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Lead UX Designer | Diablo IV | Irvine, CA OR Albany, NY

Team Name:Diablo IVJob Title:Lead UX Designer | Diablo IV | Irvine, CA OR Albany, NYRequisition ID:R023974Job Description:We Need YouThe minions of Hell are growing stronger...Join us as we write the next chapter in the Diablo universe! Diablo IV is the next-gen action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Come work with us, and together we’ll create something amazing. Our team of passionate developers is growing.As our Lead UX Designer, you will work closely with the UX/UI Director and play a key role in overseeing important pillars of our extraordinary social, customization, and cross-platform experiences. In this role, you will craft immersive and engaging social features that redefine player interactions within the live and open world of Diablo IV.This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Albany, NY, or Irvine, CA.Responsibilities• Collaborate with the UX/UI leadership team to ensure all social, customization, and platform features achieve game goals and improve player experience.• Develop Diablo UX/UI maturity and create a healthy team culture with lead peers.• Continually evaluate the UX/UI based on feedback from users, user research, Game Designers, and Product Managers, among others.• Identify opportunities to improve implementation standards, processes, and collaborative workflows.• Ability to adhere to a project’s existing visual and interaction patterns.• Support interface screen implementation using efficient and flexible layout design.• Review and iterate with your team to ensure features are built to design specifications and presentation/interaction to both look pixel-perfect and feel great.• Establish and maintain strong relationships with game development stakeholders.• Maintain a positive attitude around receiving and providing objective feedback• Coach, mentor, and support your team members to grow and advance.Minimum Requirements• Minimum of 8 years of experience as a UX Designer, Interaction Designer, or similar on public products.• At least 3 years of experience as a Lead or People Manager in the Design field.• Experience with UX implementation in a modern engine or platform (e.g. Unity, Unreal or HTML5).• Experience with designing multiple control schemes (e.g. Controllers, Mouse & Keyboard, and/or Touch Screen).• Bonus• Passion for ARPG gameplay and nurturing a healthy game community.• Experience designing interfaces for a variety of platforms and/or control schemes.Required Applications Materials• Resume.• Portfolio showing a solid grasp of usability design principles, user flows, and prototypes you have created for UI screens, as well as samples of your visual design ability.Your PlatformBest known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our WorldActivision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment.  We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.  We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.  We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:• Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;• 401(k) with Company match, tuition reimbursement, charitable donation matching;• Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;• Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;• If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.In the U.S., the standard base pay range for this role is $111,780.00 - $206,882.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Average salary estimate

$159331 / YEARLY (est.)
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$111780K
$206882K

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What You Should Know About Lead UX Designer | Diablo IV | Irvine, CA OR Albany, NY, Blizzard Entertainment

Are you ready to help shape the next chapter in the beloved Diablo universe? As the Lead UX Designer at Blizzard Entertainment for Diablo IV, located in Albany, NY or Irvine, CA, you’ll be at the forefront of creating immersive and engaging player interactions. Collaborating closely with the UX/UI Director, you will oversee essential aspects of our social, customization, and cross-platform experiences, all while helping to elevate the gameplay for our dedicated fanbase. You'll be responsible for crafting exciting social features that enhance player interactions in an expansive live world filled with endless challenges. Imagine working within a team of passionate developers who thrive on creativity and innovation to produce a next-gen action RPG experience. You'll evaluate user feedback, guide your team through design iterations while maintaining the magical, pixel-perfect aesthetic of Diablo IV, and foster a supportive team culture. If you have at least 8 years of UX design experience, including 3 years in a lead position, and a fervor for action RPG games, this may be your chance to make a significant impact in the gaming industry while enjoying a healthy work-life balance that includes both hybrid and remote opportunities. Apply now, and let's create something extraordinary together!

Frequently Asked Questions (FAQs) for Lead UX Designer | Diablo IV | Irvine, CA OR Albany, NY Role at Blizzard Entertainment
What are the main responsibilities of the Lead UX Designer position at Blizzard Entertainment for Diablo IV?

