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Principal Technical Artist - Unpublished R&D Product

As a Technical Artist for Tools/Pipeline, you'll help breathe life into Riot Games content. You'll employ your expert-level knowledge of 3D tools and commercial engines to build tools, maintain pipelines, and provide technical support for content creators on their most critical missions. You will establish and improve the systems, tools, rigs, assets, and workflows that unleash the creativity of our artists and allow the production of the best possible art content for our players. You will critique work, mentor fellow Rioters, and foster the long-term growth of a group of artists.

As a Principal Technical Artist at Riot Discovery Studio, you will support various aspects of game art creation. The ideal candidate has a strong background in technical character production and animation, with experience implementing prototype design features in game engines. Additionally, they should have a broad skill set in content creation, including environment and prop art, to develop and integrate prototype assets. During the prototyping phase, this role will require versatility as an art generalist. As the game progresses, the focus will shift toward a more specialized Principal Technical Artist role.

Responsibilities:

  • Create block-in models and placeholder assets to help achieve R&D prototype goals
  • Ensure art assets support the core gameplay experience, rapidly iterating and testing as necessary. 
  • Rig characters, creatures, and animated props, working closely with animators to achieve engaging in-game animation performance
  • Explore and define asset creation workflows that allow for rapid content creation and iteration alongside gameplay prototyping goals
  • Define early asset creation pipelines with your understanding of optimized low poly asset creation such as modular kits & placeholder assets to take into account efficiency, speed, and cross dependencies
  • Evaluate new systems and technology that support the artistic, product, and gameplay goals.
  • Build close relationships with the artists and engineers you work alongside with to understand their needs and provide leadership on tool and pipeline development

Required Qualifications:

  • 8+ years experience as a technical artist in games or related industries
  • Character focused AAA game on either PC or console
  • Strong art skills and deep understanding of modeling, shaders, texturing, & lighting for games
  • Proficiency in VEX/Python/C++ (or comparable languages) to drive procedural content creation processes.
  • Experience building workflows or tools for technical and non technical content creators.
  • Deep understanding of content pipelines and upcoming content creation trends 
  • Good understanding of different art content modeling, shaders, texturing, VFX, lighting with deeper understanding in animation
  • Excellent debugging skills

Desired Qualifications:

  • Experience with the technical requirements for a variety of game engines.
  • Expertise in content creation and tool development in DCC tools, especially Houdini, Maya, Photoshop, and Substance Designer/Painter

As a part of the application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

Riot has a focus on work/life balance, shown by our open paid time off policy, in addition to other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner and children, and a 401k with company match. Check out our benefits pages for more information.

Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.

 

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 

Average salary estimate

$135000 / YEARLY (est.)
min
max
$120000K
$150000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Principal Technical Artist - Unpublished R&D Product, Riot Games

As a Principal Technical Artist for an Unpublished R&D Product at Riot Games in Los Angeles, California, you'll have a significant impact on the creative processes behind our games. Your role will involve leveraging your extensive knowledge of 3D tools and commercial engines to build and maintain vital pipelines, empowering content creators as they craft amazing experiences for players. Collaborating closely with artists and engineers, you will develop and refine systems and workflows that help streamline art production. Your responsibilities will include creating block-in models, animating characters, and designing efficient asset creation pipelines that meet gameplay goals. Not only will you critique work and mentor fellow Rioters, but you’ll also explore new technologies that elevate our art and gameplay. With 8+ years of experience as a technical artist, you'll bring in-depth knowledge of character-focused AAA games, as well as proficiency in programming languages like VEX, Python, or C++ to drive procedural content creation processes. Your expertise will help nurture the long-term growth of our art team while ensuring our projects resonate with player empathy. Riot Games champions a collaborative culture that thrives on diversity and inclusion, making it an exciting time to join our creative family. If you’re eager to guide artistic vision and contribute to the future of gaming, we want to hear from you!

Frequently Asked Questions (FAQs) for Principal Technical Artist - Unpublished R&D Product Role at Riot Games
What are the responsibilities of a Principal Technical Artist at Riot Games?

As a Principal Technical Artist at Riot Games, you will be responsible for creating models, animating characters, and developing workflows that enhance the content creation process for our unpublished R&D product. Your expertise will help establish pipeline efficiencies and support artists as they craft engaging gameplay experiences, ensuring that assets meet both artistic and gameplay standards.

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What qualifications do I need to become a Principal Technical Artist at Riot Games?

