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Staff Product Designer

Apollo was born from open source, with one of the largest and most engaged communities in the GraphQL ecosystem. Today, we power some of the biggest names in tech. We’re seeing tremendous growth, and our mission is to continue providing developers with the best tools and services for building modern applications. Our success is driven by growth strategies, with engineers at the core of everything we do.


We're looking for a Staff Product Designer who can partner with our product and engineering teams to take our user experiences to the next level. You'll be part of a company that's scaling rapidly, making significant contributions that shape how developers use GraphQL to build better software. Your work will be used by many of the world's most innovative companies.

You'll collaborate with PMs, engineers, and teammates across Apollo to turn user needs into functional, appealing designs. You'll own the design process for key projects, working with product managers and engineering leads to define solutions and seeing them through to completion. We value innovative thinking, practical experimentation, and designs informed by user needs.

You'll build visualizations that help developers understand API schemas at a glance, create interfaces where they can connect APIs without writing much code, and design dashboards for managing schemas, monitoring events, and tracking usage across teams.


So join us and help shape the future of GraphOS!


What You Will Do
  • Design tools used by developers at companies like Netflix, The New York Times, and Walmart
  • Create interfaces that make complex technical concepts actually make sense
  • Join a team that's scaling rapidly as market demand for our technology grows
  • Build products that genuinely change how companies build and scale their APIs


Design Craft
  • You have a portfolio showing your work, end-to-end
  • You enjoy designing for complex technical products
  • You're skilled at gathering user insights and applying them to your design decisions
  • You're comfortable in Figma and can create detailed design artifacts
  • You understand or are curious about how developers think (and making tools that are useful for them)
  • You've been designing for years and know your stuff:
- You understand typography, color theory, layouts, and responsive design
- You care about accessibility and advocate for incorporating it into your work
- You know how to use a design system but also know when to go outside its bounds
- You explore multiple approaches before settling on a direction
- You work well with product managers and engineers, and know how to navigate team dynamics
  • You stay connected to design trends and the broader tech community
  • You understand how HTML/CSS affects implementation (bonus if you can write some yourself)
  • You have strong opinions about what makes a good experience—you can spot when something feels "off" and articulate why.


What We're Looking For
  • Experience designing technical products for developers, enterprise, or technical users
  • Skill with Figma and modern design tools
  • A portfolio showing your process from discovery to implementation
  • Experience working with product managers and engineers
  • Knowledge of HTML/CSS basics
  • Strong communication skills
  • Ability to independently conduct appropriate user research


Bonus Points
  • Experience with developer-focused products
  • Familiarity with GraphQL or API tools
  • Some coding ability or enthusiasm to learn
  • UX writing experience
  • Visual design and branding skills


$168,300 - $212,850 a year

At Apollo, we strive to provide competitive, market-informed compensation whilst ensuring consistency within the team in each country. We make hiring decisions based on your skills, experience, and our overall assessment of what we learned during the hiring process.


In addition to the U.S. base salary range, we also provide equity and benefits. Apollo offers all U.S. employees a choice of 3 Anthem Blue Cross medical plans and California residents can also choose from an additional 2 Kaiser medical plans. Dental and Vision benefits are provided by Sun Life Financial.


Location: This is a remote position that can be done from anywhere in the United States.


Equal Opportunity: Apollo is proud to be an equal opportunity workplace dedicated to pursuing and hiring a talented and diverse workforce.


Privacy: California residents applying for positions at Apollo can see our privacy policy here.


E-Verify: Apollo is an E-Verify employer and will provide the federal government with your Form I-9 information to confirm that you are authorized to work in the U.S. For more information please visit E-Verify.

 

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What You Should Know About Staff Product Designer, Apollo

At Apollo, we are on the lookout for a talented Staff Product Designer to join our rapidly scaling team. If you're passionate about creating user experiences that help developers build modern applications, then this might be the perfect fit for you! You'll collaborate closely with our product and engineering teams to design tools utilized by renowned companies like Netflix and The New York Times. In your role, you'll take ownership of the design process for key projects, transforming user insights into functional and appealing designs that make complex technical concepts easier to navigate. As a remote position, this opportunity allows you to work from anywhere in the United States. You'll create intuitive interfaces that enable API connections without the need for extensive coding, along with dashboards for monitoring usage and managing schemas. We encourage innovative thinking and practical experimentation, valuing design approaches that are informed by user needs. If you have a robust portfolio showcasing your work, along with experience designing for technical products, we want to hear from you! This is more than just a job; it's a chance to shape the future of GraphOS alongside a community that's passionate about technology and collaboration.

Frequently Asked Questions (FAQs) for Staff Product Designer Role at Apollo
What are the responsibilities of a Staff Product Designer at Apollo?

As a Staff Product Designer at Apollo, your primary responsibilities will include collaborating with product managers and engineers to design user-friendly interfaces for developers. You'll lead the design process, transforming user needs into functional designs, while building tools that help companies like Netflix and Walmart optimize their API usage. You'll create visualizations, design dashboards, and ensure that your designs are informed by user research and usability best practices.