The Lead UX Designer at Blizzard Entertainment for Diablo IV is primarily responsible for collaborating with the UX/UI leadership team to enhance player experience through social, customization, and platform features. This role entails evaluating the UX/UI based on user feedback and research, identifying improvement opportunities, implementing interface designs, and maintaining relationships with game stakeholders.

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What qualifications are needed for the Lead UX Designer role at Blizzard Entertainment?

To qualify for the Lead UX Designer position at Blizzard Entertainment for Diablo IV, candidates should have a minimum of 8 years of experience in UX or interaction design, with at least 3 years in a leadership role. Experience with UX implementation in modern engines like Unity or Unreal, and proficiency in designing interfaces for multiple control schemes is essential.

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How does Blizzard Entertainment support the Lead UX Designer's career growth?

Blizzard Entertainment is committed to supporting the career growth of its Lead UX Designer through mentoring and coaching opportunities, fostering a positive and inclusive team culture, and providing resources for continual learning and advancement within the company.

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What does the work environment look like for the Lead UX Designer at Diablo IV?

The Lead UX Designer at Diablo IV will experience a hybrid work environment, combining both on-site work in Albany, NY or Irvine, CA, and remote work flexibility. This setup promotes a balance between collaboration with the team and personalized work preferences.

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What is the expected compensation for the Lead UX Designer role at Blizzard Entertainment?

The expected compensation for the Lead UX Designer position at Blizzard Entertainment for Diablo IV ranges annually from $111,780 to $206,882, depending on experience, performance, and location. Additionally, there may be opportunities for incentive compensation.

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Common Interview Questions for Lead UX Designer | Diablo IV | Irvine, CA OR Albany, NY
Can you describe your design process for user experience projects?

When answering this question, focus on outlining a clear design process that includes research, ideation, prototyping, and testing. Explain how you gather user feedback and incorporate insights into your designs, ensuring the user experience is intuitive and engaging.

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How do you handle feedback from team members and stakeholders?

Share your approach to receiving and providing feedback constructively. Emphasize the importance of maintaining a positive attitude, fostering a collaborative environment, and using feedback to refine designs and enhance the user experience.

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What strategies do you use to evaluate user satisfaction with a product?

Discuss methodologies such as user surveys, A/B testing, and user analytics tools that you utilize to assess user satisfaction. Highlight how you analyze feedback to identify areas for improvement and how this informs your design decisions.

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How would you approach designing for multiple control schemes?

Elaborate on your experience with different control schemes, explaining how you adapt designs to accommodate various input methods such as controllers, mouse and keyboard, or touch screens. Mention testing this with users for diverse perspectives.

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What is your experience with UX design in a fast-paced game development environment?

Provide examples of how you have successfully navigated fast-paced project timelines, demonstrating your ability to prioritize tasks, maintain open communication, and deliver quality designs under pressure.

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How do you stay current with UX design trends and technologies?

Mention your continuous learning habits such as attending workshops, participating in forums, or reading industry publications. Explain how you apply relevant trends to your design projects, ensuring they remain innovative and user-centered.

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Can you describe a challenging project where you had to lead your team?

Share a specific project where you encountered challenges and how you overcame them through effective leadership. Highlight your ability to motivate your team, develop solutions collaboratively, and adapt to changing circumstances.

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What tools do you typically use for UI/UX design?

List the design tools you are proficient with, such as Sketch, Figma, or Adobe XD. Briefly explain how you use these tools in your workflow, from wireframing through to the final stages of prototyping.

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How do you ensure that your designs are both visually appealing and functional?

Discuss your approach to balancing aesthetics and functionality. Emphasize the importance of user testing, metrics, and adhering to usability principles to create designs that look great while delivering an optimal user experience.

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What role does collaboration play in your design process?

Explain how collaboration with other disciplines, such as game design and product management, is crucial in your design approach. Share examples of how teamwork has led to successful project outcomes and enhanced the final product.

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Dedicated to creating the most epic entertainment experiences... ever.

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