To qualify for the Principal Technical Artist position at Riot Games, you should have at least 8 years of experience in a similar role, especially in character-focused AAA games. Proficiency in programming languages like Python, VEX, and C++ is essential, along with a strong understanding of modeling, shaders, and lighting. Excellent debugging skills and experience with various game engines are also recommended.

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How does Riot Games support the work-life balance of its Principal Technical Artists?

Riot Games prioritizes work-life balance for its Principal Technical Artists through flexible work schedules and an open paid time off policy. This allows you to manage your time effectively while contributing to innovative projects, ensuring you can maintain a healthy balance between your professional and personal life.

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What tools and software should a Principal Technical Artist at Riot Games be familiar with?

A Principal Technical Artist at Riot Games should have a strong grasp of various DCC tools such as Houdini, Maya, and Substance Designer/Painter, along with a proficiency in asset creation and tool development. Familiarity with commercial game engines and their technical requirements will also be advantageous in this role.

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What is the company culture like for Principal Technical Artists at Riot Games?

The culture at Riot Games is one that values teamwork, diversity, and inclusion. As a Principal Technical Artist, you'll be part of a creative environment that encourages collaboration, nurturing artistic growth among Rioters. The company emphasizes player empathy and ensures that everyone is treated with dignity and respect, fostering a workplace that thrives on creativity and innovation.

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Common Interview Questions for Principal Technical Artist - Unpublished R&D Product
Can you describe a challenging project you worked on as a Technical Artist?

In your response, focus on detailing the challenges faced, such as tight deadlines or technical constraints, and explain how you addressed them while showcasing your problem-solving skills. Highlight the impact of your work on the project and what you learned from the experience.

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How do you approach creating efficient asset pipelines?

Discuss your strategies for asset pipeline creation, emphasizing your experience with modular kits and low poly asset creation. Explain the importance of iteration speed and cross-dependencies, showcasing an understanding of how these elements improve workflow efficiency and meet gameplay goals.

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What role does mentoring play in your approach as a Principal Technical Artist?

Explain your belief in the importance of mentorship, sharing how you support the growth of junior artists. Highlight examples where you’ve provided guidance, helped overcome obstacles, or fostered creative collaboration within the team.

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What techniques do you use to ensure your art assets support gameplay experience?

Talk about your methodologies for testing and iterating on art assets, ensuring they align with core gameplay dynamics. Include examples of when you adjusted assets based on gameplay feedback and how those changes enhanced the player's experience.

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How familiar are you with rigging and animation tools?

Demonstrate your experience with rigging tools and your understanding of how they influence character performance. Discuss any specific examples of characters or props you’ve rigged, explaining your approach to achieving engaging animations and collaboration with animators.

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How do you stay current with industry trends in game art and technology?

Share your methods for staying informed about developments in game art and technology, such as attending conferences, participating in online courses, or engaging with the art community. Illustrate how this knowledge informs your work and contributes to your effectiveness as a Principal Technical Artist.

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Can you give an example of how you solved a technical problem in a past project?

Provide a specific instance where you encountered a technical challenge, outlining the steps you took to analyze the problem and implement a solution. This showcases your critical thinking skills and technical proficiency, important for a Principal Technical Artist role.

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What is your process for collaborating with engineers and content creators?

Discuss your collaborative approach, emphasizing regular communication and feedback loops. Share examples of projects where you successfully worked alongside engineers to enhance tools and pipelines that benefited content creators, thus demonstrating your teamwork skills.

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How do you prioritize tasks during tight deadlines?

Explain your prioritization strategies, such as using project management tools or maintaining open lines of communication with your team. Describe how you assess task urgency and importance to ensure timely project delivery.

Join Rise to see the full answer
What drives your passion for working in the game industry?

Share your personal connection to gaming and how it drives your passion for creating player-centric experiences. Discuss how this passion influences your work as a Principal Technical Artist and motivates you to contribute to innovative projects at Riot Games.

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Riot aspires to be the most player-focused company in the world.

55 jobs
MATCH
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BADGES
Badge Diversity ChampionBadge Global CitizenBadge InnovatorBadge Work&Life Balance
CULTURE VALUES
Customer-Centric
Collaboration over Competition
Growth & Learning
Mission Driven
BENEFITS & PERKS
Medical Insurance
Dental Insurance
Vision Insurance
Family Coverage (Insurance)
Life insurance
Maternity Leave
Paternity Leave
Paid Time-Off
Social Gatherings
Company Retreats
Fitness Stipend
FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
EMPLOYMENT TYPE
Full-time, on-site
DATE POSTED
April 11, 2025

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