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UI Artist (World of Tanks)

Wargaming is seeking a UI Artist for their AAA project, World of Tanks, to create visually compelling UI assets that enhance player experience.

Skills

  • Proficiency in design tools
  • Understanding of UX principles
  • Artistic and problem-solving skills
  • Attention to detail

Responsibilities

  • Create high quality UI art elements
  • Ensure seamless user experience
  • Collaborate with game designers and developers
  • Maintain consistency with the game’s art style
  • Stay updated with trends in game UI/UX design

Benefits

  • Annual leave of 20 working days
  • Additional paid time off
  • Sick Leave Compensation
  • Premium Private Health Insurance
  • Career development opportunities
  • Mental well-being program
  • Commuting allowance
  • FitPass membership
To read the complete job description, please click on the ‘Apply’ button
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What You Should Know About UI Artist (World of Tanks), Wargaming

Join the dynamic team at Wargaming as a UI Artist for the acclaimed title, World of Tanks, based in the vibrant city of Belgrade! As a UI Artist, you will immerse yourself in a world-renowned vehicle action game that has captivated over 110 million players globally. Your role will be pivotal in shaping the game's user interface, creating stunning UI assets that not only look great but also enhance the player's experience. You’ll collaborate closely with UX designers, game developers, and fellow artists to ensure that every element you design is both functional and visually compelling. Imagine the excitement of contributing to a game that's been a cornerstone of the gaming community for over a decade! You'll draw upon your 2+ years of experience in crafting realistic UI elements, ensuring they align with the game's art style while enhancing usability and accessibility. With strong proficiency in tools like Adobe Photoshop, Illustrator, and Figma, your creativity will shine as you stay updated on the latest trends in game UI/UX design. Plus, your passion for video games will fuel your drive to innovate and bring new ideas to life. If you’re ready to help create an immersive experience for gamers, Wargaming is the place for you!

Frequently Asked Questions (FAQs) for UI Artist (World of Tanks) Role at Wargaming
What responsibilities will a UI Artist at Wargaming have in World of Tanks?

As a UI Artist at Wargaming for World of Tanks, you will be responsible for creating high-quality UI art elements that enhance the game’s visual storytelling. You will work collaboratively with game designers and developers to seamlessly integrate UI elements into the game, ensuring clarity and aesthetic appeal. Your role also includes staying updated on the latest trends in game design, maintaining an engaging user experience, and aligning your art with the game’s established visual style.

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What qualifications do I need to become a UI Artist at Wargaming?

To qualify for the UI Artist position at Wargaming, candidates should have a minimum of 2 years of experience in creating realistic UI elements for video games. An outstanding portfolio showcasing your artistic skills is essential, along with proficiency in design tools like Adobe Photoshop, Illustrator, and Figma. A foundational understanding of UX principles and a strong artistic background will also give you an edge in this role.

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What should I include in my portfolio for the UI Artist position at Wargaming?

For the UI Artist role at Wargaming, your portfolio should include a diverse range of projects that showcase your ability to create high-quality, realistic UI elements. Highlight your skills in perspective, color, and lighting through your designs. Including examples of work that illustrate your understanding of user experience and effective visual communication will help demonstrate your suitability for the position.

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Is knowledge of 3D tools a requirement for the UI Artist position at Wargaming?

While not a strict requirement, experience with 3D tools, particularly Blender, can significantly enhance your application for the UI Artist position at Wargaming. Familiarity with 3D software allows you to bring an additional layer of depth to your designs and better integrate them into the game environment. It's a skill that can set you apart from other candidates focused solely on 2D design.

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What work culture can I expect as a UI Artist at Wargaming in Belgrade?

As a UI Artist at Wargaming in Belgrade, you can expect a collaborative and creative work culture where innovation is encouraged. The company fosters a supportive environment that values teamwork and artistic input. You’ll have opportunities for professional development, partake in engaging company events, and benefit from a range of perks designed to enhance your work-life balance. This environment aligns perfectly with your passion for video games and crafting engaging user experiences.

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Common Interview Questions for UI Artist (World of Tanks)
How do you approach creating UI elements for a game like World of Tanks?

In approaching UI elements for World of Tanks, I focus on both functionality and aesthetics. My process begins with understanding the game's design language and user needs. I sketch concepts while considering how each element will enhance gameplay. Collaboration with UX designers is key to ensure clarity and seamless integration, and I continuously iterate based on feedback and testing.

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What is your experience with Adobe tools in UI design?

I have extensive experience with Adobe tools, especially Photoshop and Illustrator, which I've used to create detailed UI assets. I leverage Photoshop for pixel-perfect designs, managing layers for optimal output, and Illustrator for vector graphics that can scale effectively. My proficiency in these tools allows me to produce visually compelling elements efficiently.

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Can you explain a time when you had to resolve a challenge in UI design?

In a previous project, I faced a challenge where a UI element was causing confusion among players. To resolve this, I gathered user feedback and collaborated with the game design team. By redesigning the element to improve its clarity and visual hierarchy, we not only enhanced usability but also increased player satisfaction, demonstrating the importance of user-centered design.

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What trends in game UI/UX design do you find most compelling?

I find the use of minimalistic design and adaptive interfaces to be particularly compelling. Minimalism helps focus the player's attention on gameplay, while adaptive interfaces can adjust based on user interactions or scenarios, greatly enhancing the user experience. Staying updated on these trends allows me to bring fresh ideas to the table and maintain engaged audiences.

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How do you ensure your design aligns with a game's existing art style?

To ensure consistent alignment with a game’s existing art style, I conduct thorough research on the game's visuals, including colors, shapes, and textures. By creating style guides and mood boards, I can maintain a cohesive look across all UI elements. I regularly consult with the art team for feedback to ensure continuity while innovating new designs.

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How do you handle feedback on your designs?

I consider feedback on my designs as a valuable part of the creative process. I approach it with an open mind and actively listen to constructive criticism. I implement changes carefully to enhance the design’s effectiveness while aligning with the project goals. This collaborative approach ensures that the final product resonates with both the team and players.

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What tools do you prefer for UI design and why?

I prefer using Figma for UI design due to its collaborative capabilities, which streamline the feedback process between team members. Additionally, I use Adobe Illustrator for crafting fine details and Photoshop for prototyping. Each tool has its strengths, and choosing the right one based on the task ensures efficiency and high-quality output.

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Describe your workflow when starting a new UI project.

When starting a new UI project, I follow a structured workflow: First, I research and analyze user needs and gameplay mechanics. Next, I brainstorm and sketch initial concepts. Once I have a direction, I create prototypes using my design tools, incorporating iterative feedback from stakeholders. Finally, I collaborate closely with developers to ensure smooth integration into the game.

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What role do you think a UI Artist plays in player engagement?

A UI Artist plays a crucial role in player engagement by creating intuitive interfaces that enhance the overall gaming experience. A well-designed UI not only captivates users visually but also facilitates navigation, allowing them to immerse themselves in the game without distraction. This engagement drives long-term player retention and satisfaction.

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How do you stay updated with new UI/UX tools and trends?

I stay updated on new UI/UX tools and trends by following industry blogs, participating in design communities, and attending webinars. I also explore new software through trial versions, allowing me to assess their applicability to my work. This proactive approach ensures my skills remain relevant and that I can implement cutting-edge techniques in my designs.

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Full-time, hybrid
DATE POSTED
March 20, 2025

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