significant contributions to game development.

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Common Interview Questions for Intermediate 2D Artist/Animator - Remote Contract
Can you describe your experience with creating 2D game art?

When answering this question, focus on specific projects where you've utilized your skills in 2D game art. Highlight the tools you used, the styles you worked with, and any creative challenges you faced. Discuss how you collaborated with team members and the impact your contributions had on the final product.

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What techniques do you use in your 2D animation process?

In your response, share your animation process, detailing the stages from concept to execution. Mention the tools and software you utilize, your approach to keeping to style guidelines, and any techniques you apply to ensure fluid motion and visual appeal in your animations.

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How do you approach creating game-ready assets under tight deadlines?

Discuss your time management skills and how you prioritize tasks to meet project deadlines. Share specific examples of how you've successfully delivered high-quality work in time-sensitive situations, and highlight any tools you use to assist with workflow efficiency.

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Can you provide examples of 2D art styles you're familiar with?

When answering, bring up several art styles you've worked in, such as cartoonish, realistic, or pixel art. Explain how you've adapted your technique to fit each style and mention any key projects that showcase your versatility in 2D art.

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Tell us about a challenge you faced while working on 2D animation and how you overcame it.

Use this opportunity to showcase your problem-solving skills. Describe a specific challenge, your thought process in tackling it, and the solution you implemented. Emphasize how it influenced the outcome of the project and taught you valuable lessons in your craft.

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How do you stay updated on current trends in game art and animation?

In your response, mention various resources you rely on, such as online courses, forums, or industry conferences. Discuss how you implement new techniques and trends into your work to keep your art fresh and relevant.

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What software do you prefer for creating 2D art and animation?

Share your expertise with specific software tools, showcasing your proficiency in programs like Adobe Illustrator, Animate CC, or others relevant to the industry. Provide reasons for your preferences and how they enhance your creative process.

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Describe a time when you had to collaborate with multiple teams on a project.

Focus on your teamwork and communication skills. Share a detailed example that illustrates how you worked alongside production, design, and other departments, stressing the importance of collaboration in bringing the project to fruition.

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What elements do you consider essential for a compelling character design?

When answering, discuss aspects like backstory, personality, silhouette, and color theory. Explain how these elements contribute to creating a character that resonates with players and fits the game's overall design aesthetic.

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Why do you want to work as a 2D Artist/Animator for Big Viking Games?

This is your chance to express your passion for gaming and how you align with Big Viking Games’ values. Talk about your excitement for working on live operations games and how you can contribute to the company's mission, mentioning your desire to collaborate with fellow creatives.

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DATE POSTED
April 11, 2025

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