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What qualifications are needed for the Staff Product Designer position at Apollo?

To apply for the Staff Product Designer role at Apollo, you should have significant experience designing technical products aimed at developers or enterprise users. Proficiency in Figma and a strong portfolio that demonstrates your end-to-end design process are essential. Knowledge of HTML/CSS basics, the ability to conduct user research independently, and excellent communication skills are also critical qualifications. Experience working alongside product managers and engineers will further strengthen your application.

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What design tools do I need to know to apply for the Staff Product Designer role at Apollo?

A Staff Product Designer at Apollo should be proficient in Figma, as it is an essential tool for creating detailed design artifacts and collaborative workflows. Familiarity with modern design tools is also valued. While not mandatory, understanding HTML/CSS can be beneficial for implementing designs effectively. Experience with developer-focused products is a bonus that can enhance your candidacy.

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What type of work will I be doing as a Staff Product Designer at Apollo?

In the Staff Product Designer position at Apollo, you will engage in designing tools for developers, creating intuitive interfaces, and building dashboards for tracking API usage. Your work will focus on making complex technical concepts accessible and user-friendly, while collaborating with cross-functional teams to ensure your designs translate effectively into functional products that meet user needs.

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What benefits can I expect when working as a Staff Product Designer at Apollo?

Apollo offers a competitive salary range for the Staff Product Designer position, along with equity and a comprehensive benefits package. Employees in the U.S. can choose from various medical plans, and dental and vision benefits are also included. Additionally, you’ll be part of a diverse and inclusive environment dedicated to professional growth and innovation.

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Common Interview Questions for Staff Product Designer
How do you prioritize user needs in your design process as a Staff Product Designer?

To prioritize user needs effectively, I start by conducting thorough user research to gain insights into their pain points and preferences. Then, I use those insights to inform design decisions, ensuring that the final product not only solves user problems but also provides a delightful experience. Regular collaboration with product managers and engineers also helps to align user needs with business goals.

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Can you describe your design process when working on a new project?

My design process typically begins with understanding the project goals and user needs through research. I then sketch initial concepts and create wireframes to visualize the layout. After refining these ideas, I move to high-fidelity designs in Figma, incorporating feedback from stakeholders and potential users. Lastly, I collaborate closely with the engineering team to ensure smooth implementation.

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What role does collaboration play in your work as a Staff Product Designer?

Collaboration is crucial in my role as a Staff Product Designer. I work closely with product managers to define project objectives and with engineers to understand technical constraints. Regular check-ins with cross-functional teams ensure that everyone is aligned, and it also fosters a culture of innovation as we share insights and ideas throughout the design process.

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How do you gather user feedback effectively during the design process?

I gather user feedback through various methods, including user interviews, surveys, and usability tests. By involving real users early in the design process, I can gain valuable insights that inform design iterations. I also create prototypes to facilitate interaction and gather qualitative data that guides design improvements.

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What challenges have you faced in designing for technical users, and how did you overcome them?

One challenge in designing for technical users is ensuring that complex information is conveyed clearly. To overcome this, I focus on simplicity and clarity in my designs and regularly engage with developers to better understand their needs. Continuous iteration based on user feedback allows me to fine-tune these designs until they resonate well with the target audience.

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How do you ensure your designs are accessible to all users?

I prioritize accessibility by adhering to established guidelines, such as WCAG standards, and conducting accessibility audits during the design process. This includes using high-contrast colors, providing text alternatives for visuals, and ensuring keyboard navigability. Engaging users with disabilities in testing also provides invaluable insights into how to improve accessibility further.

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What tools do you use to maintain design consistency across projects?

To maintain design consistency, I utilize design systems and style guides that outline typography, color palettes, and UI components. Tools like Figma also allow for easy sharing and component reuse, making collaboration seamless. Regularly updating our design system based on team feedback ensures that it remains relevant and cohesive across all projects.

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How do you handle a situation where a project is behind schedule?

When faced with a project delay, I first assess the reasons for the holdup and consult with the team to determine if adjustments are needed in scope or timelines. Open communication with stakeholders is essential, as it helps manage expectations. I then work collaboratively to prioritize tasks and utilize agile methodologies to ensure we effectively meet our deadlines.

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How do you stay updated with the latest design trends and technologies?

To stay updated with the latest design trends and technologies, I regularly follow design blogs, podcasts, and communities. Participating in webinars, workshops, and attending conferences allows me to network with fellow designers and gain fresh perspectives. Engaging with the broader tech community, including reading about advancements in tools and methodologies, also keeps my skills sharp.

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What is your approach to integrating feedback from users or stakeholders into your design?

My approach to integrating feedback involves actively listening and documenting all suggestions during reviews. I evaluate all feedback against user-centered design principles and the project goals. Where applicable, I prioritize changes that align with improving user experience, and I also communicate back to stakeholders how their input has influenced the design, fostering a culture of collaboration.

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Full-time, remote
DATE POSTED
April 5, 2025